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Whenever art object that is currently used by a level is modified, HAT's hot-reloading mechanism is causing the game to crash - I assume it's because the game's holding an active reference to an art object that is being replaced or sth.
Whenever art object that is currently used by a level is modified, HAT's hot-reloading mechanism is causing the game to crash - I assume it's because the game's holding an active reference to an art object that is being replaced or sth.