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Investigate if we can use FlatHeightMap (TerrainLOD) #3237

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@stephanmeesters

In Data/INI/GameData.ini there is an option:

TerrainLOD = DISABLE  ; should be handled by options screen.

This forces the renderer to use HeightMap. There is also a (unused) variation called FlatHeightMap which does various things, like baking blended textures, simplifying the terrain geometry by collapsing flat areas, and a distance based texture LOD.

This feature was presumably buggy and therefore not used, and it does appear buggy when I try it, but some of these features may be interesting.

Wireframe of HeightMap:

Image

Wireframe of FlatHeightMap:

Image

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