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Claude/determined bell cr7vmd - #3

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VLOD-ZDOV merged 6 commits into
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Sep 24, 2026
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VLOD-ZDOV merged 6 commits into
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Bloom's eight-bit fallback never took effect, the startup readback used
an image already handed to OpenGL, frame uniforms leaked when no
lightmap arrived, ray-traced chunk structures were rebuilt every frame,
a stale top-level structure could be traced after its chunks were
freed, the material fill raced its copy, and the opaque submit waited
too late for the depth clear. Stale and misplaced comments fixed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XgyQ6udAHEtvknGZJzyhre
…ng check

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XgyQ6udAHEtvknGZJzyhre
PojavLauncher and its forks also run on 64-bit x86 tablets, where the
architecture check alone would let the loader try desktop Linux
libraries against Android's C library.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XgyQ6udAHEtvknGZJzyhre
On Android the render distance keeps vanilla's ceiling instead of 64,
the background frame cap no longer trusts the launcher's emulated
focus, the HDR handler stops querying the frame texture when nothing
can want it, and the fallback names the platform before the Java
version.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XgyQ6udAHEtvknGZJzyhre
@VLOD-ZDOV VLOD-ZDOV self-assigned this Sep 24, 2026
@VLOD-ZDOV
VLOD-ZDOV merged commit 07acece into master Sep 24, 2026
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@VLOD-ZDOV VLOD-ZDOV mentioned this pull request Sep 24, 2026
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2 participants