diff --git a/src/main/resources/locales/cs.yml b/src/main/resources/locales/cs.yml
index 5f61bf5..983ac4e 100644
--- a/src/main/resources/locales/cs.yml
+++ b/src/main/resources/locales/cs.yml
@@ -3,111 +3,109 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Ochrana Kouzelného Bloku
description: |-
- &b Hodnost, která může rozbít
- &b kouzelný blok, pokud
- &b dokáže rozbíjet bloky.
- hint: "&c Vaše hodnost nemůže rozbít kouzelný blok!"
+ Hodnost, která může rozbít
+ kouzelný blok, pokud
+ dokáže rozbíjet bloky.
+ hint: "Vaše hodnost nemůže rozbít kouzelný blok!"
CHUNKBLOCK_START_SAFETY:
name: Počáteční Bezpečnost
description: |-
- &b Zabrání novým hráčům
- &b v pohybu po dobu 1 minuty,
- &b aby nespadli.
- hint: "&c Pohyb zablokován kvůli bezpečnosti na [number] sekund!"
- free-to-move: "&a Můžete se volně pohybovat. Buďte opatrní!"
+ Zabrání novým hráčům
+ v pohybu po dobu 1 minuty,
+ aby nespadli.
+ hint: "Pohyb zablokován kvůli bezpečnosti na [number] sekund!"
+ free-to-move: "Můžete se volně pohybovat. Buďte opatrní!"
CHUNKBLOCK_BOSSBAR:
- name: Boss Bar
- description: |-
- &b Zobrazuje stavový panel
- &b pro každou fázi.
+ name: Boss Bar
+ description: |-
+ Zobrazuje stavový panel
+ pro každou fázi.
CHUNKBLOCK_ACTIONBAR:
name: Action Bar
description: |-
- &b Zobrazuje stav
- &b pro každou fázi
- &b v Action Baru.
+ Zobrazuje stav
+ pro každou fázi
+ v Action Baru.
chunkblock:
bossbar:
title: Bloky zbývající
- status: '&a Fázové bloky & B [done] & d / & b [total]'
+ status: 'Fázové bloky & B [done] & d / & b [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c Boss Bar není pro tento ostrov aktivní'
+ not-active: 'Boss Bar není pro tento ostrov aktivní'
actionbar:
- status: "&a Fáze: &b [phase-name] &d | &a Bloky: &b [done] &d / &b [total] &d | &a Postup: &b [percent-done]"
- not-active: "&c Action Bar není pro tento ostrov aktivní"
+ status: "Fáze: [phase-name] | Bloky: [done] / [total] | Postup: [percent-done]"
+ not-active: "Action Bar není pro tento ostrov aktivní"
commands:
admin:
setcount:
parameters: [lifetime]
description: nastavit počet bloků hráče
- set: '&a počet [name] je nastaven na [number]'
- set-lifetime: '&a [name] je nastaveno na [number]'
+ set: 'počet [name] je nastaven na [number]'
+ set-lifetime: '[name] je nastaveno na [number]'
setchest:
parameters:
description: dejte pohled na hrudník do fáze se specifikovanou vzácností
- chest-is-empty: '&c Ten hrudník je prázdný, takže jej nelze přidat'
- unknown-phase: '&c Neznámá fáze. Chcete-li si je prohlédnout, použijte tabulátor'
- unknown-rarity: '&c Neznámá vzácnost. Používejte COMMON, UNCOMMON, RARE nebo EPIC'
- look-at-chest: '&c Podívejte se na naplněnou hruď a nastavte ji'
- only-single-chest: '&c Lze nastavit pouze jednotlivé bedny'
- success: '&a Hrudník byl úspěšně přidán do fáze'
- failure: '&c Hrudník nelze přidat do fáze! Chyby najdete na konzole'
+ chest-is-empty: 'Ten hrudník je prázdný, takže jej nelze přidat'
+ unknown-phase: 'Neznámá fáze. Chcete-li si je prohlédnout, použijte tabulátor'
+ unknown-rarity: 'Neznámá vzácnost. Používejte COMMON, UNCOMMON, RARE nebo EPIC'
+ look-at-chest: 'Podívejte se na naplněnou hruď a nastavte ji'
+ only-single-chest: 'Lze nastavit pouze jednotlivé bedny'
+ success: 'Hrudník byl úspěšně přidán do fáze'
+ failure: 'Hrudník nelze přidat do fáze! Chyby najdete na konzole'
sanity:
parameters:
description: zobrazí v konzoli kontrolu pravděpodobnosti fází
- see-console: '&a Podívejte se do konzoly pro zprávu'
+ see-console: 'Podívejte se do konzoly pro zprávu'
count:
description: zobrazit počet bloků a fázi
- info: '&a Jste na bloku &b [number] ve fázi &a [name]'
+ info: 'Jste na bloku [number] ve fázi [name]'
info:
- count: >-
- Ostrov &a je na bloku &b [number]&a ve fázi &b [name] &a. Počet doživotí
- &b [lifetime] &a.
+ count: 'Ostrov je na bloku [number] ve fázi [name] . Počet doživotí [lifetime] .'
phases:
description: zobrazit seznam všech fází
- title: '&2 Fáze OneBlock'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] bloků'
+ title: 'Fáze OneBlock'
+ name-syntax: '[name]'
+ description-syntax: '[number] bloků'
island:
bossbar:
description: přepíná fázový šéfový bar
- status_on: '&b Bossbar se otočil &a zapnul'
- status_off: '&b Bossbar se &c otočil'
+ status_on: 'Bossbar se otočil zapnul'
+ status_off: 'Bossbar se otočil'
actionbar:
description: přepíná action bar fáze
- status_on: "&b Action Bar &a zapnut"
- status_off: "&b Action Bar &c vypnut"
+ status_on: "Action Bar zapnut"
+ status_off: "Action Bar vypnut"
setcount:
parameters:
description: nastavte počet bloků na dříve dokončenou hodnotu
- set: '&a Počet nastaven na [number].'
- too-high: '&c Maximálně můžeš nastavit [number]!'
+ set: 'Počet nastaven na [number].'
+ too-high: 'Maximálně můžeš nastavit [number]!'
respawn-block:
description: respawnuje magický blok v situacích, kdy zmizí
- block-exist: '&a Blok existuje, nevyžadoval respawning. Označil jsem to za vás.'
- block-respawned: '&a Blok byl znovu vytvořen.'
+ block-exist: 'Blok existuje, nevyžadoval respawning. Označil jsem to za vás.'
+ block-respawned: 'Blok byl znovu vytvořen.'
phase:
insufficient-level: Tvůj ostrov je na příliš nízké úrovni, musí být alespoň [number].
insufficient-funds: Nemáš dostatečné prostředky! Musíš mít alespoň [number].
insufficient-bank-balance: V Bance ostrova není dostatek financí! Je potřeba alespoň [number].
- insufficient-permission: '&c Nemůžete pokračovat, dokud nezískáte oprávnění [name]!'
- cooldown: '&c Další fáze bude dostupná za [number] sekund!'
+ insufficient-permission: 'Nemůžete pokračovat, dokud nezískáte oprávnění [name]!'
+ cooldown: 'Další fáze bude dostupná za [number] sekund!'
placeholders:
infinite: Nekonečný
my-island-phase-default: Neznámá
gui:
titles:
- phases: '&0&l Jednoblokové fáze'
+ phases: 'Jednoblokové fáze'
buttons:
previous:
- name: '&f&l Předchozí stránka'
- description: '&7 Přepnout na stránku [number]'
+ name: 'Předchozí stránka'
+ description: 'Přepnout na stránku [number]'
next:
- name: '&f&l Další stránka'
- description: '&7 Přepnout na stránku [number]'
+ name: 'Další stránka'
+ description: 'Přepnout na stránku [number]'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -115,20 +113,20 @@ chunkblock:
[economy]
[level]
[permission]
- starting-block: '&7 Spustí se po rozbití bloků &e [number].'
- biome: '&7 Biom: &e [biome]'
- bank: '&7 Vyžaduje &e $[number] &7 na bankovním účtu.'
- economy: '&7 Vyžaduje &e $[number] &7 v hráčském účtu.'
- level: '&7 Vyžaduje &e [number] &7 úroveň ostrova.'
- permission: '&7 Vyžaduje oprávnění `&e[permission]&7`.'
- blocks-prefix: '&7 Bloků ve fázi -'
- blocks: '&e [name], '
+ starting-block: 'Spustí se po rozbití bloků [number].'
+ biome: 'Biom: [biome]'
+ bank: 'Vyžaduje $[number] na bankovním účtu.'
+ economy: 'Vyžaduje $[number] v hráčském účtu.'
+ level: 'Vyžaduje [number] úroveň ostrova.'
+ permission: 'Vyžaduje oprávnění `[permission]`.'
+ blocks-prefix: 'Bloků ve fázi -'
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Klepnutím na &7 zobrazíte předchozí stránku.'
- click-to-next: '&e Klepnutím na &7 zobrazíte další stránku.'
- click-to-change: '&e Klikněte na &7 pro změnu.'
+ click-to-previous: 'Klepnutím na zobrazíte předchozí stránku.'
+ click-to-next: 'Klepnutím na zobrazíte další stránku.'
+ click-to-change: 'Klikněte na pro změnu.'
island:
starting-hologram: |-
- &a Vítejte v ChunkBlock
- &e Prolomte tento blok
+ Vítejte v ChunkBlock
+ Prolomte tento blok
diff --git a/src/main/resources/locales/de.yml b/src/main/resources/locales/de.yml
index 073f740..61837db 100644
--- a/src/main/resources/locales/de.yml
+++ b/src/main/resources/locales/de.yml
@@ -3,127 +3,115 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Schutz des Magischen Blocks
description: |-
- &b Rang, der den magischen
- &b Block zerstören kann, falls
- &b Blöcke zerstört werden können.
- hint: "&c Dein Rang kann den magischen Block nicht zerstören!"
+ Rang, der den magischen
+ Block zerstören kann, falls
+ Blöcke zerstört werden können.
+ hint: "Dein Rang kann den magischen Block nicht zerstören!"
CHUNKBLOCK_START_SAFETY:
name: Start-Sicherheit
description: |-
- &b Verhindert, dass neue Spieler
- &b sich 1 Minute lang bewegen,
- &b damit sie nicht herunterfallen.
- hint: "&c Bewegung aus Sicherheitsgründen für [number] weitere Sekunden blockiert!"
- free-to-move: "&a Du kannst dich frei bewegen. Sei vorsichtig!"
+ Verhindert, dass neue Spieler
+ sich 1 Minute lang bewegen,
+ damit sie nicht herunterfallen.
+ hint: "Bewegung aus Sicherheitsgründen für [number] weitere Sekunden blockiert!"
+ free-to-move: "Du kannst dich frei bewegen. Sei vorsichtig!"
CHUNKBLOCK_BOSSBAR:
- name: Boss-Balken
- description: |-
- &b Zeigt eine Statusleiste
- &b für jede Phase.
+ name: Boss-Balken
+ description: |-
+ Zeigt eine Statusleiste
+ für jede Phase.
CHUNKBLOCK_ACTIONBAR:
name: Action-Leiste
description: |-
- &b Zeigt einen Status
- &b für jede Phase
- &b in der Action-Leiste.
+ Zeigt einen Status
+ für jede Phase
+ in der Action-Leiste.
chunkblock:
bossbar:
title: Verbleibende Blöcke
- status: '&a Phasenblöcke &b [done] &d / &b [total]'
+ status: 'Phasenblöcke [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c Boss Bar ist für diese Insel nicht aktiv'
+ not-active: 'Boss Bar ist für diese Insel nicht aktiv'
actionbar:
- status: "&a Phase: &b [phase-name] &d | &a Blöcke: &b [done] &d / &b [total] &d | &a Fortschritt: &b [percent-done]"
- not-active: "&c Action Bar ist für diese Insel nicht aktiv"
+ status: "Phase: [phase-name] | Blöcke: [done] / [total] | Fortschritt: [percent-done]"
+ not-active: "Action Bar ist für diese Insel nicht aktiv"
commands:
admin:
setcount:
parameters: [lifetime]
description: Setze die Blockanzahl des Spielers
- set: '&a [name] zählt auf [number]'
- set-lifetime: Die Lebenszeitanzahl von &a [name] wurde auf [number] gesetzt
+ set: '[name] zählt auf [number]'
+ set-lifetime: 'Die Lebenszeitanzahl von [name] wurde auf [number] gesetzt'
setchest:
parameters:
description: >-
Versetzen Sie die betrachtete Truhe in eine Phase mit der angegebenen
Seltenheit
- chest-is-empty: '&c Diese Truhe ist leer und kann daher nicht hinzugefügt werden'
- unknown-phase: '&c Unbekannte Phase. Verwenden Sie tab-complete, um sie anzuzeigen'
- unknown-rarity: >-
- &c Unbekannte Seltenheit. Verwenden Sie COMMON, UNCOMMON, RARE oder
- EPIC
- look-at-chest: '&c Sieh dir eine gefüllte Truhe an, um sie einzustellen'
- only-single-chest: '&c Es können nur einzelne Truhen eingestellt werden'
- success: '&a Eine Truhe erfolgreich zur Phase hinzugefügt'
- failure: >-
- &c Truhe konnte nicht zur Phase hinzugefügt werden! Siehe Konsole für
- Fehler
+ chest-is-empty: 'Diese Truhe ist leer und kann daher nicht hinzugefügt werden'
+ unknown-phase: 'Unbekannte Phase. Verwenden Sie tab-complete, um sie anzuzeigen'
+ unknown-rarity: 'Unbekannte Seltenheit. Verwenden Sie COMMON, UNCOMMON, RARE oder EPIC'
+ look-at-chest: 'Sieh dir eine gefüllte Truhe an, um sie einzustellen'
+ only-single-chest: 'Es können nur einzelne Truhen eingestellt werden'
+ success: 'Eine Truhe erfolgreich zur Phase hinzugefügt'
+ failure: 'Truhe konnte nicht zur Phase hinzugefügt werden! Siehe Konsole für Fehler'
sanity:
parameters:
description: >-
Zeigen Sie eine Überprüfung der Phasenwahrscheinlichkeiten in der
Konsole an
- see-console: '&a Den Bericht finden Sie in der Konsole'
+ see-console: 'Den Bericht finden Sie in der Konsole'
count:
description: Zeige die Blockanzahl und Phase
- info: '&a Sie befinden sich in der Phase &a [name] in Block &b [number]'
+ info: 'Sie befinden sich in der Phase [name] in Block [number]'
info:
- count: >-
- &a Island befindet sich in Block &b [number]&a in der Phase &b [Name]
- &a. Lebenszeitanzahl &b [lifetime] &a.
+ count: 'Island befindet sich in Block [number] in der Phase [Name] . Lebenszeitanzahl [lifetime] .'
phases:
description: Zeigen Sie eine Liste aller Phasen an
- title: '&2 OneBlock-Phasen'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] Blöcke'
+ title: 'OneBlock-Phasen'
+ name-syntax: '[name]'
+ description-syntax: '[number] Blöcke'
island:
bossbar:
description: Phase Boss Bar umschalten
- status_on: '&b Bossbar &a eingeschaltet'
- status_off: '&b Bossbar &c ausgeschaltet'
+ status_on: 'Bossbar eingeschaltet'
+ status_off: 'Bossbar ausgeschaltet'
actionbar:
description: "schaltet die Phasen-Aktionsleiste um"
- status_on: "&b Action Bar &a eingeschaltet"
- status_off: "&b Action Bar &c ausgeschaltet"
+ status_on: "Action Bar eingeschaltet"
+ status_off: "Action Bar ausgeschaltet"
setcount:
parameters:
description: Setzen Sie die Blockanzahl auf den zuvor abgeschlossenen Wert
- set: '&a Zähler auf [number] gesetzt.'
- too-high: '&c Das Maximum, das Sie festlegen können, ist [number]!'
+ set: 'Zähler auf [number] gesetzt.'
+ too-high: 'Das Maximum, das Sie festlegen können, ist [number]!'
respawn-block:
description: >-
lässt den magischen Block in Situationen wieder erscheinen, in denen er
verschwindet
- block-exist: >-
- &ein Block existiert, musste nicht neu gestartet werden. Ich habe es für
- dich markiert.
- block-respawned: '&a Block wieder aufgetaucht.'
+ block-exist: 'in Block existiert, musste nicht neu gestartet werden. Ich habe es für dich markiert.'
+ block-respawned: 'Block wieder aufgetaucht.'
phase:
- insufficient-level: '&c Ihr Insellevel ist zu niedrig, um fortzufahren! Es muss [number] sein.'
- insufficient-funds: '&c Ihr Guthaben ist zu gering, um fortzufahren! Sie müssen [number] sein.'
- insufficient-bank-balance: >-
- &c Der Saldo der Inselbank ist zu niedrig, um fortzufahren! Es muss
- [number] sein.
- insufficient-permission: >-
- &c Sie können nicht weitermachen, bis Sie die [name]-Berechtigung
- erhalten!
- cooldown: '&c Die nächste Stufe ist in [number] Sekunden verfügbar!'
+ insufficient-level: 'Ihr Insellevel ist zu niedrig, um fortzufahren! Es muss [number] sein.'
+ insufficient-funds: 'Ihr Guthaben ist zu gering, um fortzufahren! Sie müssen [number] sein.'
+ insufficient-bank-balance: 'Der Saldo der Inselbank ist zu niedrig, um fortzufahren! Es muss [number] sein.'
+ insufficient-permission: 'Sie können nicht weitermachen, bis Sie die [name]-Berechtigung erhalten!'
+ cooldown: 'Die nächste Stufe ist in [number] Sekunden verfügbar!'
placeholders:
infinite: Unendlich
my-island-phase-default: Unbekannt
gui:
titles:
- phases: '&0&l OneBlock-Phasen'
+ phases: 'OneBlock-Phasen'
buttons:
previous:
- name: '&f&l Vorherige Seite'
- description: '&7 Zur Seite [number] wechseln'
+ name: 'Vorherige Seite'
+ description: 'Zur Seite [number] wechseln'
next:
- name: '&f&l Nächste Seite'
- description: '&7 Zur Seite [number] wechseln'
+ name: 'Nächste Seite'
+ description: 'Zur Seite [number] wechseln'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -131,21 +119,21 @@ chunkblock:
[economy]
[level]
[permission]
- starting-block: '&7 Startet nach dem Aufbrechen von &e [number] Blöcken.'
- biome: '&7 Biom: &e [biome]'
- bank: '&7 Erfordert &e $[number] &7 auf dem Bankkonto.'
- economy: '&7 Erfordert &e $[number] &7 im Spielerkonto.'
- level: '&7 Erfordert &e [number] &7 Inselebene.'
- permission: '&7 Erfordert die Berechtigung „&e[permission]&7“.'
- blocks-prefix: '&7 Blöcke in Phase -'
- blocks: '&e [name], '
+ starting-block: 'Startet nach dem Aufbrechen von [number] Blöcken.'
+ biome: 'Biom: [biome]'
+ bank: 'Erfordert $[number] auf dem Bankkonto.'
+ economy: 'Erfordert $[number] im Spielerkonto.'
+ level: 'Erfordert [number] Inselebene.'
+ permission: 'Erfordert die Berechtigung „[permission]“.'
+ blocks-prefix: 'Blöcke in Phase -'
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Klicken Sie auf &7, um die vorherige Seite anzuzeigen.'
- click-to-next: '&e Klicken Sie auf &7, um die nächste Seite anzuzeigen.'
- click-to-change: '&e Zum Ändern &7klicken.'
+ click-to-previous: 'Klicken Sie auf , um die vorherige Seite anzuzeigen.'
+ click-to-next: 'Klicken Sie auf , um die nächste Seite anzuzeigen.'
+ click-to-change: 'Zum Ändern klicken.'
island:
starting-hologram: |-
- &aWillkommen bei ChunkBlock
- &eBrechen Sie diesen Block,
- &eum zu beginnen
+ Willkommen bei ChunkBlock
+ Brechen Sie diesen Block,
+ um zu beginnen
diff --git a/src/main/resources/locales/en-US.yml b/src/main/resources/locales/en-US.yml
index b2710a7..f16f8c9 100755
--- a/src/main/resources/locales/en-US.yml
+++ b/src/main/resources/locales/en-US.yml
@@ -8,59 +8,59 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Magic Block Protection
description: |-
- &b Rank that can break the magic
- &b block if they can break blocks.
- hint: "&c Your rank cannot break the magic block!"
+ Rank that can break the magic
+ block if they can break blocks.
+ hint: "Your rank cannot break the magic block!"
CHUNKBLOCK_CLAIM_CHUNKS:
name: Claim Chunks
description: |-
- &b Rank that can spend the
- &b island's level credit to
- &b claim new chunks.
- hint: "&c Your rank cannot claim chunks for this island!"
+ Rank that can spend the
+ island's level credit to
+ claim new chunks.
+ hint: "Your rank cannot claim chunks for this island!"
CHUNKBLOCK_START_SAFETY:
name: Starting Safety
description: |-
- &b Prevents new players
- &b from moving for 1 minute
- &b so they don't fall off.
- hint: "&c Movement blocked for safety for [number] more seconds!"
- free-to-move: "&a You are free to move. Be careful!"
+ Prevents new players
+ from moving for 1 minute
+ so they don't fall off.
+ hint: "Movement blocked for safety for [number] more seconds!"
+ free-to-move: "You are free to move. Be careful!"
CHUNKBLOCK_BOSSBAR:
- name: Boss Bar
- description: |-
- &b Shows a status bar
- &b for each phase.
+ name: Boss Bar
+ description: |-
+ Shows a status bar
+ for each phase.
CHUNKBLOCK_ACTIONBAR:
name: Action Bar
description: |-
- &b Shows a status
- &b for each phase
- &b in the Action Bar.
