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implicit or explicit eval? #9

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@stagas

currently, eval happens onkeyup(with a tiny debounce period). maybe this is not ideal as you'd like to do many edits and evaluate them all together. we could have a key combination that does eval instead. this could also help with #8 so it would be possible to eval a dsp function or maybe even stop it for a while. this should be communicated visually to the user, maybe coloring the background of the function in a manner that it says, "it's playing", "it's evaluating", "it tried to evaluate but it has an error", "it has stopped".

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