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docs(MagicCobblestoneGenerator): explain generator types and the ocean case - #91

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Aug 12, 2026
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docs(MagicCobblestoneGenerator): explain generator types and the ocean case#91
tastybento merged 1 commit into
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docs/mcg-generator-types

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Comes out of MagicCobblestoneGenerator#173, where a player reported that a lava bucket over the ocean lets an island generate huge amounts of blocks. BONNe pointed out that the addon already has the controls for this per generator tier — the type, and the height range — but the page did not explain either well enough to find them.

The only explanation of generator types on the page was this line in the template snippet:

# Generator type: COBBLESTONE, STONE or BASALT. Self explanatory.

and the API section listed the enum values without saying what they mean.

Changes:

  • New Generator types section under Configuration with the four vanilla lava mechanics and which type covers each (including the lava source → obsidian case the addon deliberately does not handle), where the type is set in the Admin GUI and in the template, and what the combined types do.
  • A warning that STONE generators fire on any water a player can pour lava onto, oceans included, and the two ways to prevent it: do not hand out STONE tiers, or give them a height range that excludes sea level.
  • A matching FAQ entry: "Players are using a lava bucket on the ocean to generate blocks. How do I stop that?"
  • The template comment now points at the new section instead of claiming to be self explanatory.

mkdocs build --strict passes.

Companion PR in the addon making the same information visible in the GUI: MagicCobblestoneGenerator#175.

🤖 Generated with Claude Code

https://claude.ai/code/session_01SDLdE5LSXRwc6NQhYvzyiv

…n case

The generator type decides which of the four vanilla lava mechanics a
tier reacts to, and it is the setting an admin needs when players start
pouring lava onto open water. The only explanation in the page was
"Generator type: COBBLESTONE, STONE or BASALT. Self explanatory." in the
template snippet, and the API section listed the enum values without
saying what they mean.

Add a "Generator types" section with the four mechanics, where the type
is set in the GUI and in the template, and a warning that STONE
generators fire on any water a player can reach, oceans included, along
with the two ways to prevent that: do not hand out STONE tiers, or give
them a height range that excludes sea level. Add a matching FAQ entry and
point the template comment at the new section.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SDLdE5LSXRwc6NQhYvzyiv
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tastybento merged commit 8d5f6f2 into master Aug 12, 2026
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tastybento deleted the docs/mcg-generator-types branch August 15, 2026 02:05
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