docs(MagicCobblestoneGenerator): explain generator types and the ocean case - #91
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…n case The generator type decides which of the four vanilla lava mechanics a tier reacts to, and it is the setting an admin needs when players start pouring lava onto open water. The only explanation in the page was "Generator type: COBBLESTONE, STONE or BASALT. Self explanatory." in the template snippet, and the API section listed the enum values without saying what they mean. Add a "Generator types" section with the four mechanics, where the type is set in the GUI and in the template, and a warning that STONE generators fire on any water a player can reach, oceans included, along with the two ways to prevent that: do not hand out STONE tiers, or give them a height range that excludes sea level. Add a matching FAQ entry and point the template comment at the new section. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SDLdE5LSXRwc6NQhYvzyiv
This was referenced Aug 11, 2026
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Comes out of MagicCobblestoneGenerator#173, where a player reported that a lava bucket over the ocean lets an island generate huge amounts of blocks. BONNe pointed out that the addon already has the controls for this per generator tier — the type, and the height range — but the page did not explain either well enough to find them.
The only explanation of generator types on the page was this line in the template snippet:
and the API section listed the enum values without saying what they mean.
Changes:
STONEgenerators fire on any water a player can pour lava onto, oceans included, and the two ways to prevent it: do not hand outSTONEtiers, or give them a height range that excludes sea level.mkdocs build --strictpasses.Companion PR in the addon making the same information visible in the GUI: MagicCobblestoneGenerator#175.
🤖 Generated with Claude Code
https://claude.ai/code/session_01SDLdE5LSXRwc6NQhYvzyiv