Osrs colosseum inferno v2#613
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most recent work with a ton of cleanups, and of course colosseum as an entirely new env compared to current 5.0
i'm leaving out zulrah and PvP right now as very unstable envs. PvP is super cool and in a mature state but it's going through a lot of selfplay experimentation that's bound to clash with upstream while i'm fucking about
current configs get around wave 9 in colo and pretty decent win rates in inferno, granted inferno is still on old loadout atns so it's not 100% honest like colo like i'd want it to be. also didn't add the entity encoder to inf yet which will be up next after i'm fully happy with colo, there's still some low hanging fruit like just sweeping a bit with new sol and reward scale fixes, it might just be sweepable from here honestly i don't think i'm struggling with any big sim bugs anymore
big PR again but i've done somewhat my best to keep it as neat as possible