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feat: FINALV1TCCLABYRINTHMAP - TCC Room 2 Labyrinth minimap, exit reporting, and golem sync - #30

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Good627 wants to merge 4 commits into
EdenGuild:masterfrom
Good627:FINALV1TCCLABYRINTHMAP
Open

Good627 wants to merge 4 commits into
EdenGuild:masterfrom
Good627:FINALV1TCCLABYRINTHMAP

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@Good627

@Good627 Good627 commented Oct 13, 2026 •

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Summary

Live minimap HUD, golem status tracking, wing animation, and exit discovery sync for The Canyon Colossus (TCC) Room 2: The Labyrinth. (Map credits: kimchaewon).

Details

  • Live interactive HUD minimap in TCC Room 2 with orthographic coordinate projection, player face heads, and dynamic wings animation overlay.
  • Automatic golem defeat tracking via barrier traversal heuristics and peer bridge packets. Golems are marked with clean semi-transparent red X overlays.
  • Keybind to report exit discovery to teammates with a 5-second cooldown and EdenMod WebSocket bridge relay.
  • WebSocket packet handlers (\ ccMapPos, \ ccGolemDefeated, \ ccExitReached) connecting to EdenBot relay.
  • Safe skin resolution returning default skin when identifier metadata is absent to prevent request loops.
  • Unit tests in \ est/tel/eden/mod/raid/tcc/TccLabyrinthTrackerTest.java\ and \ est/tel/eden/mod/util/PlayerSkinResolverTest.java.

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