Converts object to polygon.
FUNCTION ConvertToPolygon(
h : HANDLE;
resolution : INTEGER): HANDLE;def vs.ConvertToPolygon(h, resolution):
return HANDLE| Name | Type | Description |
|---|---|---|
| h | HANDLE | |
| resolution | INTEGER |
Notes: (RMullin - 2020 Mar 03)
- Setting "resolution" higher creates more vertices. Magic numbers for "resolution" are [0, 8, 16, 32, 64, 128, 256, 512].
- Integer values between the numbers in this list generate duplicate results.
- Values outside this range do not appear to affect the number of vertices generated.
- This function creates a duplicate object, so you don't have to duplicate the object beforehand if you want to retain the original object.
- If the original is selected, the duplicate will be selected, and vice versa.
IF convertion THEN BEGIN
IF ( (gTdType = 4) OR ( (gTdType = 13) | (gTdType = 21) ) ) THEN BEGIN
h1 := h;
DelObject(h);
h := ConvertToPolygon(h1, 64 );
END;
{create 2D polygon that presents nurbs fence curve}
h4 := ConvertToPolygon( h1, 16 );
BEGIN
SegmentHand := ConvertToPolygon( tempHand, 0.1 );
numVerticesConv := GetVertNum( SegmentHand );
{ FIND INTERSECTION between line from the center of the bounding box to the center of the polygonized segment and the polygonized segment itself}
{ center to Segment center vector scaled}
pt1.x := ( Xc1 - BoxCx1)*1000;import vs
# Converts object to polygon.
h = vs.FSActLayer() # handle to the first selected object on the active layer
resolution = 1
objHandle = vs.ConvertToPolygon(h, resolution)
if objHandle is not None:
vs.Message('Created object handle: ' + str(objHandle))Availability: from Vectorworks 2014