Skip to content

Audio fails to play or is prematurely cut off in various circumstances #3232

Description

@Stubbjax

Prerequisites

  • I have searched for similar issues and confirmed this is not a duplicate

Game Version

  • Command & Conquer Generals
  • Command & Conquer Generals: Zero Hour
  • Other (please specify below)

Bug Description

The commit 38f401a appears to have introduced a regression that causes audio to not play correctly. Some examples are provided below.

Helix death + passenger death + dead ambient loop audio fails to play:

SILENT_LIX.mp4

Construction complete audio for GLA holes fails to play:

SILENT_RAX.mp4

Humvee + Ambulance weapon audio fails to play:

SILENT_VEES.mp4

Reproduction Steps

  1. Start a new game as GLA
  2. Build a Barracks and destroy it
  3. Await its reconstruction from the hole
  4. Observe no construction complete audio

Additional Context

No response

Metadata

Metadata

Assignees

Labels

AudioIs audio relatedBugSomething is not working right, typically is user facingGenRelates to GeneralsThisProjectThe issue was introduced by this project, or this task is specific to this projectZHRelates to Zero Hour⚠️ TriageIssues requiring initial review and prioritization

Type

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions