HVAA优化及BUG修复#155
Conversation
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最近转法发现一个问题: |
@Qiyue0515 现在这个应该就是先we再im的啊 |
你好,能分享一个法系的设置给我导入吗? |
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法师好像不能正确的释放im 只会释放weaken 在给每个怪都上完weaken之后就卡在这里了 |
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@DreamSeeker08 @SakuyaSaki 之前的debuff逻辑有条件判断时可能会有点问题,分支新上传了一版(2.90.22.22),可以测试看下还有没有问题 |
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@WayneFerdon 2.90.22.22 imp正确释放了 但是全部上好imp之后不会自动释放攻击,但是鼠标移动到对应的怪上后才会攻击 且有的时候只会用普通攻击 不会释放t123法术 |
@SakuyaSaki |
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@WayneFerdon 确实是因为中途才开启脚本导致的 如果在一开始就开启然后再进入战斗的话就能正常释放t123 |
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AR好像是ok 的但是GF不行 不知道为什么 |
@SakuyaSaki 有bug,修复了(2.90.22.24) |
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发现现在的全部上debuff好像逻辑和之前的相比 不一样 之前会优先释放258这3个位子然后再释放没有释放到的 |
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@SakuyaSaki |
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@WayneFerdon 感谢 现在自动gf 已经正常工作了 但是debuff顺序释放好像还是没生效 现在还是按照权重来释放的 |
@SakuyaSaki 应该修复了(2.90.22.26) |
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@WayneFerdon 观察了一下 现在的释放 第一次 释放目标1 会给 123上(可能是机制?给第一位上会顺延到后面) 第二次就会释放4 但是这个时候只会给45上debuff 这样3的位置会被重复上debuff 浪费了一个轮次 感觉还是应该改为给2 5 8位置轮流释放 |
让GPT写了一下 我试了一下这样是ok的 可以正确的释放到正确的258的位置() |
@SakuyaSaki 原来的是按照顺序从上往下选需要释放的
不过这个也有问题,新的版本已经改为:
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新版这个 选择权重好像还是有点问题 在8个怪的时候 有时候会先在2或者6释放,这样123 567都会上上debuff 然后就会空下来4和8 这样会多放一次imp 这里的逻辑感觉如果是要按照释放的debuff到底有没有赋予 然后再对应的改变逻辑好像有点复杂() |
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想到一个逻辑大概是就是重下往上检测第一个带debuff的 然后+2就是下一个需要释放的目标 |
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@SakuyaSaki 遍历的时候忘记按照顺序遍历了,导致还是按照权重遍历,后面权重高,先遍历到被记录了,然后遍历到前面的低权重的时候,算出来有效范围都一样,不大于先记录的,所以没覆盖掉
从下往上找这个如果之前手动选了最后一个,就会变成直接补漏,所以还是得上面这个修复( |
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@WayneFerdon 试了一下好像好像正常工作了 感谢更新 |
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@WayneFerdon 这个有没有什么办法能导出log之类的吗 |
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沒有使用HP/MP/SP Draught的功能嗎?使用說明中有物品代碼,物品檢查也能勾選,但在恢復技能中卻沒有這個選項可以調用。 |
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Below should be nothing important I think this happens if network is down and random encounter reaches zero Error: 0 : https://hentaiverse.org/?s=Character&ss=ch |
這三個在 buff技能 裡面( |
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Yes indeed. These errors are all caused by network issues, and they shouldn't cause the script to interrupt (it should continue normally once the network is restored). So there's no need to worry. |
Remove excessive request rate logging message.
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Persistent bugs in modify and repair menus got fixed just now not sure if this is relevant to anything the thread is called HentaiVerse Persistent Update 91, Grind for a Year Edition but I think it caused this message Blocking requests for xxx seconds due to excessive request rate |
No, this fix is server-side only and addresses slow page responses. |
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更新2.91.13之後每個動作都會重新刷新頁面 |
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@oupoupoup 更新下 2.91.14,應該修復了 |
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2.91.13 gives a notification sometimes that says battle unresponsive it doesn't seem to do anything no red or yellow text but it's weird |
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To the above seems after finishing a riddle this extra notification happens ther riddle one works perfect says triple urgent like it should but it also appeared some other times |
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It also happens after finishing an arena or starting |
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Clicking apply seems to trigger it under unknown to me conditions also I mean those buttons that say Close Revert Default I've tried clicking it many times it happened every time than later stopped |
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@lukasva77 Try 2.91.15, where something related to |
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2.91.15 Double Red text on starting battles and after riddles but seems harmless and the script seems stable null Uncaught (in promise) TypeError: can't access property "Alert", option.battleUnresponsive is undefined |
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One of the red messages also seems to have a different ending if it's on persistent or isekai Uncaught (in promise) TypeError: can't access property "Alert", option.battleUnresponsive is undefined |
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Also as it seems harmless should I be reporting this stuff it spams the console with red text but I've tried checking the console logs on a big website like youtube and it's full of red and yellow text and it just works I don't want to bother you with small stuff but hentaiverse is a small site so it's a lot different |
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Two messages above I copy pasted wrong so I had to edit sorry |
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@lukasva77 It should be harmless, be still fixed in 2.91.16. |



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