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refactor(worker): make game mutations atomic - #100

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Poooel wants to merge 18 commits into
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atomic-game-state-mutations
Open

refactor(worker): make game mutations atomic#100
Poooel wants to merge 18 commits into
mainfrom
atomic-game-state-mutations

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@Poooel

@Poooel Poooel commented Jul 31, 2026

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Summary

  • move lobby initialization and game mutations into GameStateDurableObject commands
  • replace separate read and save RPCs with one atomic command per endpoint
  • preserve broadcasts, rematch behavior, and AI scheduling on newly created games

* fix(worker): return structured errors

* fix(front): validate game state messages (#102)

* feat(common): add game state schema

* fix(front): validate game state messages

* feat(game): version game state messages (#103)

* feat(common): version game state messages

* feat(game): use versioned state messages

* fix(worker): reject invalid plays (#104)

* feat(game): validate plays

* fix(worker): reject invalid plays

* fix(worker): reject client websocket messages (#105)

* feat(game): version state mutations (#106)

* feat(game): add state revisions

* feat(worker): increment state revisions

* fix(front): ignore stale game states

* feat(worker): create player identities (#107)

* chore(worker): configure player databases

* feat(common): add player credentials contract

* feat(worker): create player identities

* fix(ci): keep d1 migrations out of deploy

* feat(front): bootstrap player identity (#108)

* feat(front): bootstrap player identity

* refactor(front): remove legacy name ids

* feat: authenticate player mutations (#109)

* feat(worker): authenticate player mutations

* feat(front): send player credentials

* feat: authenticate websocket sessions (#110)

* feat(common): add websocket ticket contract

* feat(worker): authenticate websocket sessions

* feat(front): connect with websocket tickets

* feat: transfer player identities (#111)

* feat(common): add player transfer codes

* feat(worker): verify transferred identities

* feat(front): add identity transfer controls

* feat: make game mutations idempotent (#112)

* feat(worker): make game mutations idempotent

* feat(front): retry game mutations safely

* feat: add ranked player profiles (#113)

* feat(common): add elo rating model

* feat(worker): add ranked player profiles

* feat: add ranked matchmaking queue (#114)

* feat(common): add matchmaking contracts

* feat(worker): add ranked matchmaking queue

* fix(worker): parse game settings query parameters

* fix(front): restore friendly player names

* test: add automated test suite (#116)

* chore(test): configure automated test runners

* test(common): cover rules and message contracts

* test(front): cover player identity lifecycle

* test(worker): cover identity and matchmaking APIs

* test(e2e): cover game and identity flows

* ci(test): run suites before deployment

* fix(common): isolate deserialized game state

* test(front): cover reconnect and request failures

* test(worker): cover security and matchmaking edges

* test(e2e): cover reconnect and localization
@cloudflare-workers-and-pages

cloudflare-workers-and-pages Bot commented Aug 1, 2026

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Deploying knucklebones with  Cloudflare Pages  Cloudflare Pages

Latest commit: b119a5b
Status: ✅  Deploy successful!
Preview URL: https://1a01813e.knucklebones-8ep.pages.dev
Branch Preview URL: https://atomic-game-state-mutations.knucklebones-8ep.pages.dev

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Poooel added 16 commits August 1, 2026 09:29
* feat(protocol): add shared runtime contracts

* feat(protocol): enforce versioned transport boundaries
* feat(game): make play commands authoritative

* refactor(front): submit column-only play intents
* feat(identity): issue per-device credentials

* feat(identity): manage device credentials
* feat(identity): add one-time transfer tokens

* feat(front): redeem secure transfer codes
* feat(identity): add recovery credentials

* feat(front): add identity recovery flow
* feat(identity): rate limit credential flows

* refactor(identity): version browser storage keys
* feat(websocket): track authenticated sessions

* feat(front): track room presence events
* feat(game): add disconnect outcomes

* feat(worker): adjudicate ranked disconnects

* feat(front): show reconnect deadlines
* fix(worker): restrict frontend origins

* ci(worker): apply migrations before deploy

* test(worker): consume error responses once

* docs(worker): clarify migration requirements
* feat(worker): add structured operational events

* docs(worker): define operational alerts
* feat(worker): secure ranked room assignments

* fix(front): report incompatible protocol versions
* feat(protocol): report sanitized client diagnostics

* test(worker): consume validation responses immediately
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