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Epic Loot Refactor - Effects Component #32

Description

@Surfpup

Effects should be handled in a separate component from Affixes, to potentially be used in a variety of ways for other types of mods.

The effects should be organized into namespaces like so:

  • Effects.Items
    • Effects.Items.ManaPercent
    • Effects.Items.HealthCost
  • Effects.Mobs
  • Effects.Projectiles
  • Effects.Players
  • Effects.Tiles

Affixes should follow a similar pattern.

For now, the goal should be to build the Effects module and add most of the effects that were present in Epic Loot.

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