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- Godot-Lexicon-Localisation-Foundation Public
A deterministic, asset-driven localisation system. Decouples logical dot-path addresses from runtime values using xxHash — supporting strings, sound assets, and any other asset type, not just text.
heathen-engineering/Godot-Lexicon-Localisation-Foundation’s past year of commit activity - Godot-Foundation-for-Steamworks Public
A GDExtension that wraps the Steamworks SDK for Godot 4, exposing Steam features through a clean singleton API and strongly-typed data types. Fully functional as a standalone open-source addon. Forms the base layer for the commercial Toolkit for Steamworks extension.
heathen-engineering/Godot-Foundation-for-Steamworks’s past year of commit activity - Godot-Ogham-Storyteller-Foundation Public
A tag-driven narrative graph system for Unity. Dialogue nodes are identified by GameplayTag dot-paths and connect through conditional player choices. A runtime processor walks the graph, maintains a persistent narrative GameplayTagCollection state, and fires events as the conversation progresses.
heathen-engineering/Godot-Ogham-Storyteller-Foundation’s past year of commit activity - Godot-xxHash Public
A minimal Godot 4 GDExtension exposing the xxHash algorithm family (32-bit, 64-bit, and 128-bit) to GDScript and C#. This is a low-level utility, not a game system in its own right — it exists to give the other Heathen Engineering Foundation gems (GameplayTags, Lexicon Localisation, Ogham Storyteller) zero-allocation, non-cryptographic hashing.
heathen-engineering/Godot-xxHash’s past year of commit activity - Unity-DataLens-Foundation Public
heathen-engineering/Unity-DataLens-Foundation’s past year of commit activity - DataLens Public
DataLens – Engine-agnostic real-time simulation database for large-scale, emergent actor systems. Phase-based R&D project by Heathen Engineering.
heathen-engineering/DataLens’s past year of commit activity - Unity-Game-Framework Public
heathen-engineering/Unity-Game-Framework’s past year of commit activity - Unity-GameplayTags-Foundation Public
A lightweight, hierarchy-aware tag system for Unity. Tags are dot-separated names stored as hashed ulong values — zero runtime string cost after registration, Burst-safe snapshot APIs included.
heathen-engineering/Unity-GameplayTags-Foundation’s past year of commit activity
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