Working title: Absolute Zero Architecture.
A survival base-builder / resource-management / automation game. Command a colossal, perpetually moving icebreaker across a frozen ocean: ram through shifting glaciers to harvest ancient scrap, build an automated industrial grid inside the hull, and keep the engine core burning through the eternal winter. If the ship stops, the ice crushes it.
Two coupled perspectives, one simulation:
- The Macro. Isometric 3D exterior: navigation, ice-breaking, expeditions, weather. The unpredictable event generator.
- The Micro. Top-down cross-section interior: rooms, belts, pipes, drones, thermodynamics. The deterministic control plane that must absorb what the exterior throws at it.
This repository is governed by spec-spine:
authored truth lives in specs/NNN-slug/spec.md, derived artifacts are
compiler-emitted, and code changes must be accompanied by the spec that
owns them.
specs/is the design corpus; start atspecs/001-absolute-zero-vision/.AGENTS.mdcarries the cross-agent session protocol.spec-spine compile && spec-spine index && spec-spine lintis the local loop;spec-spine coupleis the PR gate.
Concept reference images live in docs/ideas/.