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Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ For details, see [Script editor debug tools and options ](doc_overview_of_debugg

We have official plugins for the following code editors:

- [Visual Studio Code ](https://github.com/redot-engine/redot-vscode-plugin)
- [Visual Studio Code ](https://github.com/godotengine/godot-vscode-plugin)
- [Emacs ](https://github.com/redot-engine/emacs-gdscript-mode)

## LSP/DAP support
Expand All @@ -78,9 +78,9 @@ Below are some configuration steps for specific editors:

### Visual Studio Code

You need to install the official [Visual Studio Code plugin ](https://github.com/redot-engine/redot-vscode-plugin).
You need to install the official [Visual Studio Code plugin ](https://github.com/godotengine/godot-vscode-plugin).

For **LSP**, follow [these instructions ](https://github.com/redot-engine/redot-vscode-plugin#gdscript_lsp_server_port) to change the default LSP port. The connection status can be checked on the status bar:
For **LSP**, follow [these instructions ](https://github.com/godotengine/godot-vscode-plugin#gdscript_lsp_server_port) to set ``godotTools.lsp.serverPort`` to Redot's default LSP port, ``6005``. The connection status can be checked on the status bar:

![Image](/img/Tutorials/editor/img/lsp_vscode_status.png)

Expand All @@ -92,7 +92,7 @@ For **DAP**, specify the ``debugServer`` property in your ``launch.json`` file:
"configurations": [
{
"name": "GDScript Redot",
"type": "Redot",
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"port": 6007,
Expand Down
6 changes: 6 additions & 0 deletions Redot-Documentation/docs/26.1/Tutorials/editor/mcp_server.md
Original file line number Diff line number Diff line change
Expand Up @@ -162,6 +162,12 @@ If you have downloaded a standard binary (e.g., from the Redot website):

```

:::note

Some agents may require the ``--quiet`` flag, and may not work properly without it.

:::

## Tools Reference

The MCP server exposes 5 master controllers, designed to give AI agents comprehensive control over the engine:
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ Localization is usually done by specific studios hired for the job. Despite the
huge amount of software and file formats available for this, the most common way
to do localization to this day is still with spreadsheets. The process of
creating the spreadsheets and importing them is already covered in the
[doc_importing_translations](../assets_pipeline/importing_translations.md) tutorial. If you haven't read the Importing
[doc_importing_translations](doc_importing_translations#importing-translations) tutorial. If you haven't read the Importing
translations page before, we recommend you give it a read before reading this
page.

Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@

# Localization using gettext

In addition to [doc_importing_translations](../assets_pipeline/importing_translations.md) in CSV format, Redot
In addition to [doc_importing_translations](doc_importing_translations#importing-translations) in CSV format, Redot
also supports loading translation files written in the GNU gettext
format (text-based ``.po`` and compiled ``.mo`` since Redot 4.0).

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ For details, see [Script editor debug tools and options ](doc_overview_of_debugg

We have official plugins for the following code editors:

- [Visual Studio Code ](https://github.com/redot-engine/redot-vscode-plugin)
- [Visual Studio Code ](https://github.com/godotengine/godot-vscode-plugin)
- [Emacs ](https://github.com/redot-engine/emacs-gdscript-mode)

## LSP/DAP support
Expand All @@ -78,9 +78,9 @@ Below are some configuration steps for specific editors:

### Visual Studio Code

You need to install the official [Visual Studio Code plugin ](https://github.com/redot-engine/redot-vscode-plugin).
You need to install the official [Visual Studio Code plugin ](https://github.com/godotengine/godot-vscode-plugin).

For **LSP**, follow [these instructions ](https://github.com/redot-engine/redot-vscode-plugin#gdscript_lsp_server_port) to change the default LSP port. The connection status can be checked on the status bar:
For **LSP**, follow [these instructions ](https://github.com/godotengine/godot-vscode-plugin#gdscript_lsp_server_port) to set ``godotTools.lsp.serverPort`` to Redot's default LSP port, ``6005``. The connection status can be checked on the status bar:

![Image](/img/Tutorials/editor/img/lsp_vscode_status.png)

Expand All @@ -92,7 +92,7 @@ For **DAP**, specify the ``debugServer`` property in your ``launch.json`` file:
"configurations": [
{
"name": "GDScript Redot",
"type": "Redot",
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"port": 6007,
Expand Down
6 changes: 6 additions & 0 deletions Redot-Documentation/docs/26.2/Tutorials/editor/mcp_server.md
Original file line number Diff line number Diff line change
Expand Up @@ -162,6 +162,12 @@ If you have downloaded a standard binary (e.g., from the Redot website):

```

:::note

Some agents may require the ``--quiet`` flag, and may not work properly without it.