+ Shows a status
+ for each phase
+ in the Action Bar.
chunkblock:
chunks:
- entry-denied: "&c That chunk is locked."
- locked: "&c You can't touch that — the chunk is locked."
- claim-hint: "&e Hit the border to claim this chunk for &b [cost] &e level(s)! You have &b [credit] &e level(s) of credit."
- claim-confirm: "&e Claim this chunk for &b [cost] &e level(s)? That leaves you &b [after] &e level(s) of credit. &6Sneak and hit the border again &e within &b [seconds]s &e to confirm."
- no-credit: "&c You need &b [needed] &c more level(s) of credit to claim this chunk."
- beyond-limit: "&c That chunk is beyond your island's protection area."
- claimed: "&a &l Chunk claimed! &r&a Your island is now &b [number] &a chunks. Credit left: &b [credit] &a level(s)."
- credit: "&a You can claim &b [count] &a more chunk(s)! Go to your border and hit it where you want to grow."
- relocked: "&c Your island level dropped — [count] chunk(s) re-locked, newest first. Regain the levels to claim them back!"
- ejected: "&c The chunk you were in re-locked, so you were moved to safety."
- max-reached: "&d Your island has reached its maximum size of [number] chunks!"
- ring-complete: "&6 &l Ring [ring] complete! &r&6 The whole ring around your island is yours — &b [chunks] &6 chunks in all."
- ring-broadcast: "&6 [name]'s island has closed ring &b [ring] &6 — &b [chunks] &6 chunks and still growing!"
- rings: "&a Rings completed: &b [rings] &a of &b [max]&a."
- sethome-denied: "&c You can't set a home in a locked chunk."
- info: "&a Chunks: &b [unlocked]&a/&b[max]&a. Credit: &b [credit] &a level(s) — a chunk costs &b [cost]&a."
+ entry-denied: "That chunk is locked."
+ locked: "You can't touch that — the chunk is locked."
+ claim-hint: "Hit the border to claim this chunk for [cost] level(s)! You have [credit] level(s) of credit."
+ claim-confirm: "Claim this chunk for [cost] level(s)? That leaves you [after] level(s) of credit. Sneak and hit the border again within [seconds]s to confirm."
+ no-credit: "You need [needed] more level(s) of credit to claim this chunk."
+ beyond-limit: "That chunk is beyond your island's protection area."
+ claimed: "Chunk claimed! Your island is now [number] chunks. Credit left: [credit] level(s)."
+ credit: "You can claim [count] more chunk(s)! Go to your border and hit it where you want to grow."
+ relocked: "Your island level dropped — [count] chunk(s) re-locked, newest first. Regain the levels to claim them back!"
+ ejected: "The chunk you were in re-locked, so you were moved to safety."
+ max-reached: "Your island has reached its maximum size of [number] chunks!"
+ ring-complete: "Ring [ring] complete! The whole ring around your island is yours — [chunks] chunks in all."
+ ring-broadcast: "[name]'s island has closed ring [ring] — [chunks] chunks and still growing!"
+ rings: "Rings completed: [rings] of [max]."
+ sethome-denied: "You can't set a home in a locked chunk."
+ info: "Chunks: [unlocked]/[max]. Credit: [credit] level(s) — a chunk costs [cost]."
map:
- title: "&a Your island territory ([unlocked]/[max] chunks):"
- row: "&a [row]"
- legend: "&a ■ yours &e ▣ claimable ([cost] level(s) each) &7 □ locked &6 ◎ center &b ◆ you"
- you-are-here: "&b You are on the marked chunk."
+ title: "Your island territory ([unlocked]/[max] chunks):"
+ row: "[row]"
+ legend: "■ yours ▣ claimable ([cost] level(s) each) □ locked ◎ center ◆ you"
+ you-are-here: "You are on the marked chunk."
# The map dialog: one button per chunk. Tooltips show when the mouse is over a chunk.
# These are MiniMessage, which is what new text should use — the old &-codes still work.
dialog:
@@ -76,15 +76,15 @@ chunkblock:
title: "Blocks remaining"
# status: "&a Phase blocks &b [total]. Blocks left: [todo]"
# status: "&a [phase-name] : [percent-done]"
- status: "&a Phase blocks &b [done] &d / &b [total]"
+ status: "Phase blocks [done] / [total]"
# RED, WHITE, PINK, BLUE, GREEN, YELLOW, or PURPLE
color: RED
# SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
style: SOLID
- not-active: "&c Boss Bar is not active for this island"
+ not-active: "Boss Bar is not active for this island"
actionbar:
- status: "&a Phase: &b [phase-name] &d | &a Blocks: &b [done] &d / &b [total] &d | &a Progression: &b [percent-done]"
- not-active: "&c Action Bar is not active for this island"
+ status: "Phase: [phase-name] | Blocks: [done] / [total] | Progression: [percent-done]"
+ not-active: "Action Bar is not active for this island"
commands:
chunks:
description: "show your unlocked chunks and a map of your territory"
@@ -92,116 +92,116 @@ chunkblock:
chunks:
parameters: " [reset]"
description: "inspect a player's unlocked chunks or re-lock them back to the start"
- info: "&a [name]: &b [number]&a/&b[max] &a chunks, &b [spent] &a level(s) spent, &b [credit] &a credit."
- reset: "&a [name]'s chunks were re-locked back to just the center chunk."
+ info: "[name]: [number]/[max] chunks, [spent] level(s) spent, [credit] credit."
+ reset: "[name]'s chunks were re-locked back to just the center chunk."
bypass:
description: "toggle chunk lock enforcement for yourself"
- "on": "&a You now bypass chunk locks. Border visuals are hidden for you."
- "off": "&a Chunk locks apply to you again."
+ "on": "You now bypass chunk locks. Border visuals are hidden for you."
+ "off": "Chunk locks apply to you again."
setcount:
parameters: " [lifetime]"
description: "set player's block count"
- set: "&a [name]'s count set to [number]"
- set-lifetime: "&a [name]'s lifetime count set to [number]"
+ set: "[name]'s count set to [number]"
+ set-lifetime: "[name]'s lifetime count set to [number]"
setchest:
parameters: " "
description: "put the looked-at chest in a phase with the rarity specified"
- chest-is-empty: "&c That chest is empty so cannot be added"
- unknown-phase: "&c Unknown phase. Use tab-complete to see them"
- unknown-rarity: "&c Unknown rarity. Use COMMON, UNCOMMON, RARE or EPIC"
- look-at-chest: "&c Look at a filled chest to set it"
- only-single-chest: "&c Only single chests can be set"
- success: "&a Chest successfully added to phase"
- failure: "&c Chest could not be added to the phase! See console for errors"
+ chest-is-empty: "That chest is empty so cannot be added"
+ unknown-phase: "Unknown phase. Use tab-complete to see them"
+ unknown-rarity: "Unknown rarity. Use COMMON, UNCOMMON, RARE or EPIC"
+ look-at-chest: "Look at a filled chest to set it"
+ only-single-chest: "Only single chests can be set"
+ success: "Chest successfully added to phase"
+ failure: "Chest could not be added to the phase! See console for errors"
sanity:
parameters: ""
description: "display a sanity check of the phase probabilities in the console"
- see-console: "&a See the console for the report"
+ see-console: "See the console for the report"
phases:
description: "open the phase order editor"
- no-index: "&c No phase index is loaded, so phases cannot be reordered"
- saved: "&a Phase order saved and applied"
- save-failed: "&c Could not save the phase order! See console for errors"
+ no-index: "No phase index is loaded, so phases cannot be reordered"
+ saved: "Phase order saved and applied"
+ save-failed: "Could not save the phase order! See console for errors"
gui:
- title: "&2 Phase Order"
- info-title: "&f How to use"
+ title: "Phase Order"
+ info-title: "How to use"
instructions: |-
- &7 Click a phase to pick it up,
- &7 then click where it should go.
- &7 Right-click toggles a phase
- &7 on or off.
- repeat: "&7 After the last phase the count jumps to &b [number]"
- phase-name: "&a [name]"
- start: "&7 Start: &b [number]"
- length: "&7 Length: &b [number]"
- disabled: "&c Disabled"
- version-locked: "&c Needs Minecraft [version]+"
- pick-up: "&e Click to move"
- toggle: "&e Right-click to toggle"
- set-length: "&e Shift-left-click to set length"
- drop-here: "&e Click to drop here"
- drop-at-end: "&a Drop at the end"
- held: "&e Moving: [name]"
- put-back: "&e Click to put back"
- enter-length: "&e Enter a new length in chat for &a [name] &e - it is currently &b [number] &e blocks. Type &c cancel &e to keep it."
- invalid-length: "&c The length must be a whole number above 0"
- length-cancelled: "&c Length unchanged"
+ Click a phase to pick it up,
+ then click where it should go.
+ Right-click toggles a phase
+ on or off.
+ repeat: "After the last phase the count jumps to [number]"
+ phase-name: "[name]"
+ start: "Start: [number]"
+ length: "Length: [number]"
+ disabled: "Disabled"
+ version-locked: "Needs Minecraft [version]+"
+ pick-up: "Click to move"
+ toggle: "Right-click to toggle"
+ set-length: "Shift-left-click to set length"
+ drop-here: "Click to drop here"
+ drop-at-end: "Drop at the end"
+ held: "Moving: [name]"
+ put-back: "Click to put back"
+ enter-length: "Enter a new length in chat for [name] - it is currently [number] blocks. Type cancel to keep it."
+ invalid-length: "The length must be a whole number above 0"
+ length-cancelled: "Length unchanged"
cancel-word: "cancel"
count:
description: show the block count and phase
- info: "&a You are on block &b [number] in the &a [name] phase"
+ info: "You are on block [number] in the [name] phase"
info:
- count: "&a Island is on block &b [number] &a in the &b [name] &a phase. Lifetime count &b [lifetime] &a."
+ count: "Island is on block [number] in the [name] phase. Lifetime count [lifetime] ."
phases:
description: show a list of all the phases
- title: "&2 ChunkBlock Phases"
- name-syntax: "&a [name]"
- description-syntax: "&b [number] blocks"
+ title: "ChunkBlock Phases"
+ name-syntax: "[name]"
+ description-syntax: "[number] blocks"
island:
bossbar:
description: "toggles phase boss bar"
- status_on: "&b Bossbar turned &a on"
- status_off: "&b Bossbar turned &c off"
+ status_on: "Bossbar turned on"
+ status_off: "Bossbar turned off"
actionbar:
description: "toggles phase action bar"
- status_on: "&b Action Bar turned &a on"
- status_off: "&b Action Bar turned &c off"
+ status_on: "Action Bar turned on"
+ status_off: "Action Bar turned off"
setcount:
parameters: ""
description: "set block count to previously completed value"
- set: "&a Count set to [number]."
- too-high: "&c The maximum you can set is [number]!"
+ set: "Count set to [number]."
+ too-high: "The maximum you can set is [number]!"
respawn-block:
description: "respawns magic block in situations when it disappears"
- block-exist: "&a Block exists, did not require respawning. I marked it for you."
- block-respawned: "&a Block respawned."
+ block-exist: "Block exists, did not require respawning. I marked it for you."
+ block-respawned: "Block respawned."
phase:
- insufficient-level: "&c Your island level is too low to proceed! It must be [number]."
- insufficient-funds: "&c Your funds are too low to proceed! They must be [number]."
- insufficient-bank-balance: "&c The island bank balance is too low to proceed! It must be [number]."
- insufficient-permission: "&c You can proceed no further until you obtain the [name] permission!"
- cooldown: "&c Next phase will be available in [number] seconds!"
+ insufficient-level: "Your island level is too low to proceed! It must be [number]."
+ insufficient-funds: "Your funds are too low to proceed! They must be [number]."
+ insufficient-bank-balance: "The island bank balance is too low to proceed! It must be [number]."
+ insufficient-permission: "You can proceed no further until you obtain the [name] permission!"
+ cooldown: "Next phase will be available in [number] seconds!"
placeholders:
infinite: Infinite
my-island-phase-default: Unknown
gui:
titles:
- phases: '&0&l ChunkBlock Phases'
+ phases: 'ChunkBlock Phases'
# This section contains all button names and lore (description)
buttons:
# List of buttons in GUI's
# Button that is used in multipage GUIs which allows to return to previous page.
previous:
- name: "&f&l Previous Page"
+ name: "Previous Page"
description: |-
- &7 Switch to [number] page
+ Switch to [number] page
# Button that is used in multipage GUIs which allows to go to next page.
next:
- name: "&f&l Next Page"
+ name: "Next Page"
description: |-
- &7 Switch to [number] page
+ Switch to [number] page
phase:
- name: "&f&l [phase]"
+ name: "[phase]"
description: |-
[starting-block]
[biome]
@@ -211,24 +211,24 @@ chunkblock:
[permission]
[blocks]
# Replaces text with [starting-block]
- starting-block: "&7 Starts after breaking &e [number] blocks."
+ starting-block: "Starts after breaking [number] blocks."
# Replaces text with [biome]
- biome: "&7 Biome: &e [biome]"
+ biome: "Biome: [biome]"
# Replaces text with [bank]
- bank: "&7 Requires &e $[number] &7 in bank account."
+ bank: "Requires $[number] in bank account."
# Replaces text with [economy]
- economy: "&7 Requires &e $[number] &7 in player account."
+ economy: "Requires $[number] in player account."
# Replaces text with [level]
- level: "&7 Requires &e [number] &7 island level."
+ level: "Requires [number] island level."
# Replaces text with [permission]
- permission: "&7 Requires `&e[permission]&7` permission."
+ permission: "Requires `[permission]` permission."
# Replaces text with [blocks]
- blocks-prefix: '&7 Blocks in phase - '
- blocks: '&e [name], '
+ blocks-prefix: 'Blocks in phase - '
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: "&e Click &7 to view previous page."
- click-to-next: "&e Click &7 to view next page."
- click-to-change: "&e Click &7 to change."
+ click-to-previous: "Click to view previous page."
+ click-to-next: "Click to view next page."
+ click-to-change: "Click to change."
island:
- starting-hologram: "&aWelcome to ChunkBlock\n&eBreak This Block to Begin"
+ starting-hologram: "Welcome to ChunkBlock\nBreak This Block to Begin"
diff --git a/src/main/resources/locales/es.yml b/src/main/resources/locales/es.yml
index eda91e8..10ed09a 100644
--- a/src/main/resources/locales/es.yml
+++ b/src/main/resources/locales/es.yml
@@ -3,121 +3,113 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Protección de Bloque Mágico
description: |-
- &b Rango que puede romper el
- &b bloque mágico si puede
- &b romper bloques.
- hint: "&c ¡Tu rango no puede romper el bloque mágico!"
+ Rango que puede romper el
+ bloque mágico si puede
+ romper bloques.
+ hint: "¡Tu rango no puede romper el bloque mágico!"
CHUNKBLOCK_START_SAFETY:
name: Seguridad Inicial
description: |-
- &b Evita que los nuevos jugadores
- &b se muevan durante 1 minuto
- &b para que no se caigan.
- hint: "&c Movimiento bloqueado por seguridad durante [number] segundos más!"
- free-to-move: "&a Eres libre de moverte. ¡Ten cuidado!"
+ Evita que los nuevos jugadores
+ se muevan durante 1 minuto
+ para que no se caigan.
+ hint: "Movimiento bloqueado por seguridad durante [number] segundos más!"
+ free-to-move: "Eres libre de moverte. ¡Ten cuidado!"
CHUNKBLOCK_BOSSBAR:
- name: Barra de Jefe (Boss Bar)
- description: |-
- &b Muestra una barra de estado
- &b para cada fase.
+ name: Barra de Jefe (Boss Bar)
+ description: |-
+ Muestra una barra de estado
+ para cada fase.
CHUNKBLOCK_ACTIONBAR:
name: Barra de Acción (Action Bar)
description: |-
- &b Muestra un estado
- &b para cada fase
- &b en la Barra de Acción.
+ Muestra un estado
+ para cada fase
+ en la Barra de Acción.
chunkblock:
bossbar:
title: Bloques restantes
- status: '&a Bloques de fase &b [done] &d / &b [total]'
+ status: 'Bloques de fase [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c Boss Bar no está activo para esta isla'
+ not-active: 'Boss Bar no está activo para esta isla'
actionbar:
- status: "&a Fase: &b [phase-name] &d | &a Bloques: &b [done] &d / &b [total] &d | &a Progreso: &b [percent-done]"
- not-active: "&c La barra de acción no está activa para esta isla"
+ status: "Fase: [phase-name] | Bloques: [done] / [total] | Progreso: [percent-done]"
+ not-active: "La barra de acción no está activa para esta isla"
commands:
admin:
setcount:
parameters: [lifetime]
description: Establece el número de bloques minados al jugador
- set: '&aEl número de bloques minados de [name] se ha establecido en [number]'
- set-lifetime: '&aEl numero de bloques totales de [name] se ha establecido en [number]'
+ set: 'El número de bloques minados de [name] se ha establecido en [number]'
+ set-lifetime: 'El numero de bloques totales de [name] se ha establecido en [number]'
setchest:
parameters:
description: >-
Coloca el cofre que estas mirando en una fase con la rareza
especificada
- chest-is-empty: '&cEse cofre está vacío, así que no se puede agregar'
- unknown-phase: '&cFase desconocida. Presione TAB para verlas'
- unknown-rarity: '&cRareza desconocida. Use COMMON, UNCOMMON, RARE o EPIC'
- look-at-chest: '&cApunta hacia un cofre lleno para configurarlo'
- only-single-chest: '&cSolo se pueden configurar cofres individuales'
- success: '&aEl cofre ha sido agregado con éxito a la fase'
- failure: >-
- &c¡No se pudo agregar el cofre a la fase! Revisa la consola para más
- detalles
+ chest-is-empty: 'Ese cofre está vacío, así que no se puede agregar'
+ unknown-phase: 'Fase desconocida. Presione TAB para verlas'
+ unknown-rarity: 'Rareza desconocida. Use COMMON, UNCOMMON, RARE o EPIC'
+ look-at-chest: 'Apunta hacia un cofre lleno para configurarlo'
+ only-single-chest: 'Solo se pueden configurar cofres individuales'
+ success: 'El cofre ha sido agregado con éxito a la fase'
+ failure: '¡No se pudo agregar el cofre a la fase! Revisa la consola para más detalles'
sanity:
parameters:
description: >-
Muestra una comprobación de las probabilidades de la fase en la
consola
- see-console: '&aRevisa la consola para ver el informe'
+ see-console: 'Revisa la consola para ver el informe'
count:
description: Muestra el número de bloques minados y la fase correspondiente
- info: '&aTienes &b[number] bloques minados en la fase &a[name]'
+ info: 'Tienes [number] bloques minados en la fase [name]'
info:
- count: >-
- &a Island está en el bloque &b [number]&a en la fase &b [name] &a.
- Recuento de vida &b [lifetime] &a.
+ count: 'Island está en el bloque [number] en la fase [name] . Recuento de vida [lifetime] .'
phases:
description: Muestra una lista de todas las fases
- title: '&2Fases de OneBlock'
- name-syntax: '&a[name]'
- description-syntax: '&b[number] bloques'
+ title: 'Fases de OneBlock'
+ name-syntax: '[name]'
+ description-syntax: '[number] bloques'
island:
bossbar:
description: Barra de jefe de fase de alojamiento
- status_on: '&b Bossbar &a encendió'
- status_off: '&b Bossbar &a apagó'
+ status_on: 'Bossbar encendió'
+ status_off: 'Bossbar apagó'
actionbar:
description: alterna la barra de acción de fase
- status_on: "&b Barra de acción &a activada"
- status_off: "&b Barra de acción &c desactivada"
+ status_on: "Barra de acción activada"
+ status_off: "Barra de acción desactivada"
setcount:
parameters:
description: Establece la cantidad de bloques a un valor previamente completado
- set: '&aCantidad establecida en [number].'
- too-high: '&c¡Lo máximo que puedes establecer es [number]!'
+ set: 'Cantidad establecida en [number].'
+ too-high: '¡Lo máximo que puedes establecer es [number]!'
respawn-block:
description: reaparece el bloque mágico en situaciones en las que desaparece
- block-exist: '&a Block existe, no requirió reaparición. Te lo marqué.'
+ block-exist: 'Block existe, no requirió reaparición. Te lo marqué.'
block-respawned: '& un bloque reapareció.'
phase:
- insufficient-level: >-
- &c¡Tu nivel de isla es demasiado bajo para seguir! Este debe ser de
- [number].
- insufficient-funds: '&c¡Tus fondos son insuficientes! Debes tener [number].'
- insufficient-bank-balance: >-
- &c¡El dinero del banco en la isla es demasiado bajo para seguir! Debes
- tener [number].
- insufficient-permission: '&c ¡No puede continuar hasta que obtenga el permiso de [name]!'
- cooldown: '&c ¡La siguiente etapa estará disponible en [number] segundos!'
+ insufficient-level: '¡Tu nivel de isla es demasiado bajo para seguir! Este debe ser de [number].'
+ insufficient-funds: '¡Tus fondos son insuficientes! Debes tener [number].'
+ insufficient-bank-balance: '¡El dinero del banco en la isla es demasiado bajo para seguir! Debes tener [number].'
+ insufficient-permission: '¡No puede continuar hasta que obtenga el permiso de [name]!'
+ cooldown: '¡La siguiente etapa estará disponible en [number] segundos!'
placeholders:
infinite: Infinito
my-island-phase-default: Desconocida
gui:
titles:
- phases: '&0&l Fases de OneBlock'
+ phases: 'Fases de OneBlock'
buttons:
previous:
- name: '&f&l Pagina Anterior'
- description: '&7 Ir a la pagina [number]'
+ name: 'Pagina Anterior'
+ description: 'Ir a la pagina [number]'
next:
- name: '&f&l Siguiente pagina'
- description: '&7 Ir a la pagina [number]'
+ name: 'Siguiente pagina'
+ description: 'Ir a la pagina [number]'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -125,20 +117,20 @@ chunkblock:
[economy]
[level]
[permission]
- starting-block: '&7 Comienza tras romper &e [number] bloques.'
