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Fork
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4.7k
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146
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25
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More items
Comfortable display density
Compact display density
Main: MeshLodGenerator - fix out-of-bounds write with large meshes
#3740
·
PGZXB
opened
Sep 25, 2026
·
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1
1
Delegate Animable Value interpolating and scaling to AnimableValue
#3739
·
chillywillysoft
opened
Sep 24, 2026
Contributor
·
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1
Add platform-specific thread naming in worker threads
#3733
·
HadesD
opened
Sep 8, 2026
Contributor
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7
Vulkan: Descriptor Set Layouts
#3716
·
ArthurFriedri-ch
opened
Aug 17, 2026
Contributor
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·
·
14.x
24
Update pugixml version from 1.15 to 1.16
#3692
·
mosfet80
opened
Aug 1, 2026
Contributor
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Image based lighting local probe system - first commit.
#3660
·
scratchyrice
opened
Jul 1, 2026
Contributor
·
·
6
expanded constexpr support in Ogre::Vector
#3607
·
ribbon-otter
opened
Mar 24, 2026
Contributor
·
·
1
10
OgreBullet: sweep tests to prevent penetration
#3473
·
slapin
opened
Oct 29, 2025
Contributor
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New sample 'ThreadedResourcePrep' showcasing background preparation of meshes.
#3454
·
ohlidalp
opened
Sep 25, 2025
Contributor
·
·
14
Main: Node - move intial state to Bone/ AnimationTrack
#3430
·
paroj
opened
Aug 14, 2025
Member
·
·
·
15
Main: RenderTarget - add TargetPriorityGroup to replace #defines
#3419
·
paroj
opened
Jul 12, 2025
Member
·
·
·
15
Main: TagPoint - inherit from Node instead of Bone
#3343
·
paroj
opened
May 20, 2025
Member
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·
·
15
Main: TUS - split camera based from controller based effects
#3295
·
paroj
opened
Feb 27, 2025
Member
·
·
·
15
ApplicationContextBase: changing raw pointer to smart ptr
#3269
·
Joilnen
opened
Jan 12, 2025
Contributor
·
·
·
15
1
Main: drop custom SharedPtr indirection
#3255
·
paroj
opened
Nov 9, 2024
Member
·
·
·
15
Vulkan: use upstream volk instead of bundling
#3189
·
paroj
opened
Aug 11, 2024
Member
·
·
query SDL for video modes
#3144
·
paroj
opened
Jun 23, 2024
Member
·
·
1
Main: ScriptCompiler - clean up public API
#3111
·
paroj
opened
May 18, 2024
Member
·
·
·
15
Main: LodListener - make MaterialLodChangedEvent work with Renderable
#3109
·
paroj
opened
May 18, 2024
Member
·
·
·
15
1
GLSLang: check version before applying our API hack
#3104
·
paroj
opened
May 14, 2024
Member
·
·
GL3+: validate VertexDeclaration against shader inputs
#2646
·
paroj
opened
Oct 30, 2022
Member
·
·
1
use 4D position buffer for stencil shadows
#2096
·
paroj
opened
Jun 21, 2021
Member
·
·
CMake: fix static linkage of SDL2 and use static SDL2 by default
#1929
·
paroj
opened
Mar 18, 2021
Member
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·
6
Buffer rework
#1438
·
paroj
opened
Feb 2, 2020
Member
·
·
CPreprocessor: add passthrough support for #if directives
#1314
·
paroj
opened
Oct 27, 2019
Member
·
·
1
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