:::

## Tools Reference

The MCP server exposes 5 master controllers, designed to give AI agents comprehensive control over the engine:
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ Localization is usually done by specific studios hired for the job. Despite the
huge amount of software and file formats available for this, the most common way
to do localization to this day is still with spreadsheets. The process of
creating the spreadsheets and importing them is already covered in the
[doc_importing_translations](../assets_pipeline/importing_translations.md) tutorial. If you haven't read the Importing
[doc_importing_translations](doc_importing_translations#importing-translations) tutorial. If you haven't read the Importing
translations page before, we recommend you give it a read before reading this
page.

Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@

# Localization using gettext

In addition to [doc_importing_translations](../assets_pipeline/importing_translations.md) in CSV format, Redot
In addition to [doc_importing_translations](doc_importing_translations#importing-translations) in CSV format, Redot
also supports loading translation files written in the GNU gettext
format (text-based ``.po`` and compiled ``.mo`` since Redot 4.0).

Expand Down
2 changes: 1 addition & 1 deletion Redot-Documentation/docs/About/list_of_features.md
Original file line number Diff line number Diff line change
Expand Up @@ -465,7 +465,7 @@ improve quality. This can be helpful when
performance is suitable.

- Official GDExtension bindings for [C](https://github.com/redot-engine/redot-engine-headers)_
and [C++](https://github.com/redot-engine/redot-engine-cpp)_.
and [C++](https://github.com/Redot-Engine/redot-cpp)_.

- Use any build system and language features you wish.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -255,6 +255,14 @@ eopkg install -y \

</Tabs>

:::note

If you are building the engine with C# support, please also see the page
for [Compiling with .NET](doc_compiling_with_dotnet) as there are additional steps
and considerations that need to be followed.

:::

## Compiling

Start a terminal, go to the root dir of the engine source code and type:
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,14 @@ For a general overview of SCons usage for Redot, see

:::

:::note

If you are building the engine with C# support, please also see the page
for [Compiling with .NET](doc_compiling_with_dotnet) as there are additional steps
and considerations that need to be followed.

:::

## Compiling

Start a terminal, go to the root directory of the engine source code.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,14 @@ For a general overview of SCons usage for Redot, see

:::

:::note

If you are building the engine with C# support, please also see the page
for [Compiling with .NET](doc_compiling_with_dotnet) as there are additional steps
and considerations that need to be followed.

:::

## Setting up SCons

To install SCons, open the command prompt and run the following command
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ For details, see [Script editor debug tools and options ](doc_overview_of_debugg

We have official plugins for the following code editors:

- [Visual Studio Code ](https://github.com/redot-engine/redot-vscode-plugin)
- [Visual Studio Code ](https://github.com/godotengine/godot-vscode-plugin)
- [Emacs ](https://github.com/redot-engine/emacs-gdscript-mode)

## LSP/DAP support
Expand All @@ -78,9 +78,9 @@ Below are some configuration steps for specific editors:

### Visual Studio Code

You need to install the official [Visual Studio Code plugin ](https://github.com/redot-engine/redot-vscode-plugin).
You need to install the official [Visual Studio Code plugin ](https://github.com/godotengine/godot-vscode-plugin).
Comment thread
coderabbitai[bot] marked this conversation as resolved.

For **LSP**, follow [these instructions ](https://github.com/redot-engine/redot-vscode-plugin#gdscript_lsp_server_port) to change the default LSP port. The connection status can be checked on the status bar:
For **LSP**, follow [these instructions ](https://github.com/godotengine/godot-vscode-plugin#gdscript_lsp_server_port) to set ``godotTools.lsp.serverPort`` to Redot's default LSP port, ``6005``. The connection status can be checked on the status bar:

![Image](/img/Tutorials/editor/img/lsp_vscode_status.png)

Expand All @@ -92,7 +92,7 @@ For **DAP**, specify the ``debugServer`` property in your ``launch.json`` file:
"configurations": [
{
"name": "GDScript Redot",
"type": "Redot",
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"port": 6007,
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -162,6 +162,12 @@ If you have downloaded a standard binary (e.g., from the Redot website):

```

:::note

Some agents may require the ``--quiet`` flag, and may not work properly without it.

:::

## Tools Reference

The MCP server exposes 5 master controllers, designed to give AI agents comprehensive control over the engine:
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ Localization is usually done by specific studios hired for the job. Despite the
huge amount of software and file formats available for this, the most common way
to do localization to this day is still with spreadsheets. The process of
creating the spreadsheets and importing them is already covered in the
[doc_importing_translations](../assets_pipeline/importing_translations.md) tutorial. If you haven't read the Importing
[doc_importing_translations](doc_importing_translations#importing-translations) tutorial. If you haven't read the Importing
translations page before, we recommend you give it a read before reading this
page.

Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@

# Localization using gettext

In addition to [doc_importing_translations](../assets_pipeline/importing_translations.md) in CSV format, Redot
In addition to [doc_importing_translations](doc_importing_translations#importing-translations) in CSV format, Redot
also supports loading translation files written in the GNU gettext
format (text-based ``.po`` and compiled ``.mo`` since Redot 4.0).

Expand Down
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