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fix(benchmarks): purge hardcoded device and arch strings from Setup r…
Release Build
#80:
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fecd244
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6m 21s
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6m 21s
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fix(core,rt): audit fixes for device naming, memory detection, and su…
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#79:
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feat(rt,gui): enhance forest scene geometry, add viewport pass pills,…
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#78:
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c41c89b
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fix(benchmarks): eliminate silent fallbacks and report UNSUPPORTED fo…
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#77:
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bcfa36d
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gui: overhaul ray tracing viewport to visualize test scenes, passes, …
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#76:
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477d993
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docs: eliminate rhetoric and align RDNA 3 analysis with tested observ…
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#75:
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a252527
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docs: refine RDNA 4 whitepaper for objective, factual technical tone
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#74:
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fix(gui): support macOS sysctl for CPU/RAM detection and add system f…
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#73:
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de9d6ea
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feat(gui): support high-DPI scaling, dynamic zoom, and dynamic hardwa…
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#72:
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fix(windows): align MSVC runtime library between gpubench-gui and gpu…
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#71:
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fix(build): add libvulkan-dev in CI, find Threads in CMake, and guard…
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#70:
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d40e4b3
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feat(gui): separate telemetry chart legends and place under the charts
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#69:
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feat(gui): expand default window vertically, embed telemetry graphs i…
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fix(gui): do not auto-switch to Results Scorecard tab upon benchmark …
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#67:
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3m 38s
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Release Build
Release Build
#66:
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3m 45s
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feat(gui): draw connecting lines from baseline to speedup figures and…
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#65:
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2f394ff
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3m 52s
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refactor(rt,bench): audit and clean up redundant ray tracing benchmarks
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#64:
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4m 33s
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fix(gui,rt): fix status flipping, baseline badges, INT8 comparisons, …
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#63:
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4m 23s
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feat(gui,dgc): standardize Vulkan DGC terminology and dynamic respons…
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#62:
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e5cac1e
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4m 4s
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Release Build
Release Build
#61:
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4m 13s
master
master
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GPUBench v1.0.0: High-Performance GPU Compute & Ray Tracing Benchmark
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#60:
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e8c87b2
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5m 57s
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fix(privacy): remove personal paths, internal references, and tracked…
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v1.5.2
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ci(release): update default release tag to v1.5.2
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5919a12
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Release Build
Release Build
#57:
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2m 12s
master
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fix(cli): widen throughput column to align pipeline compaction metrics
Release Build
#56:
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