- biome: '&7 Bioma: &e [biome]'
- bank: '&7 Requiere &e $[number] &7 en la cuenta del banco.'
- economy: '&7 Requiere &e $[number] &7 en la cuenta del jugador.'
- level: '&7 Requiere &e [number] &7 nivel de isla.'
- permission: '&7 Requiere permiso `&e[permission]&7`.'
- blocks-prefix: '&7 Bloques en fase -'
- blocks: '&e [name], '
+ starting-block: 'Comienza tras romper [number] bloques.'
+ biome: 'Bioma: [biome]'
+ bank: 'Requiere $[number] en la cuenta del banco.'
+ economy: 'Requiere $[number] en la cuenta del jugador.'
+ level: 'Requiere [number] nivel de isla.'
+ permission: 'Requiere permiso `[permission]`.'
+ blocks-prefix: 'Bloques en fase -'
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Click &7 para ver pagina anterior.'
- click-to-next: '&e Click &7 para ver pagina siguiente.'
- click-to-change: '&e Click &7 para cambiar.'
+ click-to-previous: 'Click para ver pagina anterior.'
+ click-to-next: 'Click para ver pagina siguiente.'
+ click-to-change: 'Click para cambiar.'
island:
starting-hologram: |-
- &aBienvenido a ChunkBlock
- &eRompe este bloque para empezar
+ Bienvenido a ChunkBlock
+ Rompe este bloque para empezar
diff --git a/src/main/resources/locales/fr.yml b/src/main/resources/locales/fr.yml
index 8e33ba3..eae92d1 100644
--- a/src/main/resources/locales/fr.yml
+++ b/src/main/resources/locales/fr.yml
@@ -3,90 +3,86 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Protection du Bloc Magique
description: |-
- &b Rang qui peut casser le bloc
- &b magique s'il peut casser
- &b des blocs.
- hint: "&c Votre rang ne peut pas casser le bloc magique!"
+ Rang qui peut casser le bloc
+ magique s'il peut casser
+ des blocs.
+ hint: "Votre rang ne peut pas casser le bloc magique!"
CHUNKBLOCK_START_SAFETY:
name: Sécurité de Départ
description: |-
- &b Empêche les nouveaux joueurs
- &b de bouger pendant 1 minute
- &b pour qu'ils ne tombent pas.
- hint: "&c Mouvement bloqué par sécurité pendant [number] secondes supplémentaires!"
- free-to-move: "&a Vous êtes libre de bouger. Faites attention!"
+ Empêche les nouveaux joueurs
+ de bouger pendant 1 minute
+ pour qu'ils ne tombent pas.
+ hint: "Mouvement bloqué par sécurité pendant [number] secondes supplémentaires!"
+ free-to-move: "Vous êtes libre de bouger. Faites attention!"
CHUNKBLOCK_BOSSBAR:
- name: Barre de Boss
- description: |-
- &b Affiche une barre de statut
- &b pour chaque phase.
+ name: Barre de Boss
+ description: |-
+ Affiche une barre de statut
+ pour chaque phase.
CHUNKBLOCK_ACTIONBAR:
name: Barre d'Action
description: |-
- &b Affiche un statut
- &b pour chaque phase
- &b dans la Barre d'Action.
+ Affiche un statut
+ pour chaque phase
+ dans la Barre d'Action.
chunkblock:
bossbar:
title: Blocs restants
- status: '&a Blocs de phase &b [done] &d / &b [total]'
+ status: 'Blocs de phase [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c Boss Bar n''est pas actif pour cette île'
+ not-active: 'Boss Bar n''est pas actif pour cette île'
actionbar:
- status: "&a Phase : &b [phase-name] &d | &a Blocs : &b [done] &d / &b [total] &d | &a Progression : &b [percent-done]"
- not-active: "&c La barre d'action n'est pas active pour cette île"
+ status: "Phase : [phase-name] | Blocs : [done] / [total] | Progression : [percent-done]"
+ not-active: "La barre d'action n'est pas active pour cette île"
commands:
admin:
setcount:
parameters: [DuréeDeVie]
description: Définir le nombre de blocks du joueur
- set: '&a Le compte de [name] est défini sur [number].'
- set-lifetime: '&a La durée de vie de [name] est de [number]'
+ set: 'Le compte de [name] est défini sur [number].'
+ set-lifetime: 'La durée de vie de [name] est de [number]'
setchest:
parameters:
description: mettre le coffre regardé dans une phase avec la rareté spécifiée
- chest-is-empty: '&c Ce coffre est vide donc il ne peut pas être ajouté'
- unknown-phase: '&c Phase inconnue. Utilisez tab-complete pour les voir'
- unknown-rarity: '&c Rareté inconnue. Utilisez COMMON, UNCOMMON, RARE ou EPIC'
- look-at-chest: '&c Regardez un coffre rempli pour le placer'
- only-single-chest: '&c Seuls les coffres simples peuvent être définis'
- success: '&a Le coffre a été ajouté avec succès à la phase'
- failure: >-
- &c Le coffre n'a pas pu être ajouté à la phase! Voir la console pour
- les erreurs
+ chest-is-empty: 'Ce coffre est vide donc il ne peut pas être ajouté'
+ unknown-phase: 'Phase inconnue. Utilisez tab-complete pour les voir'
+ unknown-rarity: 'Rareté inconnue. Utilisez COMMON, UNCOMMON, RARE ou EPIC'
+ look-at-chest: 'Regardez un coffre rempli pour le placer'
+ only-single-chest: 'Seuls les coffres simples peuvent être définis'
+ success: 'Le coffre a été ajouté avec succès à la phase'
+ failure: 'Le coffre n''a pas pu être ajouté à la phase! Voir la console pour les erreurs'
sanity:
parameters:
description: >-
afficher un contrôle d'intégrité des probabilités de phase dans la
console
- see-console: '&a Voir la console pour le rapport'
+ see-console: 'Voir la console pour le rapport'
count:
description: afficher le nombre de blocs et la phase
- info: '&a Vous êtes sur le bloc &b [number] dans la phase &a [name]'
+ info: 'Vous êtes sur le bloc [number] dans la phase [name]'
info:
- count: >-
- &a L'île est sur le bloc &b [number]&a dans la phase &b [name] &a.
- Nombre de durée de vie &b [lifetime] &a.
+ count: 'L''île est sur le bloc [number] dans la phase [name] . Nombre de durée de vie [lifetime] .'
phases:
description: afficher une liste de toutes les phases
- title: '&2 Phases OneBlock'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] blocs'
+ title: 'Phases OneBlock'
+ name-syntax: '[name]'
+ description-syntax: '[number] blocs'
island:
bossbar:
description: bascule la barre de boss de phase
- status_on: '&b Bossbar a &a activé'
- status_off: '&b Bossbar &a désactivé'
+ status_on: 'Bossbar a activé'
+ status_off: 'Bossbar désactivé'
actionbar:
description: "active/désactive la barre d'action de phase"
- status_on: "&b Barre d'action &a activée"
- status_off: "&b Barre d'action &c désactivée"
+ status_on: "Barre d'action activée"
+ status_off: "Barre d'action désactivée"
setcount:
parameters:
description: définir le nombre de blocs à la valeur précédemment terminée
- set: '&a Nombre défini sur [number].'
- too-high: "&c Le maximum que vous pouvez définir est [number]\_!"
+ set: 'Nombre défini sur [number].'
+ too-high: "Le maximum que vous pouvez définir est [number] !"
respawn-block:
description: réapparaît le bloc magique dans les situations où il disparaît
block-exist: >-
@@ -99,21 +95,21 @@ chunkblock:
insufficient-bank-balance: >-
Ta banque d'île n'a pas les fonds nécessaire ! Vous devez au moins avoir
[number].
- insufficient-permission: "&c Vous ne pouvez pas continuer jusqu'à ce que vous obteniez l'autorisation de [name]\_!"
- cooldown: '&c La prochaine étape sera disponible dans [number] secondes!'
+ insufficient-permission: "Vous ne pouvez pas continuer jusqu'à ce que vous obteniez l'autorisation de [name] !"
+ cooldown: 'La prochaine étape sera disponible dans [number] secondes!'
placeholders:
infinite: Infini
my-island-phase-default: Inconnue
gui:
titles:
- phases: '&0&l Phases OneBlock'
+ phases: 'Phases OneBlock'
buttons:
previous:
- name: '&f&l Page Précédente'
- description: '&7 Aller à la page [number]'
+ name: 'Page Précédente'
+ description: 'Aller à la page [number]'
next:
- name: '&f&l Page Suivante'
- description: '&7 Aller à la page [number]'
+ name: 'Page Suivante'
+ description: 'Aller à la page [number]'
phase:
name: '& l [phase]'
description: |-
@@ -123,20 +119,20 @@ chunkblock:
[economy]
[level]
[permission]
- starting-block: '&7 Commence après avoir détruit &e [number] blocs.'
- biome: "&7 Biome\_: &e [biome]"
- bank: '&7 Requiert &e $[number] &7 dans ta banque.'
- economy: '&7 Requiert &e $[number] &7 dans ton solde.'
- level: '&7 Requiert &e [number] &7 niveaux d''île.'
- permission: '&7 Requiert la permission : `&e[permission]&7` .'
- blocks-prefix: '&7 Blocs en phase -'
- blocks: '&e [name],'
+ starting-block: 'Commence après avoir détruit [number] blocs.'
+ biome: "Biome : [biome]"
+ bank: 'Requiert $[number] dans ta banque.'
+ economy: 'Requiert $[number] dans ton solde.'
+ level: 'Requiert [number] niveaux d''île.'
+ permission: 'Requiert la permission : `[permission]` .'
+ blocks-prefix: 'Blocs en phase -'
+ blocks: '[name],'
wrap-at: '50'
tips:
- click-to-previous: '&e Click &7 pour voir la page précédente.'
- click-to-next: '&e Click &7 pour voir la page suivante.'
- click-to-change: '&e Click &7 pour changer.'
+ click-to-previous: 'Click pour voir la page précédente.'
+ click-to-next: 'Click pour voir la page suivante.'
+ click-to-change: 'Click pour changer.'
island:
starting-hologram: |-
- &aBienvenue sur ChunkBlock
- &eMine ce bloc pour commencer
+ Bienvenue sur ChunkBlock
+ Mine ce bloc pour commencer
diff --git a/src/main/resources/locales/hr.yml b/src/main/resources/locales/hr.yml
index c31c5a1..661773e 100644
--- a/src/main/resources/locales/hr.yml
+++ b/src/main/resources/locales/hr.yml
@@ -3,115 +3,109 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Zaštita Magičnog Bloka
description: |-
- &b Rang koji može razbiti
- &b magični blok, ako
- &b može razbiti blokove.
- hint: "&c Vaš rang ne može razbiti magični blok!"
+ Rang koji može razbiti
+ magični blok, ako
+ može razbiti blokove.
+ hint: "Vaš rang ne može razbiti magični blok!"
CHUNKBLOCK_START_SAFETY:
name: Početna Sigurnost
description: |-
- &b Sprječava nove igrače
- &b da se kreću 1 minutu
- &b da ne padnu.
- hint: "&c Kretanje je blokirano iz sigurnosnih razloga još [number] sekundi!"
- free-to-move: "&a Slobodni ste za kretanje. Budite oprezni!"
+ Sprječava nove igrače
+ da se kreću 1 minutu
+ da ne padnu.
+ hint: "Kretanje je blokirano iz sigurnosnih razloga još [number] sekundi!"
+ free-to-move: "Slobodni ste za kretanje. Budite oprezni!"
CHUNKBLOCK_BOSSBAR:
- name: Boss Traka
- description: |-
- &b Prikazuje statusnu traku
- &b za svaku fazu.
+ name: Boss Traka
+ description: |-
+ Prikazuje statusnu traku
+ za svaku fazu.
CHUNKBLOCK_ACTIONBAR:
name: Traka Akcije
description: |-
- &b Prikazuje status
- &b za svaku fazu
- &b u Traci Akcije.
+ Prikazuje status
+ za svaku fazu
+ u Traci Akcije.
chunkblock:
bossbar:
title: Preostali blokovi
- status: '&a Fazni blokovi &b [done] &d / &b [total]'
+ status: 'Fazni blokovi [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c Boss bar nije aktivan za ovaj otok'
+ not-active: 'Boss bar nije aktivan za ovaj otok'
actionbar:
- status: "&a Faza: &b [phase-name] &d | &a Blokovi: &b [done] &d / &b [total] &d | &a Napredak: &b [percent-done]"
- not-active: "&c Akcijska traka nije aktivna za ovaj otok"
+ status: "Faza: [phase-name] | Blokovi: [done] / [total] | Napredak: [percent-done]"
+ not-active: "Akcijska traka nije aktivna za ovaj otok"
commands:
admin:
setcount:
parameters:
description: postavljanje broja blokova igrača
- set: '&a broj [name] postavljen je na [number]'
- set-lifetime: '&broj životnog vijeka [name] postavljen na [number]'
+ set: 'broj [name] postavljen je na [number]'
+ set-lifetime: 'roj životnog vijeka [name] postavljen na [number]'
setchest:
parameters:
description: stavite pregledani sanduk u fazu s specificiranom rijetkošću
- chest-is-empty: '&c Taj je škrinja prazna pa se ne može dodati'
- unknown-phase: '&c Nepoznata faza. Da biste ih vidjeli, upotrijebite karticu'
- unknown-rarity: '&c Nepoznata rijetkost. Koristite COMMON, UNCOMMON, RARE ili EPIC'
- look-at-chest: '&c Pogledajte napunjen škrinju da ga postavite'
- only-single-chest: '&c Mogu se postaviti samo pojedinačne škrinje'
- success: '&a Komoda uspješno dodana u fazu'
- failure: >-
- &c Grudište se nije moglo dodati u fazu! Pogledajte konzolu za
- pogreške
+ chest-is-empty: 'Taj je škrinja prazna pa se ne može dodati'
+ unknown-phase: 'Nepoznata faza. Da biste ih vidjeli, upotrijebite karticu'
+ unknown-rarity: 'Nepoznata rijetkost. Koristite COMMON, UNCOMMON, RARE ili EPIC'
+ look-at-chest: 'Pogledajte napunjen škrinju da ga postavite'
+ only-single-chest: 'Mogu se postaviti samo pojedinačne škrinje'
+ success: 'Komoda uspješno dodana u fazu'
+ failure: 'Grudište se nije moglo dodati u fazu! Pogledajte konzolu za pogreške'
sanity:
parameters:
description: prikazati provjeru ispravnosti faznih vjerojatnosti u konzoli
- see-console: '&a Pogledajte konzolu za izvješće'
+ see-console: 'Pogledajte konzolu za izvješće'
count:
description: prikazuju broj i fazu bloka
- info: '&a Nalazite se na bloku &b [number] u fazi &a [name]'
+ info: 'Nalazite se na bloku [number] u fazi [name]'
info:
- count: >-
- &a Otok je u bloku &b [number]&a u &b [name] &a fazi. Životni vijek &b
- [lifetime] &a.
+ count: 'Otok je u bloku [number] u [name] fazi. Životni vijek [lifetime] .'
phases:
description: prikažite popis svih faza
- title: '&2 OneBlock Faze'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] blokova'
+ title: 'OneBlock Faze'
+ name-syntax: '[name]'
+ description-syntax: '[number] blokova'
island:
bossbar:
description: prebacuje fazni boss bar
- status_on: '&b Bossbar se &a uključio'
- status_off: '&b Bossbar se &a isključio'
+ status_on: 'Bossbar se uključio'
+ status_off: 'Bossbar se isključio'
actionbar:
description: uključuje/isključuje akcijsku traku faze
- status_on: "&b Akcijska traka &a uključena"
- status_off: "&b Akcijska traka &c isključena"
+ status_on: "Akcijska traka uključena"
+ status_off: "Akcijska traka isključena"
setcount:
parameters:
description: postaviti broj blokova na prethodno dovršenu vrijednost
- set: '&a Brojanje postavljeno na [number].'
- too-high: '&c Maksimalno što možete postaviti je [number]!'
+ set: 'Brojanje postavljeno na [number].'
+ too-high: 'Maksimalno što možete postaviti je [number]!'
respawn-block:
description: ponovno rađa magični blok u situacijama kada nestane
- block-exist: >-
- &a blok postoji, nije zahtijevao ponovno stvaranje. Označila sam za
- tebe.
- block-respawned: '&a blok se ponovno pojavio.'
+ block-exist: 'blok postoji, nije zahtijevao ponovno stvaranje. Označila sam za tebe.'
+ block-respawned: 'blok se ponovno pojavio.'
phase:
- insufficient-level: '&c Vaša razina otoka je preniska za nastavak! Mora biti [number].'
- insufficient-funds: '&c Vaša su sredstva premala za nastavak! Moraju biti [number].'
- insufficient-bank-balance: '&c Stanje otočne banke je premalo za nastavak! Mora biti [number].'
- insufficient-permission: '&c Ne možete nastaviti dok ne dobijete dopuštenje [name]!'
- cooldown: '&c Sljedeća faza bit će dostupna za [number] sekundi!'
+ insufficient-level: 'Vaša razina otoka je preniska za nastavak! Mora biti [number].'
+ insufficient-funds: 'Vaša su sredstva premala za nastavak! Moraju biti [number].'
+ insufficient-bank-balance: 'Stanje otočne banke je premalo za nastavak! Mora biti [number].'
+ insufficient-permission: 'Ne možete nastaviti dok ne dobijete dopuštenje [name]!'
+ cooldown: 'Sljedeća faza bit će dostupna za [number] sekundi!'
placeholders:
infinite: Beskonačno
my-island-phase-default: Nepoznato
gui:
titles:
- phases: '&0&l OneBlock faze'
+ phases: 'OneBlock faze'
buttons:
previous:
- name: '&f&l Prethodna stranica'
- description: '&7 Prijeđi na stranicu [number].'
+ name: 'Prethodna stranica'
+ description: 'Prijeđi na stranicu [number].'
next:
- name: '&f&l Sljedeća stranica'
- description: '&7 Prijeđi na stranicu [number].'
+ name: 'Sljedeća stranica'
+ description: 'Prijeđi na stranicu [number].'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -119,20 +113,20 @@ chunkblock:
[economy]
[level]
[permission]
- starting-block: '&7 Počinje nakon razbijanja &e [number] blokova.'
- biome: '&7 Biome: &e [biome]'
- bank: '&7 Zahtijeva &e $[number] &7 na bankovnom računu.'
- economy: '&7 Zahtijeva &e $[number] &7 na računu igrača.'
- level: '&7 Zahtijeva &e [number] &7 razinu otoka.'
- permission: '&7 Zahtijeva dozvolu `&e[permission]&7`.'
- blocks-prefix: '&7 Blokovi u fazi -'
- blocks: '&e [name], '
+ starting-block: 'Počinje nakon razbijanja [number] blokova.'
+ biome: 'Biome: [biome]'
+ bank: 'Zahtijeva $[number] na bankovnom računu.'
+ economy: 'Zahtijeva $[number] na računu igrača.'
+ level: 'Zahtijeva [number] razinu otoka.'
+ permission: 'Zahtijeva dozvolu `[permission]`.'
+ blocks-prefix: 'Blokovi u fazi -'
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Kliknite &7 za pregled prethodne stranice.'
- click-to-next: '&e Kliknite &7 za pregled sljedeće stranice.'
- click-to-change: '&e Kliknite &7 za promjenu.'
+ click-to-previous: 'Kliknite za pregled prethodne stranice.'
+ click-to-next: 'Kliknite za pregled sljedeće stranice.'
+ click-to-change: 'Kliknite za promjenu.'
island:
starting-hologram: |-
- &aDobro došli u ChunkBlock
- &eRazbijte ovaj blok za početak
+ Dobro došli u ChunkBlock
+ Razbijte ovaj blok za početak
diff --git a/src/main/resources/locales/hu.yml b/src/main/resources/locales/hu.yml
index 590c841..76919bf 100644
--- a/src/main/resources/locales/hu.yml
+++ b/src/main/resources/locales/hu.yml
@@ -3,118 +3,112 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Mágikus Blokk Védelem
description: |-
- &b Rang, amely képes
- &b szétrombolni a mágikus
- &b blokkot, ha tud blokkokat
- &b rombolni.
- hint: "&c A rangod nem törheti szét a mágikus blokkot!"
+ Rang, amely képes
+ szétrombolni a mágikus
+ blokkot, ha tud blokkokat
+ rombolni.
+ hint: "A rangod nem törheti szét a mágikus blokkot!"
CHUNKBLOCK_START_SAFETY:
name: Kezdő Biztonság
description: |-
- &b Megakadályozza az új játékosokat
- &b a mozgásban 1 percig,
- &b hogy ne essenek le.
- hint: "&c Mozgás blokkolva biztonsági okokból még [number] másodpercig!"
- free-to-move: "&a Szabadon mozoghatsz. Légy óvatos!"
+ Megakadályozza az új játékosokat
+ a mozgásban 1 percig,
+ hogy ne essenek le.
+ hint: "Mozgás blokkolva biztonsági okokból még [number] másodpercig!"
+ free-to-move: "Szabadon mozoghatsz. Légy óvatos!"
CHUNKBLOCK_BOSSBAR:
- name: Boss Bar
- description: |-
- &b Állapotjelző sávot
- &b mutat minden fázishoz.
+ name: Boss Bar
+ description: |-
+ Állapotjelző sávot
+ mutat minden fázishoz.
