Optimize Physics2D constraint scheduling + convex polygon normal transforms - #1423
mcdubhghlas wants to merge 6 commits into
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…ndant transforms.
…large numbers of mostly empty constraint setup tasks in scenes with many broadphase pairs but few actual contacts.
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Included review availability: Your plan provides up to 8 included reviews per hour; 7 remain after this review. WalkthroughThe 2D physics server adds solver-threading parameters, prediction modes, project settings, and history tracking. Changes2D solver threading
Priority: ➖ Normal Estimated code review effort: 3 (Moderate) | ~25 minutes Change: Feature Suggested reviewers: Sequence Diagram(s)sequenceDiagram
participant PhysicsServer2D
participant GodotSpace2D
participant GodotStep2D
participant WorkerThreadPool
PhysicsServer2D->>GodotSpace2D: initialize or update solver settings
GodotStep2D->>GodotSpace2D: read thresholds and prediction history
GodotStep2D->>GodotStep2D: evaluate setup and island-solving gates
GodotStep2D->>WorkerThreadPool: dispatch eligible solver tasks
GodotStep2D->>GodotSpace2D: record setup and active constraint counts
Merge Risk: ⚪ Minimal · up to The new solver controls have safe initialization and documented scheduling behavior, with no newly introduced correctness, integrity, security, or availability regression established. 🚥 Pre-merge checks | ✅ 3 | ❌ 2❌ Failed checks (2 warnings)
✅ Passed checks (3 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Actionable comments posted: 2
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Inline comments:
In `@doc/classes/ProjectSettings.xml`:
- Around line 2510-2512: Update the solver threading threshold documentation
around the setup estimate to distinguish static mode, which uses the raw
candidate constraint count, predicted mode, which uses the previous step’s
ratio, and predicted biased mode, which uses the configured
get_solver_setup_prediction_window() history. In the setup_threading_mode
documentation, replace the fixed “max over the last two steps” wording with a
reference to the configured setup_prediction_window, including its configurable
range without hardcoding the default as universal.
In `@modules/godot_physics_2d/godot_step_2d.cpp`:
- Line 329: Update the solve-on-thread-pool decision near _pre_solve_island to
count islands that remain non-empty after pre-solve pruning, and use that
post-prune count for the island-count gate and worker-task dispatch. Preserve
the existing constraint threshold while preventing empty islands from triggering
worker-pool tasks, including when the threshold is zero.
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doc/classes/PhysicsServer2D.xmldoc/classes/ProjectSettings.xmlmodules/godot_physics_2d/godot_shape_2d.hmodules/godot_physics_2d/godot_space_2d.cppmodules/godot_physics_2d/godot_space_2d.hmodules/godot_physics_2d/godot_step_2d.cppservers/physics_2d/physics_server_2d.cppservers/physics_2d/physics_server_2d.h
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| GodotArea2D *area = nullptr; | ||
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| enum { SOLVER_SETUP_HISTORY_MAX = 8 }; |
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Doesn't change anything but could probably just do
constexpr int SOLVER_SETUP_HISTORY_MAX = 8;
You can toggle minimum constraints for threading in project settings:
Project > Project Settings > Advanced Settings > Physics > 2D > Solver
You can also do it in run-time, per space in GDScript:
And during my benchmarking, I discovered that the predictor's worst case scenario (alternating dense/sparse) came out to about 17.3% slower. In order to work around this, I added in a couple of things:
This allows the user to actually fine-tune and get their best results, themselves.
And finally, I am including a benchmark below, here are the results on my box:
2D physics setup/solve threading — benchmark
Median-of-3, ms per physics tick (lower is better), Δ vs unmodified engine. Synthetic flat-out harness; 1000 convex bodies.
Every mode improves on the unmodified engine for realistic workloads; only predicted regresses on the synthetic every-tick alternation, which biased avoids.
I used AI to generate the project to get the data that the table is made of:
shape2d-bench.zip
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