Skip to content
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 10 additions & 0 deletions src/core/animation_manager.py
Original file line number Diff line number Diff line change
Expand Up @@ -157,6 +157,16 @@ def update_frame(self):
elif self.current_state == "thinking":
# Наклон + покачивание
painter.rotate(10 + 5 * math.sin(self.frame_counter * 0.2))
elif self.current_state == "playing":
# Покачивание и подпрыгивание
angle = 8 * math.sin(self.frame_counter * 0.6)
painter.rotate(angle)
painter.translate(0, -abs(8 * math.sin(self.frame_counter * 0.6)))
elif self.current_state == "shaking":
# Сильное встряхивание с динамическим изменением масштаба
scale = 1.0 + 0.1 * math.sin(self.frame_counter * 0.9)
painter.scale(scale, scale)
painter.translate(random.randint(-5, 5), random.randint(-5, 5))

painter.translate(-size.width() / 2, -size.height() / 2)

Expand Down
3 changes: 3 additions & 0 deletions src/core/input_manager.py
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,8 @@ def stop(self):
self.keyboard_listener.stop()

class InputManager(QObject):
laser_mode_changed = Signal(bool)

def __init__(self, pet_window, data_store=None):
super().__init__()
self.window = pet_window
Expand Down Expand Up @@ -442,6 +444,7 @@ def handle_mouse(self, x, y):

def toggle_laser_mode(self):
self.laser_mode = not self.laser_mode
self.laser_mode_changed.emit(self.laser_mode)
if self.laser_mode:
self.window.animation_manager.play_state("hunting")
# Создаем красивый светящийся красный лазерный курсор
Expand Down
11 changes: 7 additions & 4 deletions src/ui/tray_menu.py
Original file line number Diff line number Diff line change
Expand Up @@ -59,10 +59,13 @@ def setup_menu(self):
self.menu.addSeparator()

# Лазерная указка
laser_action = QAction("Лазерная указка 🔴", self)
laser_action.setCheckable(True)
laser_action.triggered.connect(self.toggle_laser)
self.menu.addAction(laser_action)
self.laser_action = QAction("Лазерная указка 🔴", self)
self.laser_action.setCheckable(True)
self.laser_action.triggered.connect(self.toggle_laser)
self.menu.addAction(self.laser_action)

if self.window.input_manager:
self.window.input_manager.laser_mode_changed.connect(self.laser_action.setChecked)

self.menu.addSeparator()

Expand Down
51 changes: 51 additions & 0 deletions tests/test_utils.py
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,8 @@ def test_always_on_top_logic(self):
self.assertFalse(bool(flags & Qt.WindowStaysOnTopHint))
self.assertFalse(config.get("always_on_top"))

window.close()

def test_config_manager(self):
config = ConfigManager(self.config_path)
config.set("username", "TestUser")
Expand Down Expand Up @@ -201,19 +203,58 @@ def test_laser_mode_transitions(self):
db = DataStore(self.db_path)
im = InputManager(mock_window, db)

# Подключаем проверку сигнала laser_mode_changed
signal_received = []
im.laser_mode_changed.connect(lambda val: signal_received.append(val))

# Переключаем лазер в True
im.toggle_laser_mode()
self.assertTrue(im.laser_mode)
self.assertEqual(signal_received, [True])
mock_window.animation_manager.play_state.assert_called_with("hunting")
mock_window.setCursor.assert_called()

# Переключаем обратно в False
im.toggle_laser_mode()
self.assertFalse(im.laser_mode)
self.assertEqual(signal_received, [True, False])
mock_window.animation_manager.play_state.assert_called_with("idle")

db.close()

def test_procedural_svg_playing_and_shaking(self):
os.environ["QT_QPA_PLATFORM"] = "offscreen"
from PySide6.QtWidgets import QApplication, QLabel
from src.core.animation_manager import AnimationManager
from PySide6.QtCore import QSize

app = QApplication.instance() or QApplication([])
label = QLabel()
label.resize(QSize(100, 100))

config = ConfigManager(self.config_path)
am = AnimationManager(label, config)

# Настраиваем фиктивный svg_renderer
mock_svg = MagicMock()
am.svg_renderer = mock_svg

# Тест для состояния playing
am.current_state = "playing"
am.update_frame()
self.assertEqual(am.frame_counter, 1)
mock_svg.render.assert_called()

# Тест для состояния shaking
mock_svg.reset_mock()
am.current_state = "shaking"
am.update_frame()
self.assertEqual(am.frame_counter, 2)
mock_svg.render.assert_called()

am.anim_timer.stop()
label.close()

def test_force_state_delays_idle(self):
mock_window = MagicMock()
mock_window.animation_manager.current_state = "idle"
Expand Down Expand Up @@ -306,6 +347,9 @@ def test_custom_skins_integration(self):
self.assertEqual(anim_mgr.skin, "custom_test_skin")
self.assertTrue(anim_mgr.current_anim_path.endswith("cat_custom_test_skin.svg"))

anim_mgr.anim_timer.stop()
label.close()

# Очистка
if os.path.exists(test_svg_path):
os.remove(test_svg_path)
Expand Down Expand Up @@ -356,6 +400,8 @@ def test_delete_custom_skin(self):
self.assertNotIn("custom_todel_skin", CAT_SKINS)
self.assertEqual(config.get("skin"), "default")
self.assertNotIn("custom_todel_skin", config.get("custom_skins") or {})

dialog.close()
finally:
# Восстанавливаем моки гарантированно
QMessageBox.question = original_question
Expand Down Expand Up @@ -412,6 +458,9 @@ def test_animation_manager_current_fps(self):
am.current_fps = 15
self.assertEqual(am.current_fps, 15)

am.anim_timer.stop()
label.close()

def test_sound_manager_fallback(self):
from src.utils.sound_manager import SoundManager
from PySide6.QtMultimedia import QSoundEffect
Expand Down Expand Up @@ -514,6 +563,8 @@ def test_stats_dialog_reset_ui_flow(self):
finally:
QMessageBox.question = original_question
QMessageBox.information = original_information
dialog.update_timer.stop()
dialog.close()
db.close()

if __name__ == '__main__':
Expand Down
Binary file modified verification/screenshots/stats_history.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.