CHUNKBLOCK_ACTIONBAR:
name: Műveleti Sáv (Action Bar)
description: |-
- &b Állapotot mutat
- &b minden fázishoz
- &b a Műveleti Sávban.
+ Állapotot mutat
+ minden fázishoz
+ a Műveleti Sávban.
chunkblock:
bossbar:
title: Blokkok maradtak
- status: '&a Fázisblokkok &b [done] &d / &b [total]'
+ status: 'Fázisblokkok [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c A Boss Bar nem aktív ezen a szigeten'
+ not-active: 'A Boss Bar nem aktív ezen a szigeten'
actionbar:
- status: "&a Fázis: &b [phase-name] &d | &a Blokkok: &b [done] &d / &b [total] &d | &a Haladás: &b [percent-done]"
- not-active: "&c Az akciósáv nem aktív ezen a szigeten"
+ status: "Fázis: [phase-name] | Blokkok: [done] / [total] | Haladás: [percent-done]"
+ not-active: "Az akciósáv nem aktív ezen a szigeten"
commands:
admin:
setcount:
parameters:
description: állítsa be a játékos blokkszámát
- set: '&a [name] számának beállítása erre: [number]'
- set-lifetime: '&a [name] élettartama a következőre van állítva: [number]'
+ set: '[name] számának beállítása erre: [number]'
+ set-lifetime: '[name] élettartama a következőre van állítva: [number]'
setchest:
parameters:
description: helyezze a nézett mellkasát egy szakaszba a megadott ritkasággal
- chest-is-empty: '&c A mellkas üres, ezért nem adható hozzá'
- unknown-phase: '&c Ismeretlen fázis. A Tab-Complete használatával megtekintheti őket'
- unknown-rarity: '&c Ismeretlen ritkaság. Használjon COMMON, UNCOMMON, RARE vagy EPIC'
- look-at-chest: '&c Nézzen meg egy töltött mellkasat, hogy beállítsa'
- only-single-chest: '&c Csak egyetlen ládát lehet beállítani'
+ chest-is-empty: 'A mellkas üres, ezért nem adható hozzá'
+ unknown-phase: 'Ismeretlen fázis. A Tab-Complete használatával megtekintheti őket'
+ unknown-rarity: 'Ismeretlen ritkaság. Használjon COMMON, UNCOMMON, RARE vagy EPIC'
+ look-at-chest: 'Nézzen meg egy töltött mellkasat, hogy beállítsa'
+ only-single-chest: 'Csak egyetlen ládát lehet beállítani'
success: és egy mellkas sikeresen hozzáadva a fázishoz
- failure: '&c A mellkas nem adható hozzá a fázishoz! A hibákat lásd a konzolon'
+ failure: 'A mellkas nem adható hozzá a fázishoz! A hibákat lásd a konzolon'
sanity:
parameters:
description: >-
jelenítse meg a fázis valószínűségeinek józanság-ellenőrzését a
konzolban
- see-console: '&a Lásd a jelentés konzolt'
+ see-console: 'Lásd a jelentés konzolt'
count:
description: mutassa meg a blokkok számát és a fázist
- info: '&a Ön a &b [number] blokkban van a &a [name] fázisban'
+ info: 'Ön a [number] blokkban van a [name] fázisban'
info:
- count: >-
- Az &a sziget a &b [number]&a blokkon található, a &b [name] &a fázisban.
- Élettartam száma &b [lifetime] &a.
+ count: 'Az sziget a [number] blokkon található, a [name] fázisban. Élettartam száma [lifetime] .'
phases:
description: az összes fázis felsorolása
- title: '&2 OneBlock Fázis'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] blokkolja'
+ title: 'OneBlock Fázis'
+ name-syntax: '[name]'
+ description-syntax: '[number] blokkolja'
island:
bossbar:
description: váltók fázisú főnök sáv
- status_on: '&b Bossbar &a bekapcsolt'
- status_off: '&b Bossbar &c kikapcsolt'
+ status_on: 'Bossbar bekapcsolt'
+ status_off: 'Bossbar kikapcsolt'
actionbar:
description: fázis akciósáv ki/bekapcsolása
- status_on: "&b Akciósáv &a bekapcsolva"
- status_off: "&b Akciósáv &c kikapcsolva"
+ status_on: "Akciósáv bekapcsolva"
+ status_off: "Akciósáv kikapcsolva"
setcount:
parameters:
description: állítsa be a blokkszámot a korábban kitöltött értékre
- set: '&a A számláló értéke [szám].'
- too-high: '&c A beállítható maximum [number]!'
+ set: 'A számláló értéke [szám].'
+ too-high: 'A beállítható maximum [number]!'
respawn-block:
description: varázsblokkot hoz újra olyan helyzetekben, amikor eltűnik
- block-exist: '&a Blokk létezik, nem igényelt újbóli megjelenést. megjelöltem neked.'
- block-respawned: '&a blokk újjáéledt.'
+ block-exist: 'Blokk létezik, nem igényelt újbóli megjelenést. megjelöltem neked.'
+ block-respawned: 'blokk újjáéledt.'
phase:
- insufficient-level: >-
- &c A sziget szintje túl alacsony a folytatáshoz! Ennek a következőnek kell
- lennie: [number].
- insufficient-funds: '&c A kerete túl kevés a folytatáshoz! Ezeknek [number]-nak kell lenniük.'
- insufficient-bank-balance: >-
- &c A sziget banki egyenlege túl alacsony a folytatáshoz! Ennek a
- következőnek kell lennie: [number].
- insufficient-permission: '&c Nem folytathatja tovább, amíg meg nem szerzi a [name] engedélyt!'
- cooldown: '&c A következő szakasz [number] másodpercen belül elérhető lesz!'
+ insufficient-level: 'A sziget szintje túl alacsony a folytatáshoz! Ennek a következőnek kell lennie: [number].'
+ insufficient-funds: 'A kerete túl kevés a folytatáshoz! Ezeknek [number]-nak kell lenniük.'
+ insufficient-bank-balance: 'A sziget banki egyenlege túl alacsony a folytatáshoz! Ennek a következőnek kell lennie: [number].'
+ insufficient-permission: 'Nem folytathatja tovább, amíg meg nem szerzi a [name] engedélyt!'
+ cooldown: 'A következő szakasz [number] másodpercen belül elérhető lesz!'
placeholders:
infinite: Végtelen
my-island-phase-default: Ismeretlen
gui:
titles:
- phases: '&0&l OneBlock fázisok'
+ phases: 'OneBlock fázisok'
buttons:
previous:
- name: '&f&l Előző oldal'
- description: '&7 Váltás a [number] oldalra'
+ name: 'Előző oldal'
+ description: 'Váltás a [number] oldalra'
next:
- name: '&f&l Következő oldal'
- description: '&7 Váltás a [number] oldalra'
+ name: 'Következő oldal'
+ description: 'Váltás a [number] oldalra'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -122,20 +116,20 @@ chunkblock:
[economy]
[level]
[permission]
- starting-block: '&7 Az &e [number] blokk feltörése után indul.'
- biome: '&7 életrajz: &e [biome]'
- bank: '&7 Szükséges &e $[number] &7 bankszámlára.'
- economy: '&7 &e $[number] &7 játékos fiókot igényel.'
- level: '&7 &e [number] &7 szigetszint szükséges.'
- permission: '&7 `&e[permission]&7` engedély szükséges.'
- blocks-prefix: '&7 Blokkok fázisban -'
- blocks: '&e [name], '
+ starting-block: 'Az [number] blokk feltörése után indul.'
+ biome: 'életrajz: [biome]'
+ bank: 'Szükséges $[number] bankszámlára.'
+ economy: '$[number] játékos fiókot igényel.'
+ level: '[number] szigetszint szükséges.'
+ permission: '`[permission]` engedély szükséges.'
+ blocks-prefix: 'Blokkok fázisban -'
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Kattintson a &7 gombra az előző oldal megtekintéséhez.'
- click-to-next: '&e Kattintson a &7 gombra a következő oldal megtekintéséhez.'
- click-to-change: '&e Kattintson a &7 gombra a módosításhoz.'
+ click-to-previous: 'Kattintson a gombra az előző oldal megtekintéséhez.'
+ click-to-next: 'Kattintson a gombra a következő oldal megtekintéséhez.'
+ click-to-change: 'Kattintson a gombra a módosításhoz.'
island:
starting-hologram: |-
- &aÜdvözlünk az ChunkBlockban
- &eSzüntesse meg ezt a blokkot a kezdéshez
+ Üdvözlünk az ChunkBlockban
+ Szüntesse meg ezt a blokkot a kezdéshez
diff --git a/src/main/resources/locales/id.yml b/src/main/resources/locales/id.yml
index a08e651..b2506f6 100644
--- a/src/main/resources/locales/id.yml
+++ b/src/main/resources/locales/id.yml
@@ -3,97 +3,93 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Perlindungan Blok Ajaib
description: |-
- &b Pangkat yang dapat
- &b menghancurkan blok ajaib
- &b jika mereka dapat menghancurkan blok.
- hint: "&c Pangkatmu tidak dapat menghancurkan blok ajaib!"
+ Pangkat yang dapat
+ menghancurkan blok ajaib
+ jika mereka dapat menghancurkan blok.
+ hint: "Pangkatmu tidak dapat menghancurkan blok ajaib!"
CHUNKBLOCK_START_SAFETY:
name: Keamanan Awal
description: |-
- &b Mencegah pemain baru
- &b bergerak selama 1 menit
- &b agar mereka tidak jatuh.
- hint: "&c Pergerakan diblokir untuk keselamatan selama [number] detik lagi!"
- free-to-move: "&a Anda bebas bergerak. Hati-hati!"
+ Mencegah pemain baru
+ bergerak selama 1 menit
+ agar mereka tidak jatuh.
+ hint: "Pergerakan diblokir untuk keselamatan selama [number] detik lagi!"
+ free-to-move: "Anda bebas bergerak. Hati-hati!"
CHUNKBLOCK_BOSSBAR:
- name: Boss Bar
- description: |-
- &b Menampilkan bilah status
- &b untuk setiap fase.
+ name: Boss Bar
+ description: |-
+ Menampilkan bilah status
+ untuk setiap fase.
CHUNKBLOCK_ACTIONBAR:
name: Action Bar
description: |-
- &b Menampilkan status
- &b untuk setiap fase
- &b di Action Bar.
+ Menampilkan status
+ untuk setiap fase
+ di Action Bar.
chunkblock:
bossbar:
title: Blok tersisa
- status: Blok fase &b [done] &d / &b [total]
+ status: 'Blok fase [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c Bos Bar tidak aktif untuk pulau ini'
+ not-active: 'Bos Bar tidak aktif untuk pulau ini'
actionbar:
- status: "&a Fase: &b [phase-name] &d | &a Blok: &b [done] &d / &b [total] &d | &a Kemajuan: &b [percent-done]"
- not-active: "&c Action Bar tidak aktif untuk pulau ini"
+ status: "Fase: [phase-name] | Blok: [done] / [total] | Kemajuan: [percent-done]"
+ not-active: "Action Bar tidak aktif untuk pulau ini"
commands:
admin:
setcount:
parameters:
description: atur jumlah blok pemain
- set: '&a hitungan [name] diatur ke [number]'
- set-lifetime: '&a Hitungan seumur hidup [name] diatur ke [number]'
+ set: 'hitungan [name] diatur ke [number]'
+ set-lifetime: 'Hitungan seumur hidup [name] diatur ke [number]'
setchest:
parameters:
description: letakkan dada yang tampak dalam fase dengan kelangkaan yang ditentukan
- chest-is-empty: '&c Peti itu kosong sehingga tidak bisa ditambahkan'
- unknown-phase: '&c Fase tidak dikenal. Gunakan tab-complete untuk melihatnya'
- unknown-rarity: >-
- &c Kelangkaan tidak diketahui. Gunakan COMMON, UNCOMMON, RARE atau
- EPIC
- look-at-chest: '&c Lihat peti berisi untuk mengaturnya'
- only-single-chest: '&c Hanya peti tunggal yang dapat ditetapkan'
- success: '&a Dada berhasil ditambahkan ke fase'
- failure: '&c Dada tidak dapat ditambahkan ke fase! Lihat konsol untuk kesalahan'
+ chest-is-empty: 'Peti itu kosong sehingga tidak bisa ditambahkan'
+ unknown-phase: 'Fase tidak dikenal. Gunakan tab-complete untuk melihatnya'
+ unknown-rarity: 'Kelangkaan tidak diketahui. Gunakan COMMON, UNCOMMON, RARE atau EPIC'
+ look-at-chest: 'Lihat peti berisi untuk mengaturnya'
+ only-single-chest: 'Hanya peti tunggal yang dapat ditetapkan'
+ success: 'Dada berhasil ditambahkan ke fase'
+ failure: 'Dada tidak dapat ditambahkan ke fase! Lihat konsol untuk kesalahan'
sanity:
parameters:
description: menampilkan pemeriksaan kewarasan dari probabilitas fase di konsol
- see-console: '&a Lihat konsol untuk laporannya'
+ see-console: 'Lihat konsol untuk laporannya'
count:
description: perlihatkan jumlah blok dan fase
- info: '&a Anda berada di blok &b [number] dalam fase &a [name]'
+ info: 'Anda berada di blok [number] dalam fase [name]'
info:
- count: '&a Pulau ada di blok &b [number] &a dalam fase &b [name]. '
+ count: 'Pulau ada di blok [number] dalam fase [name]. '
phases:
description: perlihatkan daftar semua fase
- title: '&2 Fase OneBlock'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] blok'
+ title: 'Fase OneBlock'
+ name-syntax: '[name]'
+ description-syntax: '[number] blok'
island:
bossbar:
description: Mengalogkan Bar Bos Fase
- status_on: '&b Bos bar &a dihidupkan'
- status_off: '&b Bos bar &c dimatikan'
+ status_on: 'Bos bar dihidupkan'
+ status_off: 'Bos bar dimatikan'
actionbar:
description: mengaktifkan/menonaktifkan action bar fase
- status_on: "&b Action Bar &a diaktifkan"
- status_off: "&b Action Bar &c dinonaktifkan"
+ status_on: "Action Bar diaktifkan"
+ status_off: "Action Bar dinonaktifkan"
setcount:
parameters:
description: Setel jumlah blok ke nilai yang sebelumnya selesai
- set: '&a Hitung diatur ke [number].'
- too-high: '&c Maksimum yang dapat Anda atur adalah [number]!'
+ set: 'Hitung diatur ke [number].'
+ too-high: 'Maksimum yang dapat Anda atur adalah [number]!'
respawn-block:
description: respawns blok ajaib dalam situasi saat menghilang
- block-exist: '&a Blok ada, tidak memerlukan respawning. '
- block-respawned: '&a Blokir dihidupkan kembali.'
+ block-exist: 'Blok ada, tidak memerlukan respawning. '
+ block-respawned: 'Blokir dihidupkan kembali.'
phase:
- insufficient-level: '&c Tingkat pulau Anda terlalu rendah untuk [number]! '
- insufficient-funds: '&c Dana Anda terlalu rendah untuk [number]! '
- insufficient-bank-balance: '&c Saldo bank pulau terlalu rendah untuk [number]! '
- insufficient-permission: >-
- &c Anda tidak dapat melanjutkan lebih jauh sampai Anda mendapatkan izin
- [name]!
+ insufficient-level: 'Tingkat pulau Anda terlalu rendah untuk [number]! '
+ insufficient-funds: 'Dana Anda terlalu rendah untuk [number]! '
+ insufficient-bank-balance: 'Saldo bank pulau terlalu rendah untuk [number]! '
+ insufficient-permission: 'Anda tidak dapat melanjutkan lebih jauh sampai Anda mendapatkan izin [name]!'
cooldown: Fase berikutnya akan tersedia dalam detik [number]!
placeholders:
infinite: Tak terbatas
@@ -103,13 +99,13 @@ chunkblock:
phases: ChunkBlock Phases
buttons:
previous:
- name: '&f&l halaman sebelumnya'
- description: '&7 Beralih ke halaman [number]'
+ name: ' halaman sebelumnya'
+ description: 'Beralih ke halaman [number]'
next:
- name: '&f&l halaman berikutnya'
- description: '&7 Beralih ke halaman [number]'
+ name: 'halaman berikutnya'
+ description: 'Beralih ke halaman [number]'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -118,20 +114,20 @@ chunkblock:
[level]
[permission]
[blocks]
- starting-block: '&7 Dimulai setelah melanggar &e blok [number].'
- biome: '&7 Biome: &e [biome]'
- bank: '&7 Membutuhkan &e $[number] &7 di rekening bank.'
- economy: '&7 Membutuhkan &e $[number] &7 di akun pemain.'
- level: '&7 Membutuhkan tingkat pulau &e [number].'
- permission: '&7 Membutuhkan izin &e `[permission]`.'
- blocks-prefix: '&7 Blok dalam fase -'
- blocks: '&e [name], '
+ starting-block: 'Dimulai setelah melanggar blok [number].'
+ biome: 'Biome: [biome]'
+ bank: 'Membutuhkan $[number] di rekening bank.'
+ economy: 'Membutuhkan $[number] di akun pemain.'
+ level: 'Membutuhkan tingkat pulau [number].'
+ permission: 'Membutuhkan izin `[permission]`.'
+ blocks-prefix: 'Blok dalam fase -'
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Klik &7 untuk melihat halaman sebelumnya.'
- click-to-next: '&e Klik &7 untuk melihat halaman berikutnya.'
- click-to-change: '&e Klik &7 untuk berubah.'
+ click-to-previous: 'Klik untuk melihat halaman sebelumnya.'
+ click-to-next: 'Klik untuk melihat halaman berikutnya.'
+ click-to-change: 'Klik untuk berubah.'
island:
starting-hologram: |-
- &a Selamat datang di AONEBLOCK
- &e Hancurkan blok ini untuk memulai
+ Selamat datang di AONEBLOCK
+ Hancurkan blok ini untuk memulai
diff --git a/src/main/resources/locales/it.yml b/src/main/resources/locales/it.yml
index 300d221..d79f37c 100644
--- a/src/main/resources/locales/it.yml
+++ b/src/main/resources/locales/it.yml
@@ -3,113 +3,111 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Protezione Blocco Magico
description: |-
- &b Rango che può rompere il
- &b blocco magico se può
- &b rompere i blocchi.
- hint: "&c Il tuo rango non può rompere il blocco magico!"
+ Rango che può rompere il
+ blocco magico se può
+ rompere i blocchi.
+ hint: "Il tuo rango non può rompere il blocco magico!"
CHUNKBLOCK_START_SAFETY:
name: Sicurezza Iniziale
description: |-
- &b Impedisce ai nuovi giocatori
- &b di muoversi per 1 minuto
- &b in modo che non cadano.
- hint: "&c Movimento bloccato per sicurezza per [number] secondi ancora!"
- free-to-move: "&a Sei libero di muoverti. Fai attenzione!"
+ Impedisce ai nuovi giocatori
+ di muoversi per 1 minuto
+ in modo che non cadano.
+ hint: "Movimento bloccato per sicurezza per [number] secondi ancora!"
+ free-to-move: "Sei libero di muoverti. Fai attenzione!"
CHUNKBLOCK_BOSSBAR:
- name: Boss Bar
- description: |-
- &b Mostra una barra di stato
- &b per ogni fase.
+ name: Boss Bar
+ description: |-
+ Mostra una barra di stato
+ per ogni fase.
CHUNKBLOCK_ACTIONBAR:
name: Action Bar
description: |-
- &b Mostra uno stato
- &b per ogni fase
- &b nella Action Bar.
+ Mostra uno stato
+ per ogni fase
+ nella Action Bar.
chunkblock:
bossbar:
title: Blocca i restanti
- status: '&a Blocchi di fase &b [done] &d / &b [total]'
+ status: 'Blocchi di fase [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c Boss Bar non è attivo per quest''isola'
+ not-active: 'Boss Bar non è attivo per quest''isola'
actionbar:
- status: "&a Fase: &b [phase-name] &d | &a Blocchi: &b [done] &d / &b [total] &d | &a Progresso: &b [percent-done]"
- not-active: "&c La barra d'azione non è attiva per quest'isola"
+ status: "Fase: [phase-name] | Blocchi: [done] / [total] | Progresso: [percent-done]"
+ not-active: "La barra d'azione non è attiva per quest'isola"
commands:
admin:
setcount:
parameters:
description: imposta il conteggio dei blocchi del giocatore
- set: '&a il conteggio di [name] impostato su [number]'
- set-lifetime: '&a Il conteggio della vita di [name] è impostato su [number]'
+ set: 'il conteggio di [name] impostato su [number]'
+ set-lifetime: 'Il conteggio della vita di [name] è impostato su [number]'
setchest:
parameters:
description: mettere il torace osservato in una fase con la rarità specificata
- chest-is-empty: '&c Quella cassa è vuota quindi non può essere aggiunta'
- unknown-phase: '&c Fase sconosciuta. Usa tab-complete per vederli'
- unknown-rarity: '&c Rarità sconosciuta. Utilizzare COMMON, UNCOMMON, RARE o EPIC'
- look-at-chest: '&c Guarda una cassa piena per impostarla'
- only-single-chest: '&c Possono essere impostati solo singoli forzieri'
- success: '&a Una cassa aggiunta correttamente alla fase'
- failure: '&c Chest non può essere aggiunto alla fase! Vedi console per errori'
+ chest-is-empty: 'Quella cassa è vuota quindi non può essere aggiunta'
+ unknown-phase: 'Fase sconosciuta. Usa tab-complete per vederli'
+ unknown-rarity: 'Rarità sconosciuta. Utilizzare COMMON, UNCOMMON, RARE o EPIC'
+ look-at-chest: 'Guarda una cassa piena per impostarla'
+ only-single-chest: 'Possono essere impostati solo singoli forzieri'
+ success: 'Una cassa aggiunta correttamente alla fase'
+ failure: 'Chest non può essere aggiunto alla fase! Vedi console per errori'
sanity:
parameters:
description: >-
visualizzare un controllo di integrità delle probabilità di fase nella
console
- see-console: '&a Vedi la console per il rapporto'
+ see-console: 'Vedi la console per il rapporto'
count:
description: mostra il conteggio dei blocchi e la fase
- info: '&a Sei sul blocco &b [number] nella fase &a [name]'
+ info: 'Sei sul blocco [number] nella fase [name]'
info:
- count: >-
- &a L'isola è in blocco &b [number] &a nella fase &b [name] &a. Lifetime
- count &b [lifetime] &a.
