Lumbridge catacombs npc tweaks - #1152
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-Warped cockroach hitpoints is now corrected to 20. -Warped cockroach respawn timer has been adjusted to 3. -Warped fly hitpoints is now corrected to 50. -Warped fly respawn timer has been adjusted to 3. -Warped rat hitpoints is now corrected to 75. -Warped rat respawn timer has been adjusted to 3. -Warped bat hitpoints is now corrected to 113. -Warped bat respawn timer has been adjusted to 3.
-Corpse spider hitpoints is now corrected to 35. -Corpse spider respawn timer has been adjusted to 3. -Corpse archer hitpoints is now corrected to 90. -Corpse archer respawn timer has been adjusted to 3. -Corpse mage hitpoints is now corrected to 99. -Corpse mage respawn timer has been adjusted to 3. -Crawling corpse torso hitpoints is now corrected to 87. -Crawling corpse torso respawn timer has been adjusted to 3.
Dragith nurn respawn timer has been adjusted to 8.
-Skoblin hitpoints is now corrected to 95. -Skoblin respawn timer has been adjusted to 3.
-Skeleton hitpoints is now corrected to 107. -Added a 3 second respawn_delay to skeleton_catacombs; this also fixes them not being able to respawn. -Changed the skeleton_catacombs hunt_mode to "cowardly" so this will prevent the skeletons from nonstop aggro regardless of the players combat level.
Looks like there's no code to trigger npcs to change at all, just a message saying there is: |
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Corpse spider in the video has 47 hitpoints? Corpse Fly has 67 hp? Crawling corpse was 97 in the video. I'd like to confirm those numbers you posted in the original post but currently playing the game. I'll see if I can after playing. Warped rats had 100 Skeleton had 117 hp Skoblin was 96. Update : so the sources you posted is rough... and show different numbers. While these clearer below sources show your numbers to be accurate. ** Corpse torso is 65 hp. ** This video has more accurate visual ** https://www.youtube.com/watch?v=M9qP6_4UxbY ** Only the ones in () needs changing.** |
Ah, good catch. For the warped bat and crawling corpse torso, I was using wiki.darkan.org (an archive of the early 2012 RS wiki) as a reference when I wasn't able to find any good YouTube sources at the time. I will no longer use that wiki, as it seems too unreliable. Making the necessary hitpoint adjustments now. Thank you! Update: After doing additional research, it seems that there was an update to some of the npcs in the catacombs around late 2010/early 2011, causing their hitpoints to increase. I'm now trying to figure out which number of hitpoints would be the most accurate for revision 634 2011. |
Tweaked the range value to 5 for [corpse_archer.ranged]. This fixes the issue of corpse archers needing to be 1 tile away from the player to attack; they should now behave like a proper ranged npc.
The chatbox text that appears when the player grabs a statuette is incorrect; this has been corrected. One source from 2010 and 2011: https://www.youtube.com/watch?v=0hyLd6RrDJg, https://www.youtube.com/watch?v=M9qP6_4UxbY
I did not notice that "statuettes" are instead referred to as "statue" in the chatbox. This oversight has been corrected.
Void is Jan 2011 which is right around the time you said they changed, however I can't seem to find the exact update that happened, there doesn't seem to be many catacomb related updates in Nov/Dec 2010/Jan 2011 so maybe it was nearer Oct 2010 |
That sounds right. https://www.youtube.com/watch?v=BpIuo86jxsw This source is from September 2010, which is the latest source I've seen so far with those amounts of hitpoints. Most of the videos after that time period show an increased number of hitpoints, so going with the 'updated' amount would make sense for 634 knowing what we know now. |
Slight tweaks to the respawn timers and hitpoints of the monsters inside the lumbridge catacombs. These changes make the catacombs npcs behave closer to how they did in 2011. Source: https://www.youtube.com/watch?v=8IvijhAZqhc, https://www.youtube.com/watch?v=4r0qyvungJ8, https://www.youtube.com/watch?v=dqnbQF0sN0M
Changed
corpse.npcs.toml
-Corpse spider hitpoints is now corrected to 35.
-Corpse spider respawn timer has been adjusted to 3.
-Corpse archer hitpoints is now corrected to 90.
-Corpse archer respawn timer has been adjusted to 3.
-Corpse mage hitpoints is now corrected to 99.
-Corpse mage respawn timer has been adjusted to 3.
-Crawling corpse torso hitpoints is now corrected to 87.
-Crawling corpse torso respawn timer has been adjusted to 3.
dragith_nurn.npcs.toml
-Dragith nurn respawn timer has been adjusted to 8.
skoblin.npcs.toml
-Skoblin hitpoints is now corrected to 95.
-Skoblin respawn timer has been adjusted to 3.
skeletons.npcs.toml
-Skeleton hitpoints is now corrected to 107.
-Added a 3 second respawn_delay to skeleton_catacombs; this also fixes them not being able to respawn.
-Changed the skeleton_catacombs hunt_mode to "cowardly" so this will prevent the skeletons from nonstop aggro regardless of your combat level.
warped.npcs.toml
-Warped cockroach hitpoints is now corrected to 20.
-Warped cockroach respawn timer has been adjusted to 3.
-Warped fly hitpoints is now corrected to 50.
-Warped fly respawn timer has been adjusted to 3.
-Warped rat hitpoints is now corrected to 75.
-Warped rat respawn timer has been adjusted to 3.
-Warped bat hitpoints is now corrected to 113.
-Warped bat respawn timer has been adjusted to 3.
Note: As of right now, taking the statuettes doesn't cause the npcs nearby to aggro for some reason. It's possible that something isn't firing when the player takes a statuette with a monster nearby.