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FModel
Snooper
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#51:
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68fecea
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1m 8s
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opengl
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xor cache key by archive and load params
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#50:
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notice
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#49:
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updated screenshots
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#48:
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improve shading speed
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#47:
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culling fast path for draws with low instance count
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#46:
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halved shadow cascades resolution
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#45:
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export via the bridge
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#44:
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add component modal
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#43:
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and the widgets
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#42:
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material preview
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#41:
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cleaner primitive descriptor
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#40:
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instanced SK support
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#39:
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split skeleton descriptor and its pose to be able to cpu cache SKs
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#38:
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wait for all actors to enter before allocating buffers
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#37:
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wait for all actors to enter before allocating buffers
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#36:
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sorted and chunked HISMs
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#35:
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diffuse color as tint + reworked cameras
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#34:
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support for environment components + translucent shader finally compu…
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#33:
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TextureView for ui preview
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#32:
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swizzle texture per suffix with fallback values for missing channels …
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#31:
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proper animation retargeting + custom ini file path
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#30:
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some imgui widgets rework
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#29:
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readonly light controls + proper point source length
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#28:
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pixel
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