+ count: 'L''isola è in blocco [number] nella fase [name] . Lifetime count [lifetime] .'
phases:
description: mostra un elenco di tutte le fasi
- title: '&2 Fasi OneBlock'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] blocchi'
+ title: 'Fasi OneBlock'
+ name-syntax: '[name]'
+ description-syntax: '[number] blocchi'
island:
bossbar:
description: barra boss di fase di levetta
- status_on: '&b Bossbar si è &a acceso'
- status_off: '&b Bossbar si è &c spento'
+ status_on: 'Bossbar si è acceso'
+ status_off: 'Bossbar si è spento'
actionbar:
description: "attiva/disattiva la barra d'azione della fase"
- status_on: "&b Barra d'azione &a attivata"
- status_off: "&b Barra d'azione &c disattivata"
+ status_on: "Barra d'azione attivata"
+ status_off: "Barra d'azione disattivata"
setcount:
parameters:
description: Imposta il conteggio dei blocchi sul valore precedentemente completato
- set: '&a Contare impostato su [number].'
- too-high: '&c Il massimo che puoi impostare è [number]!'
+ set: 'Contare impostato su [number].'
+ too-high: 'Il massimo che puoi impostare è [number]!'
respawn-block:
description: Respira il blocco magico in situazioni quando scompare
- block-exist: '&a Il blocco esiste, non ha richiesto il rigenerazione. '
- block-respawned: '&a Blocco rigenerato.'
+ block-exist: 'Il blocco esiste, non ha richiesto il rigenerazione. '
+ block-respawned: 'Blocco rigenerato.'
phase:
insufficient-level: 'Il tuo livello dell''isola è troppo basso per procedere! '
insufficient-funds: '& c i tuoi fondi sono troppo bassi per procedere! Devono essere [number].'
- insufficient-bank-balance: '&c The island bank balance is too low to proceed! It must be [number].'
- insufficient-permission: '&c You can proceed no further until you obtain the [name] permission!'
- cooldown: '&c Next phase will be available in [number] seconds!'
+ insufficient-bank-balance: 'The island bank balance is too low to proceed! It must be [number].'
+ insufficient-permission: 'You can proceed no further until you obtain the [name] permission!'
+ cooldown: 'Next phase will be available in [number] seconds!'
placeholders:
infinite: Infinito
my-island-phase-default: Sconosciuta
gui:
titles:
- phases: '&0&l fasi di un blocco'
+ phases: 'fasi di un blocco'
buttons:
previous:
name: '& l pagina precedente'
- description: '&7 Passa alla pagina [number]'
+ description: 'Passa alla pagina [number]'
next:
- name: '&f&l Pagina successiva'
- description: '&7 Passa alla pagina [number]'
+ name: 'Pagina successiva'
+ description: 'Passa alla pagina [number]'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -118,20 +116,20 @@ chunkblock:
[level]
[permission]
[blocks]
- starting-block: '&7 Inizia dopo aver rotto i blocchi &e [number].'
- biome: '&7 Biome: &e [biome]'
- bank: '&7 Richiede &e $ [number] &7 nel conto bancario.'
- economy: '&7 Richiede &e $ [number] &7 nell''account giocatore.'
- level: '&7 Richiede il livello &e [number] &7 dell''isola.'
- permission: '&7 Richiede il permesso &e`[permission]`.'
- blocks-prefix: '&7 Blocchi in fase -'
- blocks: '&e [name], '
+ starting-block: 'Inizia dopo aver rotto i blocchi [number].'
+ biome: 'Biome: [biome]'
+ bank: 'Richiede $ [number] nel conto bancario.'
+ economy: 'Richiede $ [number] nell''account giocatore.'
+ level: 'Richiede il livello [number] dell''isola.'
+ permission: 'Richiede il permesso `[permission]`.'
+ blocks-prefix: 'Blocchi in fase -'
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Fare clic &7 per visualizzare la pagina precedente.'
- click-to-next: '&e Fare clic &7 per visualizzare la pagina successiva.'
- click-to-change: '&e Fai clic &7 per cambiare.'
+ click-to-previous: 'Fare clic per visualizzare la pagina precedente.'
+ click-to-next: 'Fare clic per visualizzare la pagina successiva.'
+ click-to-change: 'Fai clic per cambiare.'
island:
starting-hologram: |-
- &a Benvenuti in Aoneblock
- &e Rompere questo blocco per iniziare
+ Benvenuti in Aoneblock
+ Rompere questo blocco per iniziare
diff --git a/src/main/resources/locales/ja.yml b/src/main/resources/locales/ja.yml
index 8239163..bbb78c1 100644
--- a/src/main/resources/locales/ja.yml
+++ b/src/main/resources/locales/ja.yml
@@ -3,46 +3,46 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: 魔法ブロック保護
description: |-
- &b ブロックを破壊できる場合、
- &b 魔法ブロックを破壊できる
- &b ランク。
- hint: "&c あなたのランクでは魔法ブロックを破壊できません!"
+ ブロックを破壊できる場合、
+ 魔法ブロックを破壊できる
+ ランク。
+ hint: "あなたのランクでは魔法ブロックを破壊できません!"
CHUNKBLOCK_START_SAFETY:
name: 開始時の安全対策
description: |-
- &b 新しいプレイヤーが
- &b 1分間移動するのを防ぎ、
- &b 落下を防ぎます。
- hint: "&c 安全のため、あと [number] 秒間移動がブロックされています!"
- free-to-move: "&a 自由に動けます。注意してください!"
+ 新しいプレイヤーが
+ 1分間移動するのを防ぎ、
+ 落下を防ぎます。
+ hint: "安全のため、あと [number] 秒間移動がブロックされています!"
+ free-to-move: "自由に動けます。注意してください!"
CHUNKBLOCK_BOSSBAR:
- name: ボスバー
- description: |-
- &b 各フェーズの
- &b ステータスバーを表示します。
+ name: ボスバー
+ description: |-
+ 各フェーズの
+ ステータスバーを表示します。
CHUNKBLOCK_ACTIONBAR:
name: アクションバー
description: |-
- &b 各フェーズの
- &b ステータスを
- &b アクションバーに表示します。
+ 各フェーズの
+ ステータスを
+ アクションバーに表示します。
chunkblock:
bossbar:
title: 残りのブロック
- status: 位相ブロック &b [done] &d / &b [total]
+ status: '位相ブロック [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c この島ではボスバーがアクティブではありません'
+ not-active: 'この島ではボスバーがアクティブではありません'
actionbar:
- status: "&a フェーズ: &b [phase-name] &d | &a ブロック数: &b [done] &d / &b [total] &d | &a 進行状況: &b [percent-done]"
- not-active: "&c この島ではアクションバーが有効ではありません"
+ status: "フェーズ: [phase-name] | ブロック数: [done] / [total] | 進行状況: [percent-done]"
+ not-active: "この島ではアクションバーが有効ではありません"
commands:
admin:
setcount:
parameters: <名前> <数>
description: プレイヤーのブロック数を設定する
set: '[name]の数が[number]に設定されました'
- set-lifetime: '&a [name] の有効期間カウントが [number] に設定されました'
+ set-lifetime: '[name] の有効期間カウントが [number] に設定されました'
setchest:
parameters: <フェーズ> <レア度>
description: 見つめられた胸部を、指定された希少性を持つフェーズに置く
@@ -61,53 +61,51 @@ chunkblock:
description: ブロック数とフェーズを表示する
info: '[name]フェーズのブロック[number]にいます'
info:
- count: >-
- &a 島は &b [name] &a フェーズのブロック &b [number]&a 上にあります。生涯カウント &b [lifetime]
- &a。
+ count: '島は [name] フェーズのブロック [number] 上にあります。生涯カウント [lifetime] 。'
phases:
description: すべてのフェーズのリストを表示する
title: &2 OneBlockフェーズ
- name-syntax: '&a[name]'
- description-syntax: '&b [number]ブロック'
+ name-syntax: '[name]'
+ description-syntax: '[number]ブロック'
island:
bossbar:
description: トグルフェーズボスバー
- status_on: '&b ボスバーが&a オン'
- status_off: '&b ボスバーが&aオフ'
+ status_on: 'ボスバーが オン'
+ status_off: 'ボスバーがオフ'
actionbar:
description: フェーズアクションバーの切り替え
- status_on: "&b アクションバーを &a オン &bにしました"
- status_off: "&b アクションバーを &c オフ &bにしました"
+ status_on: "アクションバーを オン にしました"
+ status_off: "アクションバーを オフ にしました"
setcount:
parameters: <カウント>
description: ブロック数を以前に完了した値に設定する
- set: '&a カウントを [数値] に設定します。'
- too-high: '&c 設定できる最大値は [number] です!'
+ set: 'カウントを [数値] に設定します。'
+ too-high: '設定できる最大値は [number] です!'
respawn-block:
description: マジックブロックが消えた場合に再出現します
- block-exist: '&a ブロックが存在します。再生成は必要ありませんでした。私はあなたのためにそれをマークしました。'
- block-respawned: '&a ブロックが復活しました。'
+ block-exist: 'ブロックが存在します。再生成は必要ありませんでした。私はあなたのためにそれをマークしました。'
+ block-respawned: 'ブロックが復活しました。'
phase:
- insufficient-level: '&c 島のレベルが低すぎるので先に進めません! [number] である必要があります。'
- insufficient-funds: '&c 資金が少なすぎるため続行できません。 [number] である必要があります。'
- insufficient-bank-balance: '&c 島の銀行残高が少なすぎるため続行できません。 [number] である必要があります。'
- insufficient-permission: '&c [name] の許可を取得するまで、これ以上先に進むことはできません。'
- cooldown: '&c [number] 秒で次のステージへ!'
+ insufficient-level: '島のレベルが低すぎるので先に進めません! [number] である必要があります。'
+ insufficient-funds: '資金が少なすぎるため続行できません。 [number] である必要があります。'
+ insufficient-bank-balance: '島の銀行残高が少なすぎるため続行できません。 [number] である必要があります。'
+ insufficient-permission: '[name] の許可を取得するまで、これ以上先に進むことはできません。'
+ cooldown: '[number] 秒で次のステージへ!'
placeholders:
infinite: 無限
my-island-phase-default: 不明
gui:
titles:
- phases: '&0&l ワンブロックフェーズ'
+ phases: 'ワンブロックフェーズ'
buttons:
previous:
- name: '&f&l 前のページ'
- description: '&7 [number]ページに切り替えます'
+ name: '前のページ'
+ description: '[number]ページに切り替えます'
next:
- name: '&f&l 次のページ'
- description: '&7 [番号]ページに切り替えます'
+ name: '次のページ'
+ description: '[番号]ページに切り替えます'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -115,20 +113,20 @@ chunkblock:
[economy]
[level]
[permission]
- starting-block: '&7 &e [number] ブロックを分割した後に開始します。'
- biome: '&7 バイオーム: &e [biome]'
- bank: '&7 銀行口座に &e $[number] &7 が必要です。'
- economy: '&7 プレイヤーアカウントに &e $[number] &7 が必要です。'
- level: '&7 &e [number] &7 の島レベルが必要です。'
- permission: '&7 `&e[permission]&7` 権限が必要です。'
- blocks-prefix: '&7 フェーズのブロック - '
- blocks: '&e [name], '
+ starting-block: '[number] ブロックを分割した後に開始します。'
+ biome: 'バイオーム: [biome]'
+ bank: '銀行口座に $[number] が必要です。'
+ economy: 'プレイヤーアカウントに $[number] が必要です。'
+ level: '[number] の島レベルが必要です。'
+ permission: '`[permission]` 権限が必要です。'
+ blocks-prefix: 'フェーズのブロック - '
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e &7 をクリックして前のページを表示します。'
- click-to-next: '&e &7 をクリックして次のページを表示します。'
- click-to-change: '&e &7 をクリックして変更します。'
+ click-to-previous: 'をクリックして前のページを表示します。'
+ click-to-next: 'をクリックして次のページを表示します。'
+ click-to-change: 'をクリックして変更します。'
island:
starting-hologram: |-
- &aChunkBlock へようこそ
- &eこのブロックを壊して開始してください
+ ChunkBlock へようこそ
+ このブロックを壊して開始してください
diff --git a/src/main/resources/locales/pl.yml b/src/main/resources/locales/pl.yml
index 2fdb553..b2f0587 100644
--- a/src/main/resources/locales/pl.yml
+++ b/src/main/resources/locales/pl.yml
@@ -3,90 +3,88 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Ochrona Magicznego Bloku
description: |-
- &b Ranga, która może zniszczyć
- &b magiczny blok, jeśli
- &b może niszczyć bloki.
- hint: "&c Twoja ranga nie może zniszczyć magicznego bloku!"
+ Ranga, która może zniszczyć
+ magiczny blok, jeśli
+ może niszczyć bloki.
+ hint: "Twoja ranga nie może zniszczyć magicznego bloku!"
CHUNKBLOCK_START_SAFETY:
name: Bezpieczeństwo Początkowe
description: |-
- &b Zapobiega poruszaniu się
- &b nowym graczom przez 1 minutę,
- &b aby nie spadli.
- hint: "&c Ruch zablokowany ze względów bezpieczeństwa na kolejne [number] sekund!"
- free-to-move: "&a Możesz się swobodnie poruszać. Bądź ostrożny!"
+ Zapobiega poruszaniu się
+ nowym graczom przez 1 minutę,
+ aby nie spadli.
+ hint: "Ruch zablokowany ze względów bezpieczeństwa na kolejne [number] sekund!"
+ free-to-move: "Możesz się swobodnie poruszać. Bądź ostrożny!"
CHUNKBLOCK_BOSSBAR:
- name: Pasek Bossa
- description: |-
- &b Pokazuje pasek statusu
- &b dla każdej fazy.
+ name: Pasek Bossa
+ description: |-
+ Pokazuje pasek statusu
+ dla każdej fazy.
CHUNKBLOCK_ACTIONBAR:
name: Pasek Akcji
description: |-
- &b Pokazuje status
- &b dla każdej fazy
- &b na Pasku Akcji.
+ Pokazuje status
+ dla każdej fazy
+ na Pasku Akcji.
chunkblock:
bossbar:
title: Pozostałe bloki
- status: '&a Bloki fazowe &b [done] &d / &b [total]'
+ status: 'Bloki fazowe [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c Boss Bar nie jest aktywny dla tej wyspy'
+ not-active: 'Boss Bar nie jest aktywny dla tej wyspy'
actionbar:
- status: "&a Faza: &b [phase-name] &d | &a Bloki: &b [done] &d / &b [total] &d | &a Postęp: &b [percent-done]"
- not-active: "&c Pasek akcji nie jest aktywny dla tej wyspy"
+ status: "Faza: [phase-name] | Bloki: [done] / [total] | Postęp: [percent-done]"
+ not-active: "Pasek akcji nie jest aktywny dla tej wyspy"
commands:
admin:
setcount:
parameters:
description: ustaw liczbę bloków gracza
- set: '&a Liczba [name] została ustawiona na [number]'
- set-lifetime: '&a [name] licznik życia ustawiony na [number]'
+ set: 'Liczba [name] została ustawiona na [number]'
+ set-lifetime: '[name] licznik życia ustawiony na [number]'
setchest:
parameters:
description: umieść oglądaną skrzynię w fazie o określonej rzadkości
- chest-is-empty: '&cTa skrzynia jest pusta, więc nie można jej dodać'
- unknown-phase: '&cNieznana faza. Aby uzupełnić, użyj tabulacji'
- unknown-rarity: '&cNieznana rzadkość. Użyj COMMON, UNCOMMON, RARE lub EPIC'
- look-at-chest: '&cSpójrz na wypełnioną skrzynię, aby ją ustawić'
- only-single-chest: '&cMożna ustawić tylko pojedyncze skrzynie'
- success: '&aSkrzynia pomyślnie dodana do fazy'
- failure: '&cSkrzynia nie mogła zostać dodana do fazy! Zobacz błąd w konsoli'
+ chest-is-empty: 'Ta skrzynia jest pusta, więc nie można jej dodać'
+ unknown-phase: 'Nieznana faza. Aby uzupełnić, użyj tabulacji'
+ unknown-rarity: 'Nieznana rzadkość. Użyj COMMON, UNCOMMON, RARE lub EPIC'
+ look-at-chest: 'Spójrz na wypełnioną skrzynię, aby ją ustawić'
+ only-single-chest: 'Można ustawić tylko pojedyncze skrzynie'
+ success: 'Skrzynia pomyślnie dodana do fazy'
+ failure: 'Skrzynia nie mogła zostać dodana do fazy! Zobacz błąd w konsoli'
sanity:
parameters:
description: wyświetlać kontrolę poprawności prawdopodobieństwa fazy w konsoli
- see-console: '&a Zobacz raport w konsoli'
+ see-console: 'Zobacz raport w konsoli'
count:
description: pokaż liczbę bloków i fazę
- info: '&a Jesteś na bloku &b [number] w fazie &a [name]'
+ info: 'Jesteś na bloku [number] w fazie [name]'
info:
- count: >-
- &a Wyspa jest na bloku &b [number] w fazie [name]. Lifetime count &b
- [lifetime] &a.
+ count: 'Wyspa jest na bloku [number] w fazie [name]. Lifetime count [lifetime] .'
phases:
description: pokaż listę wszystkich faz
- title: '&2 Fazy OneBlock'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] bloków'
+ title: 'Fazy OneBlock'
+ name-syntax: '[name]'
+ description-syntax: '[number] bloków'
island:
bossbar:
description: Przełącza fazę boss
- status_on: '&b Bossbar &a włączył'
- status_off: '&b Bossbar &a wyłączył'
+ status_on: 'Bossbar włączył'
+ status_off: 'Bossbar wyłączył'
actionbar:
description: przełącza pasek akcji fazy
- status_on: "&b Pasek akcji &a włączony"
- status_off: "&b Pasek akcji &c wyłączony"
+ status_on: "Pasek akcji włączony"
+ status_off: "Pasek akcji wyłączony"
setcount:
parameters:
description: ustaw liczbę bloków na poprzednio uzupełnioną wartość
- set: '&a Liczba ustawiona na [number].'
- too-high: '&c Maksymalna wartość, jaką możesz ustawić, to [number]!'
+ set: 'Liczba ustawiona na [number].'
+ too-high: 'Maksymalna wartość, jaką możesz ustawić, to [number]!'
respawn-block:
description: odnawia magiczny blok, w przypadku zniknięcia
- block-exist: '&a Blok nie potrzebował odnowienia. Został chwilowo zaznaczony'
- block-respawned: '&a Odnowiono blok, proszę nie usuwaj go ponownie'
+ block-exist: 'Blok nie potrzebował odnowienia. Został chwilowo zaznaczony'
+ block-respawned: 'Odnowiono blok, proszę nie usuwaj go ponownie'
phase:
insufficient-level: Poziom Twojej wyspy jest za niski, aby kontynuować! Musi to być [number].
insufficient-funds: Twoje fundusze są zbyt niskie, aby kontynuować! Musisz posiadać [number].
@@ -94,22 +92,22 @@ chunkblock:
Saldo na rachunku bankowym wyspy jest zbyt niskie, aby kontynuować! Musi
to być [number].
insufficient-permission: Nie możesz kontynuować, dopóki nie uzyskasz pozwolenia [name]!
- cooldown: '&c Następny etap będzie dostępny za [number] sekund!'
+ cooldown: 'Następny etap będzie dostępny za [number] sekund!'
placeholders:
infinite: Nieskończony
my-island-phase-default: Nieznana
gui:
titles:
- phases: '&0&l Fazy OneBlock'
+ phases: 'Fazy OneBlock'
buttons:
previous:
- name: '&f&lNastępna strona'
- description: '&7 Przeskocz do [number] strony'
+ name: 'Następna strona'
+ description: 'Przeskocz do [number] strony'
next:
- name: '&f&l Następna strona'
- description: '&7 Przeskocz do [number] strony'
+ name: 'Następna strona'
+ description: 'Przeskocz do [number] strony'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -117,20 +115,20 @@ chunkblock:
[economy]
[level]
[permission]
- starting-block: '&7 Rozpoczyna sie po&e [number] &7zniszczonych blokach.'
- biome: '&7 Biom: &e [biome]'
- bank: '&7 Potrzebujesz&e $[number] &7 na twoim koncie.'
- economy: '&7 Potrzebujesz&e $[number] &7 na twoim koncie.'
- level: '&7 Potrzebujesz &e [number] &7 poziom wyspy.'
- permission: '&7 Wymaga uprawnienia `&e[permission]&7`.'
- blocks-prefix: '&7 Bloki w fazie -'
- blocks: '&e [name], '
+ starting-block: 'Rozpoczyna sie po [number] zniszczonych blokach.'
+ biome: 'Biom: [biome]'
+ bank: 'Potrzebujesz $[number] na twoim koncie.'
+ economy: 'Potrzebujesz $[number] na twoim koncie.'
+ level: 'Potrzebujesz [number] poziom wyspy.'
+ permission: 'Wymaga uprawnienia `[permission]`.'
