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[sql] Adjust base mob spell lists - #11038

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ThrisStraizo wants to merge 1 commit into
LandSandBoat:basefrom
ThrisStraizo:basespelllistfix
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[sql] Adjust base mob spell lists#11038
ThrisStraizo wants to merge 1 commit into
LandSandBoat:basefrom
ThrisStraizo:basespelllistfix

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@ThrisStraizo

@ThrisStraizo ThrisStraizo commented Aug 7, 2026

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I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

This PR deletes spells that aren't real for the vast majority of mobs for the first few expansions of the game.

As people added content to the game from later expansions, they would edit the existing spell list SQLs, which would make the base mob spell lists VERY incorrect.

Mobs from ToAU and beyond need to be capped and have either new spell lists created or luas applied rather than making every other mob in the game incorrect.

Steps to test these changes

Get casted on and behold Ninja aren't using San spells like they shouldn't,
Blms aren't casting tier V on you when they shouldn't,
Rdms aren't tier IVing you when they shouldn't,
and Drks aren't tier 3 nuking you.

This PR deletes spells that aren't real for the vast majority of mobs for the first few expansions of the game.
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