面向中大型战斗项目的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
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Updated
Jul 13, 2026 - C#
面向中大型战斗项目的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
A soulslike melee combat system on unreal by blueprint (Unreal 5.1)
A Unity-based 3D FPS survival game featuring multiple gameplay modes, combat mechanics, NavMesh-based enemy navigation, physics interactions, and core game development systems implemented in C#.
Kizu Engine is an Unreal Engine plug-in that contains the main components for replicated game systems. It can be used for a huge variety of projects due to its flexibility.
A combat system developed in unity
🎮 2D game - Beat-'em-up with emotional storytelling. Unity 2022 LTS. ⚔️
Tempo odaklı combat, parry/deflect sistemleri ve veri odaklı ilerleme mekaniklerine dayalı, Unity tabanlı bir 2D/top-down roguelite prototipi.
🏴☠️ A 3D open-world pirate adventure game developed in Unity. Includes missions, combat, NPCs, dynamic music, and an engaging storyline.
A retro-style RPG engine built with TypeScript and React. Features turn-based combat, loot system, crafting mechanics, farming, procedural map generation, inventory management, and gear progression. Originally built as a vanilla JavaScript project, refactored into a React-based architecture.
Text-based Python survival game featuring zombies, player choices, and basic game logic focused on learning Python fundamentals
Lightweight enemy reaction system for Unreal Engine 5: grounded knockback, airborne launch, recovery, death cleanup, and ragdoll physics.
A 2D game engine built with Java and JavaFX, where players collect sticks, battle enemies, and unlock chests to progress. Easily create custom levels by editing text file.
Modular melee combat system in UE5 with combo windows, input buffering, animation-driven logic, and reliable hit detection.
Unreal Engine 5 melee combat prototype with targeting, combo flow, motion warping and AI systems.
A step‑by‑step RPG game project in Java + Swing. Features animated player sprites (idle, run, attack), HUD overlay, and combat mechanics. Built for learning game architecture, rendering, and mechanics.
Turn-based sci-fi tactical strategy game. Fully developed solo by Hodei Aguirre.
Entropy-driven cognitive combat simulator. Models identity drift (Γ), coherence (Ω), collapse (𝒞), weave recovery, and cognitive veil under pressure. Includes Street/Prison Scrap Mod for brutal, no-rules fights. Official implementation of BF-CCSF v6.0.
El Llindar Trencat és un joc de rol per torns 1vs1 on els jugadors creen i personalitzen personatges amb estadístiques, races i armes úniques. Ofereix combat estratègic, habilitats especials i un sistema flexible enfocat en decisions tàctiques i rejugabilitat.
A simple web-based damage formula calculator for game developers. Supports crit chance, crit multiplier, and armor resistance scaling.
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