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overviewer
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Minecraft-Overviewer
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Fork
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325
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25
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More items
Comfortable display density
Compact display density
Issue2013 dist utils removal
#2112
·
greatmastermario
opened
Oct 8, 2025
Contributor
·
·
1
Optimize tile storage by preventing saving of fully transparent images.
#2101
·
LogalDeveloper
opened
Mar 4, 2024
·
·
Fix argparse handling of quoted filenames
#2080
·
nalvarez508
opened
Jan 17, 2023
·
·
Example Map Deadlink
#2065
·
NinoTabet
opened
Sep 10, 2022
·
·
[RFC] Make inserted marker text secure-by-default
#2064
·
cbs228
opened
Sep 7, 2022
·
·
feat: one extra virtual zoom for close up inspections
#2061
·
granis
opened
Aug 4, 2022
·
·
2
Fix dark chunks - addresses #2029 and #1899, prepares for fix of #2002, #2024, and #2035
#2060
·
ralokt
opened
Jul 28, 2022
·
·
2
Read models and add 1.19 blocks that can't be dynamically rendered yet
#2054
·
lieuwestra
opened
Jul 10, 2022
·
·
5
Azalea blocks
#2052
·
lieuwestra
opened
Jul 1, 2022
·
·
Render below zero retrogen chunks again
#2051
·
ralokt
opened
Jun 24, 2022
·
·
12
Update the default color list used for the Biome Overlay.
#1972
·
poempelfox
opened
Aug 15, 2021
·
·
2
Putting APT source in its own sources.list.d-file
#1895
·
fnadde42
opened
Jan 20, 2021
·
·
Improve multiple crop zone support
#1850
·
Auron956
opened
Sep 11, 2020
Contributor
·
·
1
Add data-value (optional) to StructureOverlay
#1810
·
DragonDev1906
opened
Jul 12, 2020
·
·
Add RenderPrimitive opposite to hide (show)
#1808
·
DragonDev1906
opened
Jul 11, 2020
·
·
Remove unused imports and unnecessary if statement
#1740
·
vilhelmprytz
opened
Mar 22, 2020
Contributor
·
·
1
[WIP] Issue 1647 rendered banner poi
#1735
·
DragonDev1906
opened
Mar 2, 2020
·
·
Remove broken redundant code in Textures.generate
#1730
·
DragonDev1906
opened
Feb 20, 2020
·
·
Fixing marker placement
#1695
·
jvaskonen
opened
Dec 22, 2019
·
·
Add beam to activated beacons
#1377
·
bibulle
opened
May 4, 2017
·
·
Added BoundsOverlay Rendermode Primitive
#1336
·
jpchip
opened
Oct 23, 2016
·
·
5
Add option to only load entities from chunk and use it for genPOI, resulting in roughly 1/3 runtime reduction.
#1225
·
markfickett
opened
Mar 21, 2015
Contributor
·
·
Parallel texture generation, simpler 'dispatcher', in-memory caching for tilesets
#1115
·
gregoire-astruc
opened
Jun 15, 2014
·
·
6
Added sharpness filter
#942
·
rakama
opened
Jun 7, 2013
Contributor
·
·
1
RFC: Custom block plugin system
#854
·
tswsl1989
opened
Dec 26, 2012
Contributor
·
·
22
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