From 46bbedb0cafdbe99c7a58915162f0f51117b0035 Mon Sep 17 00:00:00 2001 From: ChromaNyan Date: Sun, 9 Aug 2026 13:15:34 -0500 Subject: [PATCH 1/3] [Terraria] Drastically reduce Calamity weight --- games/Terraria.yaml | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/games/Terraria.yaml b/games/Terraria.yaml index 7f6710f0..a30a97e9 100644 --- a/games/Terraria.yaml +++ b/games/Terraria.yaml @@ -1,8 +1,7 @@ Terraria: # Calamity is a mod for Terraria that adds many more bosses to the game. - # Sorry, I was wrong. Calamity is actually in much higher demand than I thought. calamity: - 'false': 1 + 'false': 4 'true': 1 # This is a very difficult secret seed in vanilla. It's probably too hard for a big async yaml. getfixedboi: 'false' From 9e595ada8f358b4185e5d429a41befe0ab24b7fe Mon Sep 17 00:00:00 2001 From: ChromaNyan Date: Mon, 10 Aug 2026 18:02:01 -0500 Subject: [PATCH 2/3] [Terraria] Completely disable Calamity --- games/Terraria.yaml | 21 +++------------------ 1 file changed, 3 insertions(+), 18 deletions(-) diff --git a/games/Terraria.yaml b/games/Terraria.yaml index a30a97e9..5b821723 100644 --- a/games/Terraria.yaml +++ b/games/Terraria.yaml @@ -1,11 +1,8 @@ Terraria: - # Calamity is a mod for Terraria that adds many more bosses to the game. - calamity: - 'false': 4 - 'true': 1 + # Calamity has been disabled due to concerns regarding recent events. + calamity: 'false' # This is a very difficult secret seed in vanilla. It's probably too hard for a big async yaml. getfixedboi: 'false' - # Overridden via triggers if calamity is rolled goal: golem: 1 moon_lord: 3 @@ -28,19 +25,7 @@ death_link: 'false' # This is an awful location to check. If 200 fishing quests is considered "too grindy" for the big async, this isn't really any better. exclude_locations: And Good Riddance! - triggers: - # Calamity is longer than vanilla, with bosses that go past vanilla progression. This forces the goal to require defeating Post-Moon Lord bosses. - # Zenith is still a valid goal here, as Calamity changes its crafting recipe to require Yharon to be defeated. - - option_category: Terraria - option_name: calamity - option_result: 'true' - options: - Terraria: - goal: - yharon_dragon_of_rebirth: 1 - zenith: 2 - calamity_final_bosses: 3 - + triggers: # It doesn't make sense to have early or grindy achievements if normal achievements are disabled anyway. # This is identical to how it worked before. - option_category: Terraria From 4fb53e7c9a3495b3ac1a64ed7de5ba5e93531ac5 Mon Sep 17 00:00:00 2001 From: ChromaNyan Date: Mon, 10 Aug 2026 18:06:17 -0500 Subject: [PATCH 3/3] Also remove Calamity from the whitelist --- async_sheet_tools/gameoption_whitelist.yaml | 1 - 1 file changed, 1 deletion(-) diff --git a/async_sheet_tools/gameoption_whitelist.yaml b/async_sheet_tools/gameoption_whitelist.yaml index 7e911686..7fa40ae3 100644 --- a/async_sheet_tools/gameoption_whitelist.yaml +++ b/async_sheet_tools/gameoption_whitelist.yaml @@ -2126,7 +2126,6 @@ Terraria: - Terraria - Locations - Name - - Calamity Mod Integration - Goal - Early Pre-Hardmode Achievements - Normal Achievements