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bugfix(gui): Convert MessageDelayMS to logic frames so the setting takes effect #3133
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bugfix(gui): Convert MessageDelayMS to logic frames so the setting ta…
bobtista abba8ab
bugfix(gui): Convert MessageDelayMS to logic frames so the setting ta…
bobtista a0917d6
bugfix(gui): Normalize retail message delay value
bobtista b88197d
bugfix(gui): Normalize retail message delay value in Generals
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You could check for the invalid ini value being loaded and then correct it within a validate function.
Then just place that within a
ENABLE_GUI_HACKSblock.Similar to what i have done for smudge particles
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Yeah, that makes sense. I’ll keep the unit-conversion fix unconditional, add an
InGameUI::validate()call after parsing, and normalize the known retail value from 75000 to 7500 underENABLE_GUI_HACKS. I’d keep the GamePatch2 change as the source-data fix, while validation handles stock or unpatched game data.