Linux Relay Server for IPXEmu Multiplayer over the Internet - #1
Open
AndreySkyFoxSidorov wants to merge 2 commits into
Open
Linux Relay Server for IPXEmu Multiplayer over the Internet#1AndreySkyFoxSidorov wants to merge 2 commits into
AndreySkyFoxSidorov wants to merge 2 commits into
Conversation
added 2 commits
August 2, 2026 11:24
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
I recently bought Command & Conquer: Red Alert 2 on Steam and wanted to play it with the same friends I used to play with back in the 2000s.
However, I discovered that playing together over the Internet is no longer straightforward. While searching for a solution, I found this repository. It works very well, but it requires all players to be on the same local network.
Today, most users are behind routers, NAT, firewalls, and isolated local networks, which makes direct LAN multiplayer practically impossible.
To solve this, I created a Linux relay server that uses WebSockets to transmit the emulated local network traffic between connected clients. From the game’s perspective, all players appear to be on the same LAN, even though they are connected from different locations over the Internet.
We tested it with three computers located in different parts of the world, and it worked reliably.
I recommend updating the project to include support for this server-based architecture.