+ blocks-prefix: 'Bloki w fazie -'
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Kliknij &7, aby wyświetlić poprzednią stronę.'
- click-to-next: '&e Kliknij &7, aby wyświetlić następną stronę.'
- click-to-change: '&e Kliknij &7, aby zmienić.'
+ click-to-previous: 'Kliknij , aby wyświetlić poprzednią stronę.'
+ click-to-next: 'Kliknij , aby wyświetlić następną stronę.'
+ click-to-change: 'Kliknij , aby zmienić.'
island:
starting-hologram: |-
- &aWitamy w OneBlock
- &eZniszcz ten blok, aby rozpocząć
+ Witamy w OneBlock
+ Zniszcz ten blok, aby rozpocząć
diff --git a/src/main/resources/locales/pt.yml b/src/main/resources/locales/pt.yml
index 5e417a0..8d566e0 100644
--- a/src/main/resources/locales/pt.yml
+++ b/src/main/resources/locales/pt.yml
@@ -3,98 +3,96 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Proteção de Bloco Mágico
description: |-
- &b Rank que pode quebrar o
- &b bloco mágico se puder
- &b quebrar blocos.
- hint: "&c Seu rank não pode quebrar o bloco mágico!"
+ Rank que pode quebrar o
+ bloco mágico se puder
+ quebrar blocos.
+ hint: "Seu rank não pode quebrar o bloco mágico!"
CHUNKBLOCK_START_SAFETY:
name: Segurança Inicial
description: |-
- &b Impede que novos jogadores
- &b se movam por 1 minuto
- &b para que não caiam.
- hint: "&c Movimento bloqueado por segurança por mais [number] segundos!"
- free-to-move: "&a Você está livre para se mover. Tenha cuidado!"
+ Impede que novos jogadores
+ se movam por 1 minuto
+ para que não caiam.
+ hint: "Movimento bloqueado por segurança por mais [number] segundos!"
+ free-to-move: "Você está livre para se mover. Tenha cuidado!"
CHUNKBLOCK_BOSSBAR:
- name: Boss Bar
- description: |-
- &b Mostra uma barra de status
- &b para cada fase.
+ name: Boss Bar
+ description: |-
+ Mostra uma barra de status
+ para cada fase.
CHUNKBLOCK_ACTIONBAR:
name: Action Bar
description: |-
- &b Mostra um status
- &b para cada fase
- &b na Action Bar.
+ Mostra um status
+ para cada fase
+ na Action Bar.
chunkblock:
bossbar:
title: Bloqueia o restante
- status: '&a Blocos de fase &b [done] &d / &b [total]'
+ status: 'Blocos de fase [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c O Boss Bar não está ativo para esta ilha'
+ not-active: 'O Boss Bar não está ativo para esta ilha'
actionbar:
- status: "&a Fase: &b [phase-name] &d | &a Blocos: &b [done] &d / &b [total] &d | &a Progresso: &b [percent-done]"
- not-active: "&c A barra de ação não está ativa para esta ilha"
+ status: "Fase: [phase-name] | Blocos: [done] / [total] | Progresso: [percent-done]"
+ not-active: "A barra de ação não está ativa para esta ilha"
commands:
admin:
setcount:
parameters:
description: definir contagem de blocos do jogador
- set: '&a [name] contagem definida para [number]'
- set-lifetime: '&a A contagem de vida útil [name] definida como [number]'
+ set: '[name] contagem definida para [number]'
+ set-lifetime: 'A contagem de vida útil [name] definida como [number]'
setchest:
parameters:
description: colocar o baú olhado em uma fase com a raridade especificada
- chest-is-empty: '&c Esse baú está vazio, então não pode ser adicionado'
- unknown-phase: '&c Fase desconhecida. Use tab-complete para vê-los'
- unknown-rarity: '&c Raridade desconhecida. Use COMMON, UNCOMMON, RARE ou EPIC'
- look-at-chest: '&c Olhe para um baú cheio para configurá-lo'
- only-single-chest: '&c Apenas baús individuais podem ser ajustados'
- success: '&a Baú adicionado com sucesso à fase'
- failure: '&c O Bau não pôde ser adicionado à fase! Veja o console para erros'
+ chest-is-empty: 'Esse baú está vazio, então não pode ser adicionado'
+ unknown-phase: 'Fase desconhecida. Use tab-complete para vê-los'
+ unknown-rarity: 'Raridade desconhecida. Use COMMON, UNCOMMON, RARE ou EPIC'
+ look-at-chest: 'Olhe para um baú cheio para configurá-lo'
+ only-single-chest: 'Apenas baús individuais podem ser ajustados'
+ success: 'Baú adicionado com sucesso à fase'
+ failure: 'O Bau não pôde ser adicionado à fase! Veja o console para erros'
sanity:
parameters:
description: >-
exibir uma verificação de sanidade das probabilidades de fase no
console
- see-console: '&a Veja o console para o relatório'
+ see-console: 'Veja o console para o relatório'
count:
description: mostra a contagem de blocos e a fase
- info: '&a Você está no bloco &b [number] no &a [name] fase'
+ info: 'Você está no bloco [number] no [name] fase'
info:
- count: >-
- &a A ilha está em bloco &b [number] &a na fase &b [name]. Lifetime count
- &b [lifetime] &a.
+ count: 'A ilha está em bloco [number] na fase [name]. Lifetime count [lifetime] .'
phases:
description: mostra uma lista de todas as fases
- title: '&2 OneBlock Fases'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] blocos'
+ title: 'OneBlock Fases'
+ name-syntax: '[name]'
+ description-syntax: '[number] blocos'
island:
bossbar:
description: Alterna o Boss Boss Bar
- status_on: '&b Bossbar &a ligado'
- status_off: '&b Bossbar &c desligado'
+ status_on: 'Bossbar ligado'
+ status_off: 'Bossbar desligado'
actionbar:
description: alterna a barra de ação de fase
- status_on: "&b Barra de ação &a ativada"
- status_off: "&b Barra de ação &c desativada"
+ status_on: "Barra de ação ativada"
+ status_off: "Barra de ação desativada"
setcount:
parameters:
description: Defina a contagem de blocos para o valor previamente concluído
- set: '&a Contagem definida como [number].'
- too-high: '&c O máximo que você pode definir é [number]!'
+ set: 'Contagem definida como [number].'
+ too-high: 'O máximo que você pode definir é [number]!'
respawn-block:
description: Responda o bloco mágico em situações quando desaparece
- block-exist: '&a O bloco existe, não exigiu reaparecimento. '
- block-respawned: '&a Bloquear o reaparecido.'
+ block-exist: 'O bloco existe, não exigiu reaparecimento. '
+ block-respawned: 'Bloquear o reaparecido.'
phase:
- insufficient-level: '&c O nível da sua ilha é muito baixo para prosseguir! '
- insufficient-funds: '&c Seus fundos são muito baixos para prosseguir! '
- insufficient-bank-balance: '&c O saldo do banco da ilha é muito baixo para prosseguir! '
- insufficient-permission: '&c Você não pode proceder mais até obter a permissão [name]!'
- cooldown: '&c A próxima fase estará disponível em [number] segundos!'
+ insufficient-level: 'O nível da sua ilha é muito baixo para prosseguir! '
+ insufficient-funds: 'Seus fundos são muito baixos para prosseguir! '
+ insufficient-bank-balance: 'O saldo do banco da ilha é muito baixo para prosseguir! '
+ insufficient-permission: 'Você não pode proceder mais até obter a permissão [name]!'
+ cooldown: 'A próxima fase estará disponível em [number] segundos!'
placeholders:
infinite: Infinito
my-island-phase-default: Desconhecida
@@ -103,13 +101,13 @@ chunkblock:
phases: Oneblock Fases
buttons:
previous:
- name: '&f&l Página anterior'
- description: '&7 Mudar para a página [number]'
+ name: 'Página anterior'
+ description: 'Mudar para a página [number]'
next:
- name: '&f&l Próxima página'
- description: '&7 Mudar para a página [number]'
+ name: 'Próxima página'
+ description: 'Mudar para a página [number]'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -118,20 +116,20 @@ chunkblock:
[level]
[permission]
[blocks]
- starting-block: '&7 Começa após quebrar &e blocos [number].'
- biome: '&7 Bioma: [biome]'
- bank: '&7 Requer &e $ [number] &7 na conta bancária.'
- economy: '&7 Requer &e $ [number] &7 na conta do jogador.'
- level: '&7 Requer &e [number] &7 no nível da ilha.'
- permission: '&7 Requer `&e[permission]&7` permissão.'
- blocks-prefix: '&7 Blocos em fase -'
- blocks: '&e [name], '
+ starting-block: 'Começa após quebrar blocos [number].'
+ biome: 'Bioma: [biome]'
+ bank: 'Requer $ [number] na conta bancária.'
+ economy: 'Requer $ [number] na conta do jogador.'
+ level: 'Requer [number] no nível da ilha.'
+ permission: 'Requer `[permission]` permissão.'
+ blocks-prefix: 'Blocos em fase -'
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Clique &7 para visualizar a página anterior.'
- click-to-next: '&e Clique &7 para visualizar a próxima página.'
- click-to-change: '&e Clique &7 para alterar.'
+ click-to-previous: 'Clique para visualizar a página anterior.'
+ click-to-next: 'Clique para visualizar a próxima página.'
+ click-to-change: 'Clique para alterar.'
island:
starting-hologram: |-
- &a Bem -vindo ao ChunkBlock
- &e Quebre este bloco para começar
+ Bem -vindo ao ChunkBlock
+ Quebre este bloco para começar
diff --git a/src/main/resources/locales/ru.yml b/src/main/resources/locales/ru.yml
index 6b8fc56..11279d3 100644
--- a/src/main/resources/locales/ru.yml
+++ b/src/main/resources/locales/ru.yml
@@ -36,9 +36,7 @@ chunkblock:
style: SOLID
not-active: Боссбар отключен на этом острове.
actionbar:
- status: 'Фаза: [phase-name] |
- Блоков: [done] / [total] |
- Прогресс: [percent-done]'
+ status: 'Фаза: [phase-name] | Блоков: [done] / [total] | Прогресс: [percent-done]'
not-active: Панель действий отключена на этом острове.
commands:
admin:
diff --git a/src/main/resources/locales/tr.yml b/src/main/resources/locales/tr.yml
index 6854346..9aa4cec 100644
--- a/src/main/resources/locales/tr.yml
+++ b/src/main/resources/locales/tr.yml
@@ -3,113 +3,109 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Büyülü Blok Koruması
description: |-
- &b Blokları kırabilirlerse
- &b büyülü bloğu kırabilecek
- &b rütbe.
- hint: "&c Rütbeniz büyülü bloğu kıramaz!"
+ Blokları kırabilirlerse
+ büyülü bloğu kırabilecek
+ rütbe.
+ hint: "Rütbeniz büyülü bloğu kıramaz!"
CHUNKBLOCK_START_SAFETY:
name: Başlangıç Güvenliği
description: |-
- &b Yeni oyuncuların 1 dakika
- &b boyunca hareket etmesini
- &b engelleyerek düşmelerini önler.
- hint: "&c Güvenlik için hareket [number] saniye daha engellendi!"
- free-to-move: "&a Serbestçe hareket edebilirsiniz. Dikkatli olun!"
+ Yeni oyuncuların 1 dakika
+ boyunca hareket etmesini
+ engelleyerek düşmelerini önler.
+ hint: "Güvenlik için hareket [number] saniye daha engellendi!"
+ free-to-move: "Serbestçe hareket edebilirsiniz. Dikkatli olun!"
CHUNKBLOCK_BOSSBAR:
- name: Boss Çubuğu
- description: |-
- &b Her aşama için bir
- &b durum çubuğu gösterir.
+ name: Boss Çubuğu
+ description: |-
+ Her aşama için bir
+ durum çubuğu gösterir.
CHUNKBLOCK_ACTIONBAR:
name: Eylem Çubuğu (Action Bar)
description: |-
- &b Her aşama için bir
- &b durumu Eylem Çubuğunda
- &b gösterir.
+ Her aşama için bir
+ durumu Eylem Çubuğunda
+ gösterir.
chunkblock:
bossbar:
title: Kalan bloklar
- status: '&a Faz blokları &b [done] &d / &b [total]'
+ status: 'Faz blokları [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c Patron Bar bu ada için aktif değil'
+ not-active: 'Patron Bar bu ada için aktif değil'
actionbar:
- status: "&a Aşama: &b [phase-name] &d | &a Bloklar: &b [done] &d / &b [total] &d | &a İlerleme: &b [percent-done]"
- not-active: "&c Bu ada için eylem çubuğu aktif değil"
+ status: "Aşama: [phase-name] | Bloklar: [done] / [total] | İlerleme: [percent-done]"
+ not-active: "Bu ada için eylem çubuğu aktif değil"
commands:
admin:
setcount:
parameters: [lifetime]
description: oyuncunun blok sayısını ayarla
- set: '&a [name] ''ın sayısı [number] olarak ayarlandı'
- set-lifetime: '&a [name]''nin toplam kırılan blok sayısı [number] olarak ayarlandı'
+ set: '[name] ''ın sayısı [number] olarak ayarlandı'
+ set-lifetime: '[name]''nin toplam kırılan blok sayısı [number] olarak ayarlandı'
setchest:
parameters:
description: bakılan sandığı nadir görülen bir evreye koyar
- chest-is-empty: '&c Bu sandık boş, bu yüzden eklenemez'
- unknown-phase: >-
- &c Bilinmeyen aşama. Bunları görmek için sekme-tamamlama özelliğini
- kullanın
+ chest-is-empty: 'Bu sandık boş, bu yüzden eklenemez'
+ unknown-phase: 'Bilinmeyen aşama. Bunları görmek için sekme-tamamlama özelliğini kullanın'
unknown-rarity: '& c Bilinmeyen nadirlik. COMMON, UNCOMMON, RARE veya EPIC kullanın'
- look-at-chest: '&c Ayarlamak için dolu bir sandığa bakın'
- only-single-chest: '&c Yalnızca tek sandık ayarlanabilir'
- success: '&a Sandık aşamaya başarıyla eklendi'
- failure: '&c Sandık aşamaya eklenemedi! Hatalar için konsola bakın'
+ look-at-chest: 'Ayarlamak için dolu bir sandığa bakın'
+ only-single-chest: 'Yalnızca tek sandık ayarlanabilir'
+ success: 'Sandık aşamaya başarıyla eklendi'
+ failure: 'Sandık aşamaya eklenemedi! Hatalar için konsola bakın'
sanity:
parameters:
description: konsoldaki faz olasılıklarının akıl sağlığını kontrol etmek
- see-console: '&a Rapor için konsola bakın'
+ see-console: 'Rapor için konsola bakın'
count:
description: blok sayısını ve aşamayı göster
- info: '&a [name] aşamasında blok &b [number] üzerindesiniz'
+ info: '[name] aşamasında blok [number] üzerindesiniz'
info:
- count: >-
- &a Ada blok sayısı &b [number] &b [name] &a aşamasında. Toplam kırılan
- blok &b [lifetime] &a.
+ count: 'Ada blok sayısı [number] [name] aşamasında. Toplam kırılan blok [lifetime] .'
phases:
description: tüm aşamaların bir listesini göster
- title: '&2 TekBlok Aşaması'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] blokları'
+ title: 'TekBlok Aşaması'
+ name-syntax: '[name]'
+ description-syntax: '[number] blokları'
island:
bossbar:
description: Faz patron çubuğunu değiştirir
- status_on: '&b Bossbar &a açıldı'
- status_off: '&b Bossbar &c kapandı'
+ status_on: 'Bossbar açıldı'
+ status_off: 'Bossbar kapandı'
actionbar:
description: aşama eylem çubuğunu açar/kapatır
- status_on: "&b Eylem Çubuğu &a açıldı"
- status_off: "&b Eylem Çubuğu &c kapatıldı"
+ status_on: "Eylem Çubuğu açıldı"
+ status_off: "Eylem Çubuğu kapatıldı"
setcount:
parameters:
description: blok sayısını önceden tamamlanmış değere ayarla
- set: '&a Sayım [number] olarak ayarlandı.'
- too-high: '&c Ayarlayabileceğiniz maksimum sayı [number]!'
+ set: 'Sayım [number] olarak ayarlandı.'
+ too-high: 'Ayarlayabileceğiniz maksimum sayı [number]!'
respawn-block:
description: Kaynak bloğunu kaybolma durumlarında yeniden doğurur
- block-exist: '&a Kaynak bloğu yerinde senin için işaretledim.'
- block-respawned: '&a Kaynak bloğu yeniden doğdu.'
+ block-exist: 'Kaynak bloğu yerinde senin için işaretledim.'
+ block-respawned: 'Kaynak bloğu yeniden doğdu.'
phase:
- insufficient-level: '&c Ada seviyeniz devam etmek için çok düşük! [number] olmalıdır.'
- insufficient-funds: '&c Paranız devam etmek için çok düşük! [number] olmalıdırlar.'
- insufficient-bank-balance: '&c Ada bankası bakiyesi devam etmek için çok düşük! [number] olmalıdır.'
- insufficient-permission: '&c [name] iznini alana kadar devam edemezsiniz!'
- cooldown: '&c Bir sonraki aşama [number] saniye içinde hazır olacak!'
+ insufficient-level: 'Ada seviyeniz devam etmek için çok düşük! [number] olmalıdır.'
+ insufficient-funds: 'Paranız devam etmek için çok düşük! [number] olmalıdırlar.'
+ insufficient-bank-balance: 'Ada bankası bakiyesi devam etmek için çok düşük! [number] olmalıdır.'
+ insufficient-permission: '[name] iznini alana kadar devam edemezsiniz!'
+ cooldown: 'Bir sonraki aşama [number] saniye içinde hazır olacak!'
placeholders:
infinite: Sonsuz
my-island-phase-default: Bilinmiyor
gui:
titles:
- phases: '&0&l TekBlok Aşamaları'
+ phases: 'TekBlok Aşamaları'
buttons:
previous:
- name: '&f&l Önceki Sayfa'
- description: '&7 [number] Sayılı sayfaya geçer'
+ name: 'Önceki Sayfa'
+ description: '[number] Sayılı sayfaya geçer'
next:
- name: '&f&l Sıradaki Sayfa '
- description: '&7 [number] Sayılı sayfaya geçer'
+ name: 'Sıradaki Sayfa '
+ description: '[number] Sayılı sayfaya geçer'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -118,20 +114,20 @@ chunkblock:
[level]
[permission]
[blocks]
- starting-block: '&7 &e [sayı] kadar blok kırdıktan sonra başlar.'
- biome: '&7 Biome: &e [biome]'
- bank: '&7 Banka hesabında &e $[number] &7 olması gerekli.'
- economy: '&7 Bakiyenizin &e $[number] &7 olması gerekli.'
- level: '&7 &e [sayı] &7 kadar ada seviyeniz olmalı.'
- permission: '&7 `&e[izin]&7` izni gerektirir.'
- blocks-prefix: '&7 Aşamadaki bloklar - '
- blocks: '&e [name], '
+ starting-block: '[sayı] kadar blok kırdıktan sonra başlar.'
+ biome: 'Biome: [biome]'
+ bank: 'Banka hesabında $[number] olması gerekli.'
+ economy: 'Bakiyenizin $[number] olması gerekli.'
+ level: '[sayı] kadar ada seviyeniz olmalı.'
+ permission: '`[izin]` izni gerektirir.'
+ blocks-prefix: 'Aşamadaki bloklar - '
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Önceki sayfayı görüntülemek için &7 tıklayın.'
- click-to-next: '&e Sonraki sayfayı görüntülemek için &7 tıklayın.'
- click-to-change: '&e Değiştirmek için &7 tıklayın.'
+ click-to-previous: 'Önceki sayfayı görüntülemek için tıklayın.'
+ click-to-next: 'Sonraki sayfayı görüntülemek için tıklayın.'
+ click-to-change: 'Değiştirmek için tıklayın.'
island:
starting-hologram: |-
- &aTekBlok'a Hoş Geldiniz
- &eBaşlamak için Bu Bloğu Kırın
+ TekBlok'a Hoş Geldiniz
+ Başlamak için Bu Bloğu Kırın
diff --git a/src/main/resources/locales/uk.yml b/src/main/resources/locales/uk.yml
index b1af17c..22e724f 100644
--- a/src/main/resources/locales/uk.yml
+++ b/src/main/resources/locales/uk.yml
@@ -3,115 +3,109 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Захист Магічного Блоку
description: |-
- &b Ранг, який може зламати
- &b магічний блок, якщо
- &b може ламати блоки.
- hint: "&c Ваш ранг не може зламати магічний блок!"
+ Ранг, який може зламати
+ магічний блок, якщо
+ може ламати блоки.
+ hint: "Ваш ранг не може зламати магічний блок!"
CHUNKBLOCK_START_SAFETY:
name: Початкова Безпека
description: |-
- &b Запобігає руху нових гравців
- &b протягом 1 хвилини,
- &b щоб вони не впали.
- hint: "&c Рух заблоковано з міркувань безпеки ще на [number] секунд!"
- free-to-move: "&a Ви можете вільно рухатися. Будьте обережні!"
+ Запобігає руху нових гравців
+ протягом 1 хвилини,
+ щоб вони не впали.
+ hint: "Рух заблоковано з міркувань безпеки ще на [number] секунд!"
+ free-to-move: "Ви можете вільно рухатися. Будьте обережні!"
CHUNKBLOCK_BOSSBAR:
- name: Boss Bar
- description: |-
- &b Показує панель стану
- &b для кожної фази.
+ name: Boss Bar
+ description: |-
+ Показує панель стану
+ для кожної фази.
CHUNKBLOCK_ACTIONBAR:
name: Action Bar
description: |-
- &b Показує статус
- &b для кожної фази
- &b в Action Bar.
