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Investigate possibility of a custom 'flipped depth' prepass in bevy #15

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@ProfLander

Since rasterized depth can be used as a free start / end distance for raymarching, using prepasses to make both front-side and back-side depth available would ensure maximum performance regardless of whether the camera is inside or outside a given SDF's bounding mesh. (Prepass perf overhead notwithstanding.)

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