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Immersive Framework

com.immersive.framework is the official Unity package for framework runtime, authoring, diagnostics and validation.

Current version: 1.0.0-preview.15.

Current product surfaces

PlayerRecipe (optional) -> PlayerComposer -> Validate -> Apply/Rebuild
GameApplication -> UIGlobal Host Registration -> LocalPlayerProvisioningAuthoring -> canonical P3 runtime lane
CameraRigRecipe -> CameraRigComposer -> Validate -> Apply/Rebuild

P3 is the only Player runtime lane. Session join assigns PlayerSlotId to the stable LocalPlayerHostAuthoring; Player prefabs and PlayerComposer do not pre-author Slot identity. The former passive F49/F51/F52 graph is removed.

Camera authoring and physical output ownership remain separate. Route, Activity, Local Player and Session publish typed requests into the explicit output context.

Next active lane

Manual clean P3 regression, followed by FIRSTGAME consumer migration.

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QAFramework owns synthetic technical validation. FIRSTGAME owns minimal real-game proof. Consumer assets and old project architecture do not belong in this package.

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