diff --git a/async_sheet_tools/gameoption_whitelist.yaml b/async_sheet_tools/gameoption_whitelist.yaml index 7e91168..7fa40ae 100644 --- a/async_sheet_tools/gameoption_whitelist.yaml +++ b/async_sheet_tools/gameoption_whitelist.yaml @@ -2126,7 +2126,6 @@ Terraria: - Terraria - Locations - Name - - Calamity Mod Integration - Goal - Early Pre-Hardmode Achievements - Normal Achievements diff --git a/games/Terraria.yaml b/games/Terraria.yaml index 7f6710f..5b82172 100644 --- a/games/Terraria.yaml +++ b/games/Terraria.yaml @@ -1,12 +1,8 @@ Terraria: - # Calamity is a mod for Terraria that adds many more bosses to the game. - # Sorry, I was wrong. Calamity is actually in much higher demand than I thought. - calamity: - 'false': 1 - 'true': 1 + # Calamity has been disabled due to concerns regarding recent events. + calamity: 'false' # This is a very difficult secret seed in vanilla. It's probably too hard for a big async yaml. getfixedboi: 'false' - # Overridden via triggers if calamity is rolled goal: golem: 1 moon_lord: 3 @@ -29,19 +25,7 @@ death_link: 'false' # This is an awful location to check. If 200 fishing quests is considered "too grindy" for the big async, this isn't really any better. exclude_locations: And Good Riddance! - triggers: - # Calamity is longer than vanilla, with bosses that go past vanilla progression. This forces the goal to require defeating Post-Moon Lord bosses. - # Zenith is still a valid goal here, as Calamity changes its crafting recipe to require Yharon to be defeated. - - option_category: Terraria - option_name: calamity - option_result: 'true' - options: - Terraria: - goal: - yharon_dragon_of_rebirth: 1 - zenith: 2 - calamity_final_bosses: 3 - + triggers: # It doesn't make sense to have early or grindy achievements if normal achievements are disabled anyway. # This is identical to how it worked before. - option_category: Terraria