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Debugging

For debugging, foremost you must:

  1. Build the extension with a dev preset (dev-only debugging code plus debug symbols):

    cmake --preset windows-x64-editor-dev
    cmake --build --preset windows-x64-editor-dev
  2. Attach a debugger to Godot:

    • For VSCode this has been mostly setup for you, in .vscode/launch.json just set configuration.program to your Godot binary path.

    • For Visual Studio: TODO

  3. Run the task with the debugger attached.