Ingots - Palette Textures part 1 - #3460
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(of course you'd probably still end up tweaking the results, but then you wouldn't need to manually create and link the files) |
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Most the work here is tweaking the colors, but sure, if they want to make a script that could be helpful. I haven't done any other materials. |
IntegratedQuantum
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Aug 2, 2026
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Finishes the migration started in #3403 and #3460. Removed the legacy `.colors` parsing fallback in `Material.init` and helpers. `loadColorsFromTexture` now always resolves a color source instead of returning a `.notLoaded` status for the caller to fall back on. Missing `.colorTexture` field, failed load, or invalid image (too small or with non-opaque outline pixels) all log an error and fall back to `graphics.Image.defaultImage`. Closes #3451
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progress towards #3451
Doing this across multiple PRs so it is more manageable for myself
