Support Godot 4.7 import pipeline#27
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Summary
This updates the TexturePacker spritesheet importer for Godot 4.7 compatibility.
Changes:
append_import_external_resource()before loading them.ResourceLoader.CACHE_MODE_REPLACE_DEEP._get_preset_name()so the importer script compiles under Godot 4.7..trescleanup against missing directories.Why
In Godot 4.7, the custom
.tpsheetimporter can run before dependent image textures are imported and available throughResourceLoader.load(). Callingappend_import_external_resource()during_import()lets Godot import and track those image dependencies before atlas resources are generated.Godot 4.7 also reports
_get_preset_name()as a parse error when not all code paths return a value.Validation
Tested with Godot
4.7.stable.steam.5b4e0cb0fusing a temporary project containing:.tpsheetCommand: