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Compile three.js spatial queries and vertex attributes - #580

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ctate merged 1 commit into
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ctate/threejs-scene
Sep 30, 2026
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ctate merged 1 commit into
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ctate/threejs-scene

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@ctate ctate commented Sep 30, 2026

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  • Support published three.js rotations, bounds, ray intersections, culling, and vertex attributes on native and WASM targets without a JavaScript engine.
  • Preserve JavaScript class defaults, data descriptors, and captured loop bindings in static code.
  • Handle typed-array input unions and constructor identities while keeping unsupported method overrides explicit.

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Project Deployment Actions Updated
scriptc Ready Ready Preview, v0 Sep 30, 2026 2:48am UTC

- Support published three.js rotations, bounds, ray intersections, culling, and vertex attributes on native and WASM targets without a JavaScript engine.
- Preserve JavaScript class defaults, data descriptors, and captured loop bindings in static code.
- Handle typed-array input unions and constructor identities while keeping unsupported method overrides explicit.
@ctate
ctate force-pushed the ctate/threejs-scene branch from 9db1642 to 6d39c05 Compare September 30, 2026 02:47
@ctate
ctate merged commit 537ea4d into main Sep 30, 2026
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Preview — 6d39c054 Deployed Sep 30, 2026 by vercel[bot]
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