fix(loadusers): validate client-reported core stats before caching/persisting - #186
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…rsisting Health and stamina values arriving over the network (vorp:SaveHealth, vorp:SaveStamina, vorp:HealthCached) were stored without any type or range checks and flushed to the characters table on save/disconnect, letting a client persist arbitrary values for its own character. Validate at persist time: tonumber + clamp to the 0-100 core range. Rejects non-numeric payloads entirely. Fixes VORPCORE#184
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Summary
As discussed in #184 — health/stamina values arriving over the network (
vorp:SaveHealth,vorp:SaveStamina,vorp:HealthCached) were stored without any type or range checks and flushed to thecharacterstable on save/disconnect, letting a modified client persist arbitrary values (e.g. locked max-health snapshots restored on every relogin) or non-numeric garbage that breaks downstream consumers.Per the discussion, this keeps it minimal: no continuous server-side recalculation, just validation at persist time.
Changes
SanitizeCoreValue()helper:tonumber()+ clamp to the 0–100 core rangeHealthOuter(healthOuter - healthInner)is additionally floored at 0 after sanitizing both inputsFixes #184