GS: Update dirty area in special HW local->local transfers - #14941
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JordanTheToaster
approved these changes
Sep 13, 2026
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Description of Changes
Updates dirty areas that overlap GS local->local transfers for special page/shuffle handling
Also adds local->local hardware transfers to the transfer dumping
Rationale behind Changes
There were conditions where there would be dirty data which later got overwritten by the local->local GS transfer. In the case of Busin 0 - Wizardry Alternative Neo it would upload an entire frame/garbage to 0x3000,. then later copy the real framebuffer to the same address, however as soon as it was used, it was updating the target from GS memory, overwriting the good newer data, which is of course incorrect.
Suggested Testing Steps
Test Busin 0 - Wizardry Alternative Neo and Dark Cloud to make sure the graphics are correct.
Did you use AI to help find, test, or implement this issue or feature?
No
Fixes the death scene in Busin 0 - Wizardry Alternative Neo and the lighting in Dark Cloud in some situations.
Busin 0 - Wizardry Alternative Neo:


Master:
PR:
Dark Cloud:


Master:
PR (This now matches software):