+ Показує статус
+ для кожної фази
+ в Action Bar.
chunkblock:
bossbar:
title: Блоки, що залишилися
- status: '&a Фазові блоки &b [done] &d / &b [total]'
+ status: 'Фазові блоки [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c Boss Bar не активний для цього острова'
+ not-active: 'Boss Bar не активний для цього острова'
actionbar:
- status: "&a Фаза: &b [phase-name] &d | &a Блоки: &b [done] &d / &b [total] &d | &a Прогрес: &b [percent-done]"
- not-active: "&c Панель дій не активна для цього острова"
+ status: "Фаза: [phase-name] | Блоки: [done] / [total] | Прогрес: [percent-done]"
+ not-active: "Панель дій не активна для цього острова"
commands:
admin:
setcount:
parameters: [lifetime]
description: встановити кількість блоків гравця
- set: '&a [name] встановлено значення [number]'
- set-lifetime: '&a [name] тривалість життя встановлено на [number]'
+ set: '[name] встановлено значення [number]'
+ set-lifetime: '[name] тривалість життя встановлено на [number]'
setchest:
parameters:
description: поставити скриню, на яку дивляться, у фазу з указаною рідкістю
- chest-is-empty: '&c Ця скриня порожня, тому її неможливо додати'
- unknown-phase: '&c Невідома фаза. Використовуйте Tab-complete, щоб побачити їх'
- unknown-rarity: '&c Невідома рідкість. Використовуйте COMMON, UNCOMMON, RARE або EPIC'
- look-at-chest: '&c Подивіться на заповнену скриню, щоб встановити її'
- only-single-chest: '&c Можна встановити лише окремі скрині'
+ chest-is-empty: 'Ця скриня порожня, тому її неможливо додати'
+ unknown-phase: 'Невідома фаза. Використовуйте Tab-complete, щоб побачити їх'
+ unknown-rarity: 'Невідома рідкість. Використовуйте COMMON, UNCOMMON, RARE або EPIC'
+ look-at-chest: 'Подивіться на заповнену скриню, щоб встановити її'
+ only-single-chest: 'Можна встановити лише окремі скрині'
success: '& Скриню успішно додано до фази'
- failure: '&c Скриня не може бути додана до фази! Перегляньте консоль для помилок'
+ failure: 'Скриня не може бути додана до фази! Перегляньте консоль для помилок'
sanity:
parameters:
description: відобразити перевірку працездатності ймовірностей фази на консолі
- see-console: '&a Дивіться консоль для звіту'
+ see-console: 'Дивіться консоль для звіту'
count:
description: показати кількість блоків і фазу
- info: '&a Ви знаходитесь у блоці &b [number] у фазі &a [name].'
+ info: 'Ви знаходитесь у блоці [number] у фазі [name].'
info:
- count: >-
- &a Острів знаходиться на блоці &b [number]&a у фазі &b [name] &a.
- Підрахунок тривалості життя &b [lifetime] &a.
+ count: 'Острів знаходиться на блоці [number] у фазі [name] . Підрахунок тривалості життя [lifetime] .'
phases:
description: показати список усіх фаз
- title: '&2 OneBlock фази'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] блоків'
+ title: 'OneBlock фази'
+ name-syntax: '[name]'
+ description-syntax: '[number] блоків'
island:
bossbar:
description: перемикає фазу боса
- status_on: '&b Bossbar &a увімкнув'
- status_off: '&b Bossbar &c вимкнувся'
+ status_on: 'Bossbar увімкнув'
+ status_off: 'Bossbar вимкнувся'
actionbar:
description: перемикає панель дій фази
- status_on: "&b Панель дій &a увімкнена"
- status_off: "&b Панель дій &c вимкнена"
+ status_on: "Панель дій увімкнена"
+ status_off: "Панель дій вимкнена"
setcount:
parameters:
description: встановити кількість блоків до попередньо завершеного значення
- set: '&a Лічильник встановлено на [number].'
- too-high: '&c Максимум, який ви можете встановити, це [number]!'
+ set: 'Лічильник встановлено на [number].'
+ too-high: 'Максимум, який ви можете встановити, це [number]!'
respawn-block:
description: відроджує магічний блок у ситуаціях, коли він зникає
- block-exist: '&a Блок існує, не потребує відновлення. Я позначив це для вас.'
+ block-exist: 'Блок існує, не потребує відновлення. Я позначив це для вас.'
block-respawned: '& Блок відродився.'
phase:
- insufficient-level: >-
- &c Рівень вашого острова занадто низький, щоб продовжити! Це має бути
- [number].
- insufficient-funds: '&c Ваших коштів занадто мало, щоб продовжити! Вони мають бути [number].'
- insufficient-bank-balance: >-
- &c Баланс острівного банку занадто низький, щоб продовжити! Це має бути
- [number].
- insufficient-permission: '&c Ви не можете продовжувати далі, доки не отримаєте дозвіл [name]!'
- cooldown: '&c Наступна фаза буде доступна через [number] секунд!'
+ insufficient-level: 'Рівень вашого острова занадто низький, щоб продовжити! Це має бути [number].'
+ insufficient-funds: 'Ваших коштів занадто мало, щоб продовжити! Вони мають бути [number].'
+ insufficient-bank-balance: 'Баланс острівного банку занадто низький, щоб продовжити! Це має бути [number].'
+ insufficient-permission: 'Ви не можете продовжувати далі, доки не отримаєте дозвіл [name]!'
+ cooldown: 'Наступна фаза буде доступна через [number] секунд!'
placeholders:
infinite: Нескінченний
my-island-phase-default: Невідомо
gui:
titles:
- phases: '&0&l Фази одного блоку'
+ phases: 'Фази одного блоку'
buttons:
previous:
- name: '&f&l Попередня сторінка'
- description: '&7 Перейти на сторінку [number].'
+ name: 'Попередня сторінка'
+ description: 'Перейти на сторінку [number].'
next:
- name: '&f&l Наступна сторінка'
- description: '&7 Перейти на сторінку [number].'
+ name: 'Наступна сторінка'
+ description: 'Перейти на сторінку [number].'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -119,20 +113,20 @@ chunkblock:
[economy]
[level]
[permission]
- starting-block: '&7 Запускається після розбиття &e [number] блоків.'
- biome: '&7 Біом: &e [biome]'
- bank: '&7 Потрібен &e $[number] &7 на банківському рахунку.'
- economy: '&7 Потрібен &e $[number] &7 в обліковому записі гравця.'
- level: '&7 Потрібен рівень острова &e [number] &7.'
- permission: '&7 Потрібен дозвіл `&e[permission]&7`.'
+ starting-block: 'Запускається після розбиття [number] блоків.'
+ biome: 'Біом: [biome]'
+ bank: 'Потрібен $[number] на банківському рахунку.'
+ economy: 'Потрібен $[number] в обліковому записі гравця.'
+ level: 'Потрібен рівень острова [number] .'
+ permission: 'Потрібен дозвіл `[permission]`.'
blocks-prefix: Блоки по фазі -
- blocks: '&e [name], '
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Натисніть &7, щоб переглянути попередню сторінку.'
- click-to-next: '&e Натисніть &7, щоб переглянути наступну сторінку.'
- click-to-change: '&e Натисніть &7, щоб змінити.'
+ click-to-previous: 'Натисніть , щоб переглянути попередню сторінку.'
+ click-to-next: 'Натисніть , щоб переглянути наступну сторінку.'
+ click-to-change: 'Натисніть , щоб змінити.'
island:
starting-hologram: |-
- &aЛаскаво просимо до ChunkBlock
- &eРозбийте цей блок, щоб почати
+ Ласкаво просимо до ChunkBlock
+ Розбийте цей блок, щоб почати
diff --git a/src/main/resources/locales/vi.yml b/src/main/resources/locales/vi.yml
index 1473291..e83074a 100644
--- a/src/main/resources/locales/vi.yml
+++ b/src/main/resources/locales/vi.yml
@@ -3,92 +3,90 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: Bảo Vệ Khối Ma Thuật
description: |-
- &b Xếp hạng có thể phá
- &b khối ma thuật nếu họ
- &b có thể phá khối.
- hint: "&c Xếp hạng của bạn không thể phá khối ma thuật!"
+ Xếp hạng có thể phá
+ khối ma thuật nếu họ
+ có thể phá khối.
+ hint: "Xếp hạng của bạn không thể phá khối ma thuật!"
CHUNKBLOCK_START_SAFETY:
name: An Toàn Khởi Đầu
description: |-
- &b Ngăn người chơi mới
- &b di chuyển trong 1 phút
- &b để họ không bị rơi.
- hint: "&c Di chuyển bị chặn vì lý do an toàn trong [number] giây nữa!"
- free-to-move: "&a Bạn được phép di chuyển tự do. Hãy cẩn thận!"
+ Ngăn người chơi mới
+ di chuyển trong 1 phút
+ để họ không bị rơi.
+ hint: "Di chuyển bị chặn vì lý do an toàn trong [number] giây nữa!"
+ free-to-move: "Bạn được phép di chuyển tự do. Hãy cẩn thận!"
CHUNKBLOCK_BOSSBAR:
- name: Thanh Boss
- description: |-
- &b Hiển thị thanh trạng thái
- &b cho mỗi giai đoạn.
+ name: Thanh Boss
+ description: |-
+ Hiển thị thanh trạng thái
+ cho mỗi giai đoạn.
CHUNKBLOCK_ACTIONBAR:
name: Thanh Hành Động (Action Bar)
description: |-
- &b Hiển thị trạng thái
- &b cho mỗi giai đoạn
- &b trên Thanh Hành Động.
+ Hiển thị trạng thái
+ cho mỗi giai đoạn
+ trên Thanh Hành Động.
chunkblock:
bossbar:
title: Khối còn lại
- status: '&a Khối pha &b [done] &d / &b [total]'
+ status: 'Khối pha [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c Boss Bar không hoạt động cho hòn đảo này'
+ not-active: 'Boss Bar không hoạt động cho hòn đảo này'
actionbar:
- status: "&a Giai đoạn: &b [phase-name] &d | &a Khối: &b [done] &d / &b [total] &d | &a Tiến độ: &b [percent-done]"
- not-active: "&c Thanh hành động không hoạt động cho hòn đảo này"
+ status: "Giai đoạn: [phase-name] | Khối: [done] / [total] | Tiến độ: [percent-done]"
+ not-active: "Thanh hành động không hoạt động cho hòn đảo này"
commands:
admin:
setcount:
parameters:
description: chỉnh số đếm khối của người chơi
- set: '&a Số đếm khối của [name] được đặt thành [number]'
- set-lifetime: '&a Bộ đếm thời gian tồn tại của [name] được đặt thành [number]'
+ set: 'Số đếm khối của [name] được đặt thành [number]'
+ set-lifetime: 'Bộ đếm thời gian tồn tại của [name] được đặt thành [number]'
setchest:
parameters: <độ hiếm>
description: thêm rương đang nhìn vào một giai đoạn với độ hiếm được chỉ định
- chest-is-empty: '&c Rương đó trống nên không thể thêm vào'
- unknown-phase: '&c Giai đoạn chưa biết. Dùng TAB để xem chúng'
- unknown-rarity: '&c Độ hiếm chưa biết. Sử dụng COMMON, UNCOMMON, RARE hoặc EPIC'
- look-at-chest: '&c Nhìn vào một cái rương đầy để đặt nó'
- only-single-chest: '&c Chỉ có thể đặt các rương đơn'
- success: '&a Rương được thêm thành công vào giai đoạn'
- failure: >-
- &c Rương không thể được thêm vào giai đoạn! Xem bảng điều khiển để
- biết lỗi
+ chest-is-empty: 'Rương đó trống nên không thể thêm vào'
+ unknown-phase: 'Giai đoạn chưa biết. Dùng TAB để xem chúng'
+ unknown-rarity: 'Độ hiếm chưa biết. Sử dụng COMMON, UNCOMMON, RARE hoặc EPIC'
+ look-at-chest: 'Nhìn vào một cái rương đầy để đặt nó'
+ only-single-chest: 'Chỉ có thể đặt các rương đơn'
+ success: 'Rương được thêm thành công vào giai đoạn'
+ failure: 'Rương không thể được thêm vào giai đoạn! Xem bảng điều khiển để biết lỗi'
sanity:
parameters:
description: >-
hiển thị kiểm tra sự đúng đắn của xác suất giao đoạn lên bảng điều
khiển
- see-console: '&a Xem bảng điều khiển cho báo cáo'
+ see-console: 'Xem bảng điều khiển cho báo cáo'
count:
description: hiển thị số khối và giai đoạn
- info: '&a Bạn đang ở trên khối &b [number] trong giai đoạn &a [name]'
+ info: 'Bạn đang ở trên khối [number] trong giai đoạn [name]'
info:
- count: '&a Đảo nằm trên khối &b [number] &a trong giai đoạn &b [name]. '
+ count: 'Đảo nằm trên khối [number] trong giai đoạn [name]. '
phases:
description: hiển thị một danh sách tất cả các giai đoạn
- title: '&2 Giai đoạn OneBlock'
- name-syntax: '&a [name]'
- description-syntax: '&b [number] khối'
+ title: 'Giai đoạn OneBlock'
+ name-syntax: '[name]'
+ description-syntax: '[number] khối'
island:
bossbar:
description: bật thanh Boss giai đoạn
- status_on: '&b Bossbar &a bật lên'
- status_off: '&b Bossbar &c tắt'
+ status_on: 'Bossbar bật lên'
+ status_off: 'Bossbar tắt'
actionbar:
description: bật/tắt thanh hành động giai đoạn
- status_on: "&b Thanh hành động đã &a bật"
- status_off: "&b Thanh hành động đã &c tắt"
+ status_on: "Thanh hành động đã bật"
+ status_off: "Thanh hành động đã tắt"
setcount:
parameters:
description: đặt số khối thành giá trị đã hoàn thành trước đó
- set: '&a Bộ đếm được đặt thành [number].'
- too-high: '&cMức tối đa bạn có thể đặt là[number]!'
+ set: 'Bộ đếm được đặt thành [number].'
+ too-high: 'Mức tối đa bạn có thể đặt là[number]!'
respawn-block:
description: Block ma thuật hồi sinh trong các tình huống khi nó biến mất
- block-exist: '&a Khối tồn tại, không yêu cầu phản hồi. '
- block-respawned: '&a Chặn hồi sinh.'
+ block-exist: 'Khối tồn tại, không yêu cầu phản hồi. '
+ block-respawned: 'Chặn hồi sinh.'
phase:
insufficient-level: Cấp đảo của bạn quá thấp để thực thi! Nó phải là [number].
insufficient-funds: Tài chính của bạn quá thấp để thực thi! Nó phải là [number].
@@ -100,16 +98,16 @@ chunkblock:
my-island-phase-default: Không xác định
gui:
titles:
- phases: '&0&l Giai đoạn OneBlock'
+ phases: 'Giai đoạn OneBlock'
buttons:
previous:
- name: '&f&l Trang trước'
- description: '&7 Chuyển sang trang [number]'
+ name: 'Trang trước'
+ description: 'Chuyển sang trang [number]'
next:
- name: '&f&l Trang tiếp theo'
+ name: 'Trang tiếp theo'
description: '& Chuyển sang trang [number]'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -118,20 +116,20 @@ chunkblock:
[level]
[permission]
[blocks]
- starting-block: '&7 Bắt đầu sau khi phá vỡ &e [number] khối.'
- biome: '&7 Biome: &e [biome]'
- bank: '&7 Yêu cầu 7e $[number] &7 trong tài khoản ngân hàng.'
- economy: '&7 Yêu cầu &e $[number] &7 trong tài khoản người chơi.'
- level: '&7 Yêu cầu &e[number] &7 cấp đảo.'
- permission: '&7 Yêu cầu `&e[permission]&7` quyền.'
- blocks-prefix: '&7 Khối trong giai đoạn -'
- blocks: '&e [name], '
+ starting-block: 'Bắt đầu sau khi phá vỡ [number] khối.'
+ biome: 'Biome: [biome]'
+ bank: 'Yêu cầu 7e $[number] trong tài khoản ngân hàng.'
+ economy: 'Yêu cầu $[number] trong tài khoản người chơi.'
+ level: 'Yêu cầu [number] cấp đảo.'
+ permission: 'Yêu cầu `[permission]` quyền.'
+ blocks-prefix: 'Khối trong giai đoạn -'
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e Bấm &7 để xem trang trước.'
- click-to-next: '&e Bấm &7 để xem trang tiếp theo.'
- click-to-change: '&e Bấm &7 để thay đổi.'
+ click-to-previous: 'Bấm để xem trang trước.'
+ click-to-next: 'Bấm để xem trang tiếp theo.'
+ click-to-change: 'Bấm để thay đổi.'
island:
starting-hologram: |-
- &aChào mừng đến với OneBlock
- &eĐập khối này để bắt đầu
+ Chào mừng đến với OneBlock
+ Đập khối này để bắt đầu
diff --git a/src/main/resources/locales/zh-CN.yml b/src/main/resources/locales/zh-CN.yml
index 934a27a..c05eb39 100644
--- a/src/main/resources/locales/zh-CN.yml
+++ b/src/main/resources/locales/zh-CN.yml
@@ -3,108 +3,108 @@ protection:
CHUNKBLOCK_MAGIC_BLOCK:
name: 魔法方块保护
description: |-
- &b 如果玩家可以破坏方块,
- &b 则该等级可以破坏
- &b 魔法方块。
- hint: "&c 您的等级无法破坏魔法方块!"
+ 如果玩家可以破坏方块,
+ 则该等级可以破坏
+ 魔法方块。
+ hint: "您的等级无法破坏魔法方块!"
CHUNKBLOCK_START_SAFETY:
name: 初始安全保护
description: |-
- &b 阻止新玩家在1分钟内
- &b 移动,以防他们跌落。
- hint: "&c 出于安全考虑,移动已被阻止 [number] 秒!"
- free-to-move: "&a 您可以自由移动了。请小心!"
+ 阻止新玩家在1分钟内
+ 移动,以防他们跌落。
+ hint: "出于安全考虑,移动已被阻止 [number] 秒!"
+ free-to-move: "您可以自由移动了。请小心!"
CHUNKBLOCK_BOSSBAR:
- name: Boss 血条
- description: |-
- &b 为每个阶段
- &b 显示一个状态条。
+ name: Boss 血条
+ description: |-
+ 为每个阶段
+ 显示一个状态条。
CHUNKBLOCK_ACTIONBAR:
name: 动作栏
description: |-
- &b 在动作栏中
- &b 显示每个阶段
- &b 的状态。
+ 在动作栏中
+ 显示每个阶段
+ 的状态。
chunkblock:
bossbar:
title: 剩余的块
- status: '&a 相位块&b [done] &d / &b [total]'
+ status: '相位块 [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c 老板酒吧对这个岛不活跃'
+ not-active: '老板酒吧对这个岛不活跃'
actionbar:
- status: "&a 阶段: &b [phase-name] &d | &a 方块数: &b [done] &d / &b [total] &d | &a 进度: &b [percent-done]"
- not-active: "&c 该岛屿的动作栏未激活"
+ status: "阶段: [phase-name] | 方块数: [done] / [total] | 进度: [percent-done]"
+ not-active: "该岛屿的动作栏未激活"
commands:
admin:
setcount:
parameters: <玩家名称> <数量>
description: 设置玩家挖掘的方块数
- set: '&a [name] 挖掘的方块数已设置为 [number]'
- set-lifetime: '&a [name] 的重置次数已设置为 [number]'
+ set: '[name] 挖掘的方块数已设置为 [number]'
+ set-lifetime: '[name] 的重置次数已设置为 [number]'
setchest:
parameters: <阶段> <稀有度>
description: 将您光标指向的箱子添加到一个阶段中, 并选择稀有度
- chest-is-empty: '&c 该箱子无法添加, 因为它是空的'
- unknown-phase: '&c 未知阶段. 用 Tab 补全来查看所有阶段'
- unknown-rarity: '&c 未知稀有度. 可使用的有 COMMON, UNCOMMON, RARE 或 EPIC'
- look-at-chest: '&c 将光标指向一个包含物品的箱子来设置它'
- only-single-chest: '&c 只能设置单个箱子'
- success: '&a 成功将箱子添加到该阶段'
- failure: '&c 无法添加箱子到该阶段! 报错已在后台生成'
+ chest-is-empty: '该箱子无法添加, 因为它是空的'
+ unknown-phase: '未知阶段. 用 Tab 补全来查看所有阶段'
+ unknown-rarity: '未知稀有度. 可使用的有 COMMON, UNCOMMON, RARE 或 EPIC'
+ look-at-chest: '将光标指向一个包含物品的箱子来设置它'
+ only-single-chest: '只能设置单个箱子'
+ success: '成功将箱子添加到该阶段'
+ failure: '无法添加箱子到该阶段! 报错已在后台生成'
sanity:
parameters: <阶段>
description: 在后台生成一份关于各阶段所占百分比的完整报告
- see-console: '&a 报告已在后台生成'
+ see-console: '报告已在后台生成'
count:
description: 显示方块数量和阶段
- info: '&a 您当前挖掘的方块数量是 &b [number], 为 &a [name] 阶段'
+ info: '您当前挖掘的方块数量是 [number], 为 [name] 阶段'
info:
- count: '&a 岛位于 &b [name] &a 阶段的 &b [number]&a 区块。生命周期计数 &b [lifetime] &a。'
+ count: '岛位于 [name] 阶段的 [number] 区块。生命周期计数 [lifetime] 。'
phases:
description: 显示所有阶段的列表
- title: '&2 OneBlock 阶段'
- name-syntax: '&a [name]'
- description-syntax: '&b 挖掘了 [number] 个方块'
+ title: 'OneBlock 阶段'
+ name-syntax: '[name]'
+ description-syntax: '挖掘了 [number] 个方块'
island:
bossbar:
description: 切换相位栏
- status_on: '&b Bossbar turned &a on'
- status_off: '&b Bossbar turned &c off'
+ status_on: 'Bossbar turned on'
+ status_off: 'Bossbar turned off'
actionbar:
description: 切换阶段动作栏
- status_on: "&b 动作栏已 &a 开启"
- status_off: "&b 动作栏已 &c 关闭"
+ status_on: "动作栏已 开启"
+ status_off: "动作栏已 关闭"
setcount:
parameters:
description: 将块计数设置为先前完成的值
- set: '&a 数量设置为 [number].'
