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fix(benchmarks): purge hardcoded device and arch strings from Setup r…
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#111:
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fix(core,rt): audit fixes for device naming, memory detection, and su…
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fix(rt): resolve visual parity between Pipeline Passes Final Render a…
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#109:
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fix(gui): clarify Multi-Light Shading test names and tooltips
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fix(gui): resolve correct baseline for 128 Lights and Ray Directional…
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fix(taxonomy): align test names, descriptions, and metrics with opera…
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build: exclude transient render test framebuffers and scripts from re…
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fix(gui): isolate compute precision baselines to same-type vector ALU…
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docs(gui,compute): clarify partial dual-issue tooltips and architectu…
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fix(compute): calibrate dual-issue benchmarks and eliminate compiler …
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Fix Dual-Issue Mixed harmonic baseline, clean dead ilp1 kernels, and …
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fix(compute): enforce true single-issue baseline for Standard FP32 ac…
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refactor(compute,gui): restructure dual-issue suite with intuitive pa…
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chore(rocm): sync deployed dual_issue.hip kernel with float4 baseline
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feat(compute): add dual-issue & datapath concurrency benchmark suite …
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feat(rt,gui): enhance forest scene geometry, add viewport pass pills,…
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fix(gui): render forest and outdoor scenes and prevent viewport from …
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fix(gui, telemetry, cli): allow tooltips during testing, fallback jun…
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fix(gui,rt): fix viewport material layout overlap, disaggregate pipel…
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fix(gui,bench,core): fix RT 16 SPP timeout, recategorize Alpha Cutout…
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fix(rt): resolve GPU hang in Megakernel path tracing via progressive …
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Fix GUI benchmark name truncation, unsupported baseline designation, …
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fix(rt): use cross-vendor VK_EXT_ray_tracing_invocation_reorder exten…
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feat(benchmarks): clarify megakernel vs wavefront naming across compu…
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fix(agents,shaders): update system specs to Strix Halo single-GPU and…
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