- too-high: '&c 你最大只能设置 [number]!'
+ set: '数量设置为 [number].'
+ too-high: '你最大只能设置 [number]!'
respawn-block:
description: 在魔法块消失的情况下重生
- block-exist: '&a 块存在,不需要重生。我给你标记了。'
- block-respawned: '&a 块重生。'
+ block-exist: '块存在,不需要重生。我给你标记了。'
+ block-respawned: '块重生。'
phase:
- insufficient-level: '&c 岛屿等级过低, 无法执行此操作! 等级必须达到 [number].'
- insufficient-funds: '&c 余额不足, 无法执行此操作! 余额应多于 [number].'
- insufficient-bank-balance: '&c 岛屿银行余额不足, 无法执行此操作! 余额应多于 [number].'
- insufficient-permission: '&c 在获得 [name] 许可之前,您不能继续操作!'
- cooldown: '&c [number] 秒后即可进入下一阶段!'
+ insufficient-level: '岛屿等级过低, 无法执行此操作! 等级必须达到 [number].'
+ insufficient-funds: '余额不足, 无法执行此操作! 余额应多于 [number].'
+ insufficient-bank-balance: '岛屿银行余额不足, 无法执行此操作! 余额应多于 [number].'
+ insufficient-permission: '在获得 [name] 许可之前,您不能继续操作!'
+ cooldown: '[number] 秒后即可进入下一阶段!'
placeholders:
infinite: 无限
my-island-phase-default: 未知
gui:
titles:
- phases: '&0&l OneBlock 阶段'
+ phases: 'OneBlock 阶段'
buttons:
previous:
- name: '&f&l 上一页'
- description: '&7 切换到[number]页'
+ name: '上一页'
+ description: '切换到[number]页'
next:
- name: '&f&l 下一页'
- description: '&7 切换到[number]页'
+ name: '下一页'
+ description: '切换到[number]页'
phase:
- name: '&f&l [phase]'
+ name: '[phase]'
description: |-
[starting-block]
[biome]
@@ -112,20 +112,20 @@ chunkblock:
[economy]
[level]
[permission]
- starting-block: '&7 在破坏 &e [number] 块后开始。'
- biome: '&7 生物群落:&e [biome]'
- bank: '&7 需要银行帐户中有 &e $[number] &7。'
- economy: '&7 需要玩家帐户中有 &e $[number] &7。'
- level: '&7 需要 &e [number] &7 岛屿等级。'
- permission: '&7 需要 `&e[permission]&7` 权限。'
- blocks-prefix: '&7 阶段块 - '
- blocks: '&e [name], '
+ starting-block: '在破坏 [number] 块后开始。'
+ biome: '生物群落: [biome]'
+ bank: '需要银行帐户中有 $[number] 。'
+ economy: '需要玩家帐户中有 $[number] 。'
+ level: '需要 [number] 岛屿等级。'
+ permission: '需要 `[permission]` 权限。'
+ blocks-prefix: '阶段块 - '
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e 单击&7 查看上一页。'
- click-to-next: '&e 单击 &7 查看下一页。'
- click-to-change: '&e 单击 &7 进行更改。'
+ click-to-previous: '单击 查看上一页。'
+ click-to-next: '单击 查看下一页。'
+ click-to-change: '单击 进行更改。'
island:
starting-hologram: |-
- &a欢迎来到 ChunkBlock
- &e破坏此方块以开始
+ 欢迎来到 ChunkBlock
+ 破坏此方块以开始
diff --git a/src/main/resources/locales/zh-TW.yml b/src/main/resources/locales/zh-TW.yml
index f4648b9..e442ca9 100644
--- a/src/main/resources/locales/zh-TW.yml
+++ b/src/main/resources/locales/zh-TW.yml
@@ -7,156 +7,156 @@ protection:
flags:
CHUNKBLOCK_MAGIC_BLOCK:
name: 魔法方塊保護
- description: '&b 如果玩家可以破壞方塊,
+ description: '如果玩家可以破壞方塊,
- &b 則該等級可以破壞
+ 則該等級可以破壞
- &b 魔法方塊。'
- hint: '&c 你的等級無法破壞魔法方塊!'
+ 魔法方塊。'
+ hint: '你的等級無法破壞魔法方塊!'
CHUNKBLOCK_START_SAFETY:
name: 初始安全保護
- description: '&b 阻止新玩家在1分鐘內
+ description: '阻止新玩家在1分鐘內
- &b 移動,以防他們跌落。'
- hint: '&c 出於安全考慮,移動已被阻止 [number] 秒!'
- free-to-move: '&a 你可以自由移動了,請小心!'
+ 移動,以防他們跌落。'
+ hint: '出於安全考慮,移動已被阻止 [number] 秒!'
+ free-to-move: '你可以自由移動了,請小心!'
CHUNKBLOCK_BOSSBAR:
name: Boss 血條
- description: '&b 為每個階段
+ description: '為每個階段
- &b 顯示一個狀態條。'
+ 顯示一個狀態條。'
CHUNKBLOCK_ACTIONBAR:
name: 動作欄
- description: '&b 在動作欄中
+ description: '在動作欄中
- &b 顯示每個階段
+ 顯示每個階段
- &b 的狀態。'
+ 的狀態。'
CHUNKBLOCK_CLAIM_CHUNKS:
name: 認領區塊
- description: '&b 可花費島嶼的等級額度
+ description: '可花費島嶼的等級額度
- &b 認領新區塊
+ 認領新區塊
- &b 的身分組。'
- hint: '&c 你的身分組無法為這座島嶼認領區塊!'
+ 的身分組。'
+ hint: '你的身分組無法為這座島嶼認領區塊!'
chunkblock:
bossbar:
title: 剩餘的塊
- status: '&a 階段方塊&b [done] &d / &b [total]'
+ status: '階段方塊 [done] / [total]'
color: RED
style: SEGMENTED_20
- not-active: '&c 此島嶼的 Boss 血條未啟用'
+ not-active: '此島嶼的 Boss 血條未啟用'
actionbar:
- status: '&a 階段: &b [phase-name] &d | &a 方塊數: &b [done] &d / &b [total] &d | &a 進度: &b [percent-done]'
- not-active: '&c 該島嶼的動作欄未啟用'
+ status: '階段: [phase-name] | 方塊數: [done] / [total] | 進度: [percent-done]'
+ not-active: '該島嶼的動作欄未啟用'
commands:
admin:
setcount:
parameters: <名稱> <計數>
description: 設定玩家的方塊數量
- set: '&a [name] 的計數設定為 [number]'
- set-lifetime: '&a [name] 的生命週期計數設定為 [number]'
+ set: '[name] 的計數設定為 [number]'
+ set-lifetime: '[name] 的生命週期計數設定為 [number]'
setchest:
parameters: <階段> <稀有>
description: 將所看的箱子放在指定稀有度的階段
- chest-is-empty: '&c該箱子為空,因此無法添加'
- unknown-phase: '&c未知階段。使用 Tab 鍵自動補全查看'
- unknown-rarity: '&c未知稀有。使用COMMON,UNCOMMON,RARE或EPIC'
- look-at-chest: '&c請看向裝滿的箱子'
- only-single-chest: '&c只能設定單一箱子'
- success: '&a 箱子成功添加'
- failure: '&c 無法將箱子加入該階段! 請參閱控制台以獲取錯誤'
+ chest-is-empty: '該箱子為空,因此無法添加'
+ unknown-phase: '未知階段。使用 Tab 鍵自動補全查看'
+ unknown-rarity: '未知稀有。使用COMMON,UNCOMMON,RARE或EPIC'
+ look-at-chest: '請看向裝滿的箱子'
+ only-single-chest: '只能設定單一箱子'
+ success: '箱子成功添加'
+ failure: '無法將箱子加入該階段! 請參閱控制台以獲取錯誤'
sanity:
parameters: <階段>
description: 在主控台顯示各階段機率的健全性檢查
- see-console: '&a請參閱控制台以獲取報告'
+ see-console: '請參閱控制台以獲取報告'
bypass:
description: 切換你自己是否受區塊鎖定限制
- 'off': '&a 區塊鎖定已重新套用在你身上。'
- 'on': '&a 你現在可以無視區塊鎖定,且邊界視覺效果對你隱藏。'
+ 'off': '區塊鎖定已重新套用在你身上。'
+ 'on': '你現在可以無視區塊鎖定,且邊界視覺效果對你隱藏。'
chunks:
description: 查看玩家已解鎖的區塊,或將其重新鎖回起始狀態
- info: '&a [name]:&b [number]&a/&b[max] &a 個區塊,已花費 &b [spent] &a 點等級,剩餘額度 &b [credit] &a 點。'
+ info: '[name]: [number]/[max] 個區塊,已花費 [spent] 點等級,剩餘額度 [credit] 點。'
parameters: <玩家> [reset]
- reset: '&a [name] 的區塊已重新鎖回只剩中心區塊。'
+ reset: '[name] 的區塊已重新鎖回只剩中心區塊。'
phases:
description: 開啟階段順序編輯器
- no-index: '&c 尚未載入階段索引,因此無法重新排序階段'
- save-failed: '&c 無法儲存階段順序!請查看主控台錯誤訊息'
- saved: '&a 階段順序已儲存並套用'
+ no-index: '尚未載入階段索引,因此無法重新排序階段'
+ save-failed: '無法儲存階段順序!請查看主控台錯誤訊息'
+ saved: '階段順序已儲存並套用'
gui:
cancel-word: cancel
- disabled: '&c 已停用'
- drop-at-end: '&a 放到最後'
- drop-here: '&e 點擊以放置於此'
- enter-length: '&e 請在聊天室輸入 &a [name] &e 的新長度-目前為 &b [number] &e 個方塊。輸入 &c cancel &e 可保持不變。'
- held: '&e 移動中:[name]'
- info-title: '&f 使用方式'
- instructions: '&7 點擊一個階段以拿起它,\n&7 再點擊要放置的位置。\n&7 右鍵點擊可切換\n&7 階段的啟用/停用。'
- invalid-length: '&c 長度必須是大於 0 的整數'
- length: '&7 長度:&b [number]'
- length-cancelled: '&c 長度未變更'
- phase-name: '&a [name]'
- pick-up: '&e 點擊以移動'
- put-back: '&e 點擊以放回'
- repeat: '&7 最後一個階段結束後,計數將跳至 &b [number]'
- set-length: '&e Shift + 左鍵點擊以設定長度'
- start: '&7 起始:&b [number]'
- title: '&2 階段順序'
- toggle: '&e 右鍵點擊以切換'
- version-locked: '&c 需要 Minecraft [version]+'
+ disabled: '已停用'
+ drop-at-end: '放到最後'
+ drop-here: '點擊以放置於此'
+ enter-length: '請在聊天室輸入 [name] 的新長度-目前為 [number] 個方塊。輸入 cancel 可保持不變。'
+ held: '移動中:[name]'
+ info-title: '使用方式'
+ instructions: '點擊一個階段以拿起它,\n 再點擊要放置的位置。\n 右鍵點擊可切換\n 階段的啟用/停用。'
+ invalid-length: '長度必須是大於 0 的整數'
+ length: '長度: [number]'
+ length-cancelled: '長度未變更'
+ phase-name: '[name]'
+ pick-up: '點擊以移動'
+ put-back: '點擊以放回'
+ repeat: '最後一個階段結束後,計數將跳至 [number]'
+ set-length: 'Shift + 左鍵點擊以設定長度'
+ start: '起始: [number]'
+ title: '階段順序'
+ toggle: '右鍵點擊以切換'
+ version-locked: '需要 Minecraft [version]+'
count:
description: 顯示方塊數量與所在階段
- info: '&a你目前在 &a[name] &r階段,已破壞 &b[number] &r個方塊'
+ info: '你目前在 [name] 階段,已破壞 [number] 個方塊'
info:
- count: '&a 島位於 &b [names] &a 階段的 &b [number]&a 區塊。生命週期計數 &b [lifetime] &a。'
+ count: '島位於 [names] 階段的 [number] 區塊。生命週期計數 [lifetime] 。'
phases:
description: 顯示所有階段的列表
- title: '&2 ChunkBlock 階段'
- name-syntax: '&a [name]'
- description-syntax: '&b [number]塊'
+ title: 'ChunkBlock 階段'
+ name-syntax: '[name]'
+ description-syntax: '[number]塊'
island:
bossbar:
description: 切換階段狀態列
- status_on: '&b Bossbar&a 打開'
- status_off: '&b Bossbar&c 關閉'
+ status_on: 'Bossbar 打開'
+ status_off: 'Bossbar 關閉'
actionbar:
description: 切換階段動作欄
- status_on: '&b 動作欄已 &a 開啟'
- status_off: '&b 動作欄已 &c 關閉'
+ status_on: '動作欄已 開啟'
+ status_off: '動作欄已 關閉'
setcount:
parameters: <計數>
description: 將區塊計數設定為之前完成的值
- set: '&a 計數設定為 [number]。'
- too-high: '&c 你可以設定的最大值是 [number]!'
+ set: '計數設定為 [number]。'
+ too-high: '你可以設定的最大值是 [number]!'
respawn-block:
description: 在魔法塊消失的情況下重生
- block-exist: '&a 塊存在,不需要重生。我給你標記了。'
- block-respawned: '&a 塊重生。'
+ block-exist: '塊存在,不需要重生。我給你標記了。'
+ block-respawned: '塊重生。'
chunks:
description: 顯示你已解鎖的區塊與你的領土地圖
phase:
- insufficient-level: '&c 你的島嶼等級太低,無法繼續!必須是[number]。'
- insufficient-funds: '&c 你的資金太低,無法繼續!至少需要 [number]。'
- insufficient-bank-balance: '&c 島上銀行餘額太低,無法繼續!必須是[number]。'
- insufficient-permission: '&c 在獲得 [name] 許可之前,你不能繼續操作!'
- cooldown: '&c [number] 秒後即可進入下一階段!'
+ insufficient-level: '你的島嶼等級太低,無法繼續!必須是[number]。'
+ insufficient-funds: '你的資金太低,無法繼續!至少需要 [number]。'
+ insufficient-bank-balance: '島上銀行餘額太低,無法繼續!必須是[number]。'
+ insufficient-permission: '在獲得 [name] 許可之前,你不能繼續操作!'
+ cooldown: '[number] 秒後即可進入下一階段!'
placeholders:
infinite: 無窮
my-island-phase-default: 未知
gui:
titles:
- phases: '&0&l ChunkBlock 階段'
+ phases: 'ChunkBlock 階段'
buttons:
previous:
- name: '&f&l 上一頁'
- description: '&7 切換到[number]頁'
+ name: '上一頁'
+ description: '切換到[number]頁'
next:
- name: '&f&l 下一頁'
- description: '&7 切換到[number]頁'
+ name: '下一頁'
+ description: '切換到[number]頁'
phase:
- name: '&f&l [階段]'
+ name: '[階段]'
description: '[starting-block]
[biome]
@@ -168,29 +168,29 @@ chunkblock:
[level]
[permission]'
- starting-block: '&7 在破壞 &e [number] 區塊後開始。'
- biome: '&7 生態域:&e [biome]'
- bank: '&7 需要銀行帳戶中有 &e $[number] &7。'
- economy: '&7 需要玩家帳號中有 &e $[number] &7。'
- level: '&7 需要 &e [number] &7 島嶼等級。'
- permission: '&7 需要 `&e[permission]&7` 權限。'
- blocks-prefix: '&7 階段塊 - '
- blocks: '&e [name], '
+ starting-block: '在破壞 [number] 區塊後開始。'
+ biome: '生態域: [biome]'
+ bank: '需要銀行帳戶中有 $[number] 。'
+ economy: '需要玩家帳號中有 $[number] 。'
+ level: '需要 [number] 島嶼等級。'
+ permission: '需要 `[permission]` 權限。'
+ blocks-prefix: '階段塊 - '
+ blocks: '[name], '
wrap-at: '50'
tips:
- click-to-previous: '&e 點選&7 查看上一頁。'
- click-to-next: '&e 點選&7 查看下一頁。'
- click-to-change: '&e 點選 &7 進行更改。'
+ click-to-previous: '點選 查看上一頁。'
+ click-to-next: '點選 查看下一頁。'
+ click-to-change: '點選 進行更改。'
island:
- starting-hologram: '&a歡迎來到 ChunkBlock
+ starting-hologram: '歡迎來到 ChunkBlock
- 打破此區塊以開始(&E)'
+ 打破此區塊以開始()'
chunks:
- beyond-limit: '&c 那個區塊超出你的島嶼保護範圍。'
- claim-confirm: '&e 要花費 &b [cost] &e 點等級額度認領這個區塊嗎?認領後你將剩下 &b [after] &e 點額度。&6請潛行並在 &e &b [seconds]s &e 內再次撞擊邊界以確認。'
- claim-hint: '&e 撞擊邊界即可花費 &b [cost] &e 點等級額度認領這個區塊!你目前有 &b [credit] &e 點額度。'
- claimed: '&a &l 區塊已認領!&r&a 你的島嶼現在有 &b [number] &a 個區塊。剩餘額度:&b [credit] &a 點等級。'
- credit: '&a 你還可以認領 &b [count] &a 個區塊!前往你的邊界,朝想擴張的方向撞擊它。'
+ beyond-limit: '那個區塊超出你的島嶼保護範圍。'
+ claim-confirm: '要花費 [cost] 點等級額度認領這個區塊嗎?認領後你將剩下 [after] 點額度。請潛行並在 [seconds]s 內再次撞擊邊界以確認。'
+ claim-hint: '撞擊邊界即可花費 [cost] 點等級額度認領這個區塊!你目前有 [credit] 點額度。'
+ claimed: '區塊已認領!你的島嶼現在有 [number] 個區塊。剩餘額度: [credit] 點等級。'
+ credit: '你還可以認領 [count] 個區塊!前往你的邊界,朝想擴張的方向撞擊它。'
dialog:
close: '關閉'
tooltip:
@@ -200,19 +200,19 @@ chunkblock:
no-credit: '區塊 [x], [z] — 需要 [cost] 點等級額度。你還缺 [needed] 點額度。'
locked: '區塊 [x], [z] — 已鎖定。持續向外認領才能到達。'
you-are-here: '你正站在這裡。'
- ejected: '&c 你所在的區塊被重新鎖定,因此你已被移動到安全地點。'
- entry-denied: '&c 那個區塊已被鎖定。'
- info: '&a 區塊:&b [unlocked]&a/&b[max]&a。額度:&b [credit] &a 點等級 — 認領一個區塊需要 &b [cost]&a。'
- locked: '&c 你無法碰觸那裡 — 該區塊已被鎖定。'
+ ejected: '你所在的區塊被重新鎖定,因此你已被移動到安全地點。'
+ entry-denied: '那個區塊已被鎖定。'
+ info: '區塊: [unlocked]/[max]。額度: [credit] 點等級 — 認領一個區塊需要 [cost]。'
+ locked: '你無法碰觸那裡 — 該區塊已被鎖定。'
map:
- legend: '&a ■ 你的 &e ▣ 可認領(每個 [cost] 點等級) &7 □ 已鎖定 &6 ◎ 中心 &b ◆ 你'
- row: '&a [row]'
- title: '&a 你的島嶼領土([unlocked]/[max] 個區塊):'
- you-are-here: '&b 你目前站在標記的區塊上。'
- max-reached: '&d 你的島嶼已達到最大尺寸 [number] 個區塊!'
- no-credit: '&c 你還需要 &b [needed] &c 點等級額度才能認領這個區塊。'
- relocked: '&c 你的島嶼等級下降 — [count] 個區塊已重新鎖定(由最新認領的開始)。提升等級即可重新奪回!'
- ring-broadcast: '&6 [name] 的島嶼已完成第 &b [ring] &6 圈 — &b [chunks] &6 個區塊,而且還在成長!'
- ring-complete: '&6 &l 第 [ring] 圈完成!&r&6 島嶼周圍的整圈都是你的了 — 總共 &b [chunks] &6 個區塊。'
- rings: '&a 已完成圈數:&b [rings] &a / &b [max]&a。'
- sethome-denied: '&c 你不能在已鎖定的區塊內設定重生點。'
+ legend: '■ 你的 ▣ 可認領(每個 [cost] 點等級) □ 已鎖定 ◎ 中心 ◆ 你'
+ row: '[row]'
+ title: '你的島嶼領土([unlocked]/[max] 個區塊):'
+ you-are-here: '你目前站在標記的區塊上。'
+ max-reached: '你的島嶼已達到最大尺寸 [number] 個區塊!'
+ no-credit: '你還需要 [needed] 點等級額度才能認領這個區塊。'
+ relocked: '你的島嶼等級下降 — [count] 個區塊已重新鎖定(由最新認領的開始)。提升等級即可重新奪回!'
+ ring-broadcast: '[name] 的島嶼已完成第 [ring] 圈 — [chunks] 個區塊,而且還在成長!'
+ ring-complete: '第 [ring] 圈完成!島嶼周圍的整圈都是你的了 — 總共 [chunks] 個區塊。'
+ rings: '已完成圈數: [rings] / [max]。'
+ sethome-denied: '你不能在已鎖定的區塊內